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Catapult-K2 New Quirk Preview

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#1 Eddrick

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Posted 28 October 2014 - 07:11 PM

Quote

Catapult K2 - Tier 3 Skirmisher

Medium Laser Range +7.5%
Energy Weapon Range +7.5%
Medium Laser Duration -7.5%
Laser Weapon Duration -7.5%
Ballistic Weapon Cooldown +10%


I figured the new Quirks for the Catapult-K2 would be for the 4x Medium Laser + 2x AC5 build. I was just hoping to be wrong. I was hoping for Quirks to support its 2x PPC + 2x Medium Laser + 2 MG Stock build.

Note that these Quirks also support the 2x AC20 and 2x Gauss Rifle builds.

#2 FupDup

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Posted 28 October 2014 - 07:15 PM

No [ER]PPC quirks on the K2 = sadface. :(

That would be like giving Machine Gun quirks to an Atlas.

Edited by FupDup, 28 October 2014 - 07:15 PM.


#3 SpeedingBus

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Posted 28 October 2014 - 07:23 PM

View PostEddrick, on 28 October 2014 - 07:11 PM, said:


I figured the new Quirks for the Catapult-K2 would be for the 4x Medium Laser + 2x AC5 build. I was just hoping to be wrong. I was hoping for Quirks to support its 2x PPC + 2x Medium Laser + 2 MG Stock build.

Note that these Quirks also support the 2x AC20 and 2x Gauss Rifle builds.


Source? I thought they stopped updating the quirk preview and why buff medium lasers but not PPCs.... that doesn't make to much sense considering they supposedly went out of there way to buff machine guns on the stock heavy build.

PS Are you just making up quirks? because that's what you make it sound like which is very confusing.

Edited by SpeedingBus, 28 October 2014 - 07:24 PM.


#4 WILL WORK FOR AMMO

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Posted 28 October 2014 - 07:33 PM

View PostSpeedingBus, on 28 October 2014 - 07:23 PM, said:


Source?


October roadmap: http://mwomercs.com/...tober-road-map/


View PostEddrick, on 28 October 2014 - 07:11 PM, said:

Note that these Quirks also support the 2x AC20 and 2x Gauss Rifle builds.

Explain what you mean by support. I was under the impression +10% cooldown on ballistics would bring GR and AC20 recycle time up to 4.4 seconds.

#5 Mcgral18

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Posted 28 October 2014 - 07:34 PM

View PostWILL WORK FOR AMMO, on 28 October 2014 - 07:33 PM, said:

Explain what you mean by support. I was under the impression +10% cooldown on ballistics would bring GR and AC20 recycle time up to 4.4 seconds.


That's a re occurring typo. It's a faster cooldown.

#6 Ultimax

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Posted 28 October 2014 - 07:38 PM

View PostFupDup, on 28 October 2014 - 07:15 PM, said:

No [ER]PPC quirks on the K2 = sadface. :(

That would be like giving Machine Gun quirks to an Atlas.


Boar's Head.


...MPL & AC 10 Quirks

...MPL & AC 10 Quirks

...MPL & AC 10 Quirks

...MPL & AC 10 Quirks



Mediocre mech, gets mediocre buffs to mediocre and bad weapons for a stock loadout that makes no sense.

Edited by Ultimatum X, 28 October 2014 - 07:40 PM.


#7 FupDup

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Posted 28 October 2014 - 07:39 PM

View PostUltimatum X, on 28 October 2014 - 07:38 PM, said:


Boar's Head.


...MPL & AC 10 Quirks

...MPL & AC 10 Quirks

...MPL & AC 10 Quirks

...MPL & AC 10 Quirks

The Wub's Head?

But hey, at least the Lolcust 1V gets an ERLL that fires twice as fast. Hooray...I think.

Edited by FupDup, 28 October 2014 - 07:40 PM.


#8 Mothykins

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Posted 28 October 2014 - 07:43 PM

... So the PPC heavy gets no PPC buffs.

...Yeah. Ok.

Russ, please stop sniffing glue?

Please?

This is about as logical as the ERLL on the Locust. WTF mate.

#9 FupDup

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Posted 28 October 2014 - 07:47 PM

View PostCavale, on 28 October 2014 - 07:43 PM, said:

... So the PPC heavy gets no PPC buffs.

...Yeah. Ok.

Russ, please stop sniffing glue?

Please?

This is about as logical as the ERLL on the Locust. WTF mate.

The Lolcust makes at least some abstract sense because the mech tends to get splattered in close combat against competent opposition. Plus, there are already two other variants with ML buffs, so there's no need to make every variant have the same buffs.

#10 SpeedingBus

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Posted 28 October 2014 - 07:47 PM

View PostCavale, on 28 October 2014 - 07:43 PM, said:

... So the PPC heavy gets no PPC buffs.

...Yeah. Ok.

Russ, please stop sniffing glue?

Please?

This is about as logical as the ERLL on the Locust. WTF mate.

They could of at least buffed LL for K-2 considering its a popular build 2 UAC5/2 LL but medium lasers they are high as kites in there. Also what makes less sense is BUFFING machine guns on a heavy... heavy mech.... machine guns.... does not compute.

#11 Ultimax

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Posted 28 October 2014 - 07:55 PM

View PostSpeedingBus, on 28 October 2014 - 07:47 PM, said:

Also what makes less sense is BUFFING machine guns on a heavy... heavy mech.... machine guns.... does not compute.



There are actually players who think it's important to maintain the uniqueness from stock loadouts even when they make little sense in the game we play.


That's who the MG buffs are for. I hope.

Edited by Ultimatum X, 28 October 2014 - 07:56 PM.


