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What Is The Acutal Point In Clan Autocannons.


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#1 151st Light Horse Regiment

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Posted 31 October 2014 - 01:54 PM

Not UACs, just normal.

I stuck an AC20 on my DWF for an experiment and it fails in every single way.

If anything needs a buff, its them. I can see why nobody uses them. Their stupid cooldown time is basically the same as a jam on a UAC

#2 Lordred

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Posted 31 October 2014 - 01:58 PM

View Post151st Light Horse Regiment, on 31 October 2014 - 01:54 PM, said:

Not UACs, just normal.

I stuck an AC20 on my DWF for an experiment and it fails in every single way.

If anything needs a buff, its them. I can see why nobody uses them. Their stupid cooldown time is basically the same as a jam on a UAC


Clan (normal) Auto Cannons were replaced by Ultra models, by 3050 the Clans were not using standard ACs, not even on the second line mechs. PGI added them as a way for Clan players to be able to choose between Scatter shot, or Slug, as they have no yet implemented the ability for LB-X Cannons to use both LB-X or Normal AC rounds.


In theory we may one day get that feature.

#3 Mcgral18

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Posted 31 October 2014 - 01:58 PM

Placeholder.

At some point in time, it will become the LB20x; you'll have the choice to fire the burst, or the cluster munition.

#4 Metus regem

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Posted 31 October 2014 - 01:59 PM

View Post151st Light Horse Regiment, on 31 October 2014 - 01:54 PM, said:

Not UACs, just normal.

I stuck an AC20 on my DWF for an experiment and it fails in every single way.

If anything needs a buff, its them. I can see why nobody uses them. Their stupid cooldown time is basically the same as a jam on a UAC


There isn't one, maybe the ammo though, that might be pointy....

#5 Bhael Fire

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Posted 31 October 2014 - 02:29 PM

View PostLordred, on 31 October 2014 - 01:58 PM, said:

PGI added them as a way for Clan players to be able to choose between Scatter shot, or Slug, as they have no yet implemented the ability for LB-X Cannons to use both LB-X or Normal AC rounds.


Which, in itself, is a confounding solution; since the WHOLE POINT of LBX is that you get two modes of fire in ONE weapon (scatter and slug). It defeats the purpose if you have to equip TWO separate weapons. If you're gonna do that, might as well equip a UAC.

They should just make it so that when you equip an LBX you get two weapons; one that shoots slug and one that shoots shot. Then have them share the same cooldown and default to the one that fires shot if the player tries to alpha or fire them at the same time (kinda like when you have more than two Gauss rifles).

#6 Lordred

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Posted 31 October 2014 - 02:32 PM

View PostBhael Fire, on 31 October 2014 - 02:29 PM, said:


Which, in itself, is a confounding solution; since the WHOLE POINT of LBX is that you get two modes of fire in ONE weapon (scatter and slug). It defeats the purpose if you have to equip TWO separate weapons. If you're gonna do that, might as well equip a UAC.

They should just make it so that when you equip an LBX you get two weapons; one that shoots slug and one that shoots shot. Then have them share the same cooldown and default to the one that fires shot if the player tries to alpha or fire them at the same time (kinda like when you have more than two Gauss rifles).


Don't get me wrong, I want the ability to switch ammunition types for LB-X.

#7 Bhael Fire

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Posted 31 October 2014 - 02:36 PM

View PostLordred, on 31 October 2014 - 02:32 PM, said:

Don't get me wrong, I want the ability to switch ammunition types for LB-X.


Yeah I know, I was just pointing out how obnoxious their solution was and offered up a better alternative.

#8 Kain Demos

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Posted 31 October 2014 - 03:04 PM

I'd like to see the clan ACs removed and LBX ACs get their toggle.

Assign the toggle to a key like the shutter doors or AMS.
List two types of ammo in the mechlab, shot and slugs in 1 ton and 1/2 ton increments like everything else. You load whatever you want and toggle on the fly with a cooldown of a few seconds. Whenever you toggle the ammo counter will adjust accordingly.

#9 Cyborne Elemental

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Posted 31 October 2014 - 03:06 PM

With their reduced DPS, I can't see any reason to deploy them, even if they get switchable ammo.

I think UAC's will always win out even with the jam mechanic driving ya nuts, its still double+ DPS, and dps wins fights unless you have alot of range.

Edited by Mister D, 31 October 2014 - 06:04 PM.


#10 Xetelian

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Posted 31 October 2014 - 03:41 PM

I use Dakka cannons and while they spread damage around they are still pretty potent.

