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Ice Ferret Preview


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#1 InnerSphereNews

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Posted 03 November 2014 - 01:00 PM

Check out the Ice Ferret, coming in tomorrow's patch!
Order a Fenris, Loki, or Man-O-War Collection OR an Ice Ferret A-La-Carte to get yours!
https://mwomercs.com/wavetwo


#2 DONTOR

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Posted 03 November 2014 - 01:04 PM

Finally Clan speed!

#3 Felio

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Posted 03 November 2014 - 01:10 PM

Eh... I'm still waiting for a clan mech that can be played like an IS light. With a great preference for JJ.

This thing is too big, too slow for its size, and has very limited hard points for an omnimech. And it isn't very pleasant to look at. That the variant with the c-bill bonus is, once again, objectively the worst variant (no CT hard point) is really the final nail in the coffin of this mech pack for me.

#4 DONTOR

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Posted 03 November 2014 - 01:16 PM

View PostFelio, on 03 November 2014 - 01:10 PM, said:

too slow for its size,


I thought this part was the funniest.

#5 LT. HARDCASE

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Posted 03 November 2014 - 01:23 PM

A chassis only its mother could love.

Should've just stuck to the TRO design this time, Alex.

Fortunately I only have to see the inside of the cockpit while I fight.

#6 Peiper

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Posted 03 November 2014 - 01:23 PM

It's biggest drawback is pod space. Most inner sphere mediums can take more firepower than this one. This mech is simply a cicada without ECM.

View PostFelio, on 03 November 2014 - 01:10 PM, said:

Eh... I'm still waiting for a clan mech that can be played like an IS light. With a great preference for JJ.

This thing is too big, too slow for its size, and has very limited hard points for an omnimech. And it isn't very pleasant to look at. That the variant with the c-bill bonus is, once again, objectively the worst variant (no CT hard point) is really the final nail in the coffin of this mech pack for me.


Felio, there are clan mechs out there for you, but they use MASC, which would push them to speeds above the threshold allowed by MWO/the game engine. That's my understanding, at least. The Hellbringer is the prize of Wave II.

I think the Ice Ferret will be a niche mech, for those who are both talented and a bit masochistic - the players out there who feel they have to prove that the chassis is viable, so will play it. It is the fastest Clan mech, and those players who are being forced to play in clan mechs because their teams are declaring for the clans in CW will at least have a fast sniper to mess with.

Another major drawback to this mech is the lack of hardpoints, so even with such little tonnage, you can't put on a bunch of small lasers to back up an ERPPC or some such design.

#7 GermanPartisan

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Posted 03 November 2014 - 01:23 PM

Yeeeeeah .... right ....those damn slow 142 KPH medium mechs ...

#8 STEF_

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Posted 03 November 2014 - 01:26 PM

Speed, great torso twist, good acceleration.
As medium mech pilot, I think I will have fun with this.

YEY! Tomorrow let's start to grind for mastering!

#9 Mekanïk Destruktïw Kommandöh

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Posted 03 November 2014 - 01:31 PM

Errr.... I bet, I've seen something like this before... especially those ugly arms....

Posted Image

#10 Nik Reaper

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Posted 03 November 2014 - 01:31 PM

Indeed , the model looks and feels different than the shown art, the art being better...

Btw, while I understand them showing how the stock works ( and poor Cattra needing to lose to those builds ) many would more like to see after ( or just ) how it handles with a more optimised... sensible build for the game we play... even if you have to swich the omnipods to do it.
Seeing as all who want to master it will get all 3 anyway, would much more like to see what it can and will do in there hands than that "mock" battle , and perhaps also from the perspective of the other mech.

Edited by Nik Reaper, 03 November 2014 - 01:32 PM.


#11 Mcgral18

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Posted 03 November 2014 - 01:41 PM

View PostFelio, on 03 November 2014 - 01:10 PM, said:

Eh... I'm still waiting for a clan mech that can be played like an IS light. With a great preference for JJ.


Something like a 40 ton Ember, with 8 JJs and 8.5 tons of pod space?

Yeah, that'd be nice. With plenty of hardpoints. And more than one torso mounted weapon.

#12 Thango

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Posted 03 November 2014 - 01:43 PM

Oh sure, and then after about a month or two you will nerf it's speed, stick a box of whiskey preventing certain weapons/ammo to be placed in one of it's torso and JJs on it's head to "balance" the game out. Maybe even if one leg is taken out the oposite arm will not fucntion.

After the unwanted Timberwolf modification you all made I have lost all confidence in buying any mech/package from you again.

Another pay to win moment... until nerfed.

Get your flame throwers out...

Edited by Thango, 03 November 2014 - 01:59 PM.


#13 0bsidion

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Posted 03 November 2014 - 01:50 PM

None of those videos work for me, the loading wheel just spins and spins. Other videos on youtube work fine though, so I'm not sure what the deal is.

Also, a 360 XL engine in a medium? :blink: That's crazy! It'll fill a unique role though, that's for sure. No high speed mechs Clan side yet, this'll be like an overgrown light.

Edited by 0bsidion, 03 November 2014 - 02:04 PM.


#14 GalmOne

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Posted 03 November 2014 - 01:51 PM

Guys
It's not so bad
Atleast it's not the Myst Lynx
That one comes out in a couple of weeks

Edited by GalmOne, 03 November 2014 - 01:52 PM.


#15 Corbon Zackery

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Posted 03 November 2014 - 01:54 PM

This was a key mech that needed to be added to the game to give clan factions some support from light mechs. Light mechs were just dominating them in combat with the 130-152kph speed.

Looks like a fat sumo wrestler.

#16 Pariah Devalis

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Posted 03 November 2014 - 01:57 PM

Mist Lynx will stand or fall in hit boxes. Fast enough and armed enough to do its job. This, though, is under armed and a big enough target to easily hit, despite its speed. Too bad we did not get the viper.

Hell, too bad we did not get the arctic cheetah. The clan light mech for light mech pilots..... And no MASC.

#17 lol lol lol lol lol lol lol lol

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Posted 03 November 2014 - 01:58 PM

So I do have to ask... why not lead with the Mist Lynx/Koshi first for release?

#18 Lily from animove

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Posted 03 November 2014 - 02:00 PM

not sure will be stuffed with srms probably thats all, sad it hhasn'T a high mounted energy hardpoint in the shoulders. its size will gte it into trouble a lot. sure maybe fats but too bug to not be hitted.

#19 Sylvian Le Fabre

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Posted 03 November 2014 - 02:04 PM

First: MadDog (Heavy)
IceFerret: Medium
MistLynx: Light
Hellbringer: Heavy
Gargoyle: Assault

Seems like mixed.

And please pray for a module, that giv Arty and Airstrikes only to Light Mechs. :D

#20 Levi Porphyrogenitus

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Posted 03 November 2014 - 02:17 PM

I have to hope that Catra Kell was throwing those matches. Man, he got owned hard.

The Fenris has been one of my favorites ever since the old BT CCG. I have to wonder why PGI didn't include the MPL configuration. Still, it's got a great mix of speed, protection, and firepower and fills a role that no current Clan mech can manage (the Ryoken is the closest so far, really).

I'll be picking up some Fenrises on my Clan alt once they are available for cbills, for sure.





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