#12 Mothykins

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Posted 28 October 2014 - 07:55 PM

View PostSpeedingBus, on 28 October 2014 - 07:47 PM, said:

They could of at least buffed LL for K-2 considering its a popular build 2 UAC5/2 LL but medium lasers they are high as kites in there. Also what makes less sense is BUFFING machine guns on a heavy... heavy mech.... machine guns.... does not compute.

PPC.

I wanted to see PPC Buffs.

Like the Awesome.

Velocity.

But noooooooooo.

Apparently we want Gausscats or some such BS.

Here, PGI approved loadout. I: CPLT-K2

#13 SpeedingBus

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Posted 28 October 2014 - 08:01 PM

View PostUltimatum X, on 28 October 2014 - 07:55 PM, said:



There are actually players who think it's important to maintain the uniqueness from stock loadouts even when they make little sense in the game we play.


That's who the MG buffs are for. I hope.


Yeah but if its never used for MG whats the point its like they are acknowledging ballistic builds are popular for K2 but don't buff PPCs which was the stock mech is geared up for. I find PPCs to be kind of rare thing to see so it would be nice to see the K2 buffed for it's use. Also I actually take that back I have seen timber wolves use machine guns legitimately.

Edited by SpeedingBus, 28 October 2014 - 08:01 PM.


#14 Mothykins

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Posted 28 October 2014 - 08:08 PM

View PostSpeedingBus, on 28 October 2014 - 08:01 PM, said:


Yeah but if its never used for MG whats the point its like they are acknowledging ballistic builds are popular for K2 but don't buff PPCs which was the stock mech is geared up for. I find PPCs to be kind of rare thing to see so it would be nice to see the K2 buffed for it's use. Also I actually take that back I have seen timber wolves use machine guns legitimately.

No no, see, the thing here is, MEDIUM LASERS and Ballistic Buffs.

I bet that the FIREBRAND will get PPC buffs, because then they can charge people for the rights to a heavy with PPC buffs. The K2 isn't getting them because then it competes further with that thing. Which it really doesn't, seeing the Firebrand has better hard-point locations for the most part.

Nevermind that the K2's arms make the PPC really nice to use, and encourage that loadout naturally. Lets not play to this mech at all. Just.

Ugh.

UGH.

#15 Kreisel

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Posted 28 October 2014 - 08:09 PM

Really what is disappointing to me is that the quirks chosen CAN'T support a PPC build. I'd be happy with a set of quirks which leaned at buffing the laser builds/ballistics builds but applied to the PPC enough to make it VIABLE. Lets look at what applies to the stock build

Medium Lasers: Range 15%, Duration 15%
PPC: Energy Weapon Range +7.5%
Machine gun: Nothing... (pretty sure the 10% cooldown doesn't apply)

I'm sad at the choice of Laser Duration as it's the only energy weapon stat with NO bonus to PPC. Really, I would love to see PPC Velocity. But barring that doing: Medium Laser Heat -7.5%, Energy Weapon Heat -7.5% instead of duration would have at least been beneficial to the stock build (in a large way), even if it favors the 4 ML build.

Would also have preferred to see +10% Range for ballistics over cooldown, because that would have benefited machine guns as well the AC builds without being as much of a boon to the Dual AC20/Gauss builds which so many people hate. It would still benefit those builds... but it keeps the focus on being a long range support sniper style of mech rather than... hit you with a huge punch every ballistic cooldown mech.

Switch -% duration to -% heat and Ballistic cooldown to range and I would be very happy with these quirks.

Edited by Kreisel, 28 October 2014 - 08:43 PM.


#16 Brody319

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Posted 28 October 2014 - 08:14 PM

awesome! My K2 has twin ERLLs, twin LLs, and twin machine guns. at least the perks help part of my build.

#17 Jaeger Gonzo

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Posted 28 October 2014 - 08:16 PM

That quirks are actually BS.
I would rather see ballistic nerved on this, PPC buffed.

#18 Eddrick

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Posted 28 October 2014 - 08:16 PM

I was specifically hoping for PPC Quirks.

Its intended canon role is Direct Fire Support with 2x PPCs as its main weapons. The 2x Medium Lasers and 2x MGs are meant as backup weapons for if a target gets close.

Quote

CPLT-K2 Breaking the mold of the Catapult, this House Kurita model removes the LRM-15 launchers and replaces them with two PPCs, allowing the Catapult to act as a direct fire support 'Mech and take a more active role in front line combat. The 'Mech mounts five additional single heat sinks to help dissipate the added heat from the PPCs and two Machine Guns to deter infantry attacks. Space is made by removing the jump jets and two of the medium lasers.


Unfortunately, the Devs think it should be something it was never intended to be.

#19 Brody319

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Posted 28 October 2014 - 08:22 PM

View PostEddrick, on 28 October 2014 - 08:16 PM, said:

I was specifically hoping for PPC Quirks.

Its intended canon role is Direct Fire Support with 2x PPCs as its main weapons. The 2x Medium Lasers and 2x MGs are meant as backup weapons for if a target gets close.


Unfortunately, the Devs think it should be something it was never intended to be.


Well if you look at the quirks description, it technically does help. the PPCs get extra range because they are energy weapons, meaning K2 ERPPCs are even longer range.
Then the other quirks assist the twin medium lasers as stated in the description. The ballistic cool down, yes, doesnt help machine guns.

#20 Ultimax

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Posted 28 October 2014 - 08:25 PM

View PostSpeedingBus, on 28 October 2014 - 08:01 PM, said:


Yeah but if its never used for MG whats the point its like they are acknowledging ballistic builds are popular for K2 but don't buff PPCs which was the stock mech is geared up for. I find PPCs to be kind of rare thing to see so it would be nice to see the K2 buffed for it's use. Also I actually take that back I have seen timber wolves use machine guns legitimately.


No clue. I don't think it makes sense either. I'm just trying to rationalize it.





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