Really what is disappointing to me is that the quirks chosen CAN'T support a PPC build. I'd be happy with a set of quirks which leaned at buffing the laser builds/ballistics builds but applied to the PPC enough to make it VIABLE. Lets look at what applies to the stock build
Medium Lasers: Range 15%, Duration 15%
PPC: Energy Weapon Range +7.5%
Machine gun: Nothing... (pretty sure the 10% cooldown doesn't apply)
I'm sad at the choice of
Laser Duration as it's the
only energy weapon stat with NO bonus to PPC. Really, I would love to see PPC Velocity. But barring that doing:
Medium Laser Heat -7.5%, Energy Weapon Heat -7.5% instead of duration would have at least been beneficial to the stock build (in a large way), even if it favors the 4 ML build.
Would also have preferred to see +10% Range for ballistics over cooldown, because that would have benefited machine guns as well the AC builds without being as much of a boon to the Dual AC20/Gauss builds which so many people hate. It would still benefit those builds... but it keeps the focus on being a long range support sniper style of mech rather than... hit you with a huge punch every ballistic cooldown mech.
Switch -% duration to -% heat and Ballistic cooldown to range and I would be very happy with these quirks.
Edited by Kreisel, 28 October 2014 - 08:43 PM.