Deathlike, on 30 October 2014 - 10:51 PM, said:
Frankly... I've had this argument with Paul (to no avail, because reasons) on his pulse laser balance in forever, and for some reason now it is recognized. I don't even know why it should have taken this long or seemingly so random now.
Unless Pulse Laser is dramatically different in functionality than regular lasers (like maybe, it would do more damage when focused at a certain section for a period of time), it really is a "low duration" laser, and putting inordinate amounts of heat on it as a penalty WHILE it consumes less tonnage and dishes damage at a lesser range than the non-pulse counterparts, it serves no special role outside of "hurting lights more effectively" (assuming, laser hitreg isn't your enemy).
Sometimes obvious logic seems to be ignored over egos or just plain ignorance to the matter. That's why I get so disappointed at certain balance changes... they are not even thought out or discussed in any proper context.
Who would've thought that MW4 did something else right (no I will never stop loving on MW4
). Maybe they chose the wrong roles for standard lasers and pulse lasers to fill, but at least they were attempting to make them fulfill different roles. Differences of kinds are better than differences in degrees when we don't have many kinds to begin with.