#11 OznerpaG

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Posted 31 October 2014 - 04:36 PM

View PostMister D, on 31 October 2014 - 03:06 PM, said:

With their reduced DPS, I can't see any reason to deploy them, even if they get switchable ammo.

Even with the jam mechanic driving ya nuts, its still double+ DPS, and dps wins fights unless you have alot of range.


how about slugs providing pinpoint damage? not a lot of pinpoint options available on clan mechs

#12 Koda Shy

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Posted 31 October 2014 - 04:48 PM

the only ultra I use is the 20, I use regular AC for everything else, screw that jam. I don't deal with it.

#13 Cyborne Elemental

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Posted 31 October 2014 - 05:00 PM

I would prefer not to see any of the Clan AC's be single slugs, keeping with the burst mechanic makes them unique.
Although, the CAC's having shorter bursts, or even down to using double shots for all would be great.

IS-AC's doing single slug shots, and C-AC's doing double taps on slugs but switchable to LBX ammo also, makes for an interesting blend.

Keeping UAC's as burst like assault rifles needs to stay, although the UAC-20 needs some moderate help IMO, and the likelihood of the IS-UAC5 going to 3shot burst needs to be discussed.

As far as the CAC-20 and UAC-20,
tweaking them to
2x 10dmg shells (CAC-20)
4x 5dmg shells (UAC-20)
would be the way to go.

Edited by Mister D, 31 October 2014 - 05:03 PM.


#14 Davegt27

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Posted 31 October 2014 - 06:44 PM

all Clan ACs' suck

#15 Angel of Annihilation

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Posted 31 October 2014 - 08:21 PM

View PostBhael Fire, on 31 October 2014 - 02:29 PM, said:


Which, in itself, is a confounding solution; since the WHOLE POINT of LBX is that you get two modes of fire in ONE weapon (scatter and slug). It defeats the purpose if you have to equip TWO separate weapons. If you're gonna do that, might as well equip a UAC.

They should just make it so that when you equip an LBX you get two weapons; one that shoots slug and one that shoots shot. Then have them share the same cooldown and default to the one that fires shot if the player tries to alpha or fire them at the same time (kinda like when you have more than two Gauss rifles).



You know this is so simple it is genius. PGI is having trouble getting one weapon to be able to switch ammo so just code this weapon as two separate weapons that happen to fit into the same hard point (or hell make it take a phantom hard point that gets added to the mech when you mount this if that sort of thing is an issue).

Wow is that so simple it is almost heartbreaking we don't have it in game yet.

#16 Nothing Whatsoever

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Posted 31 October 2014 - 08:30 PM

Stupid answer is: dakka, dakka, dakka!!!

(And yes it can cooly dakka, dakka with certain builds in mind). B)


Real Answer is that, there was insufficient labeling to intended purpose.

Originally, Regular Clan AC's are supposed to be the LB-X's normal fire type to differentiate to the LB-X's other Cluster style.

#17 Nathan Foxbane

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Posted 31 October 2014 - 08:33 PM

It it mostly because of IS LB-Xs. They won't give IS LB-Xs change able ammo because they would completely obsolete standard ACs of the same class.

#18 Bhael Fire

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Posted 31 October 2014 - 08:37 PM

View PostMister D, on 31 October 2014 - 05:00 PM, said:

I would prefer not to see any of the Clan AC's be single slugs, keeping with the burst mechanic makes them unique.


I don't think they have any intention of making them SINGLE slugs.

The LBX would just be shot and slug...but when fired in slug mode, it would fire BURSTS of slugs like the cAC weapon they have now as a placeholder.

Or...if it were single, I'd imagine the travel speed would be greatly reduced compared to IS ACs.

#19 Kain Demos

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Posted 31 October 2014 - 08:39 PM

View PostBhael Fire, on 31 October 2014 - 08:37 PM, said:


I don't think they have any intention of making them SINGLE slugs.

The LBX would just be shot and slug...but when fired in slug mode, it would fire BURSTS of slugs like the cAC weapon they have now as a placeholder.

Or...if it were single, I'd imagine the travel speed would be greatly reduced compared to IS ACs.


It should be a single slug that moves pretty slow at a limited range.

#20 Bhael Fire

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Posted 31 October 2014 - 08:43 PM

View PostNathan Foxbane, on 31 October 2014 - 08:33 PM, said:

It it mostly because of IS LB-Xs. They won't give IS LB-Xs change able ammo because they would completely obsolete standard ACs of the same class.


Not if the LBX's slug mode was much slower than a standard AC.

View PostKain Thul, on 31 October 2014 - 08:39 PM, said:


It should be a single slug that moves pretty slow at a limited range.


Yeah...I agree. That does seem to make the most sense.





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