Savage Wolf, on 04 November 2014 - 11:23 PM, said:
The fact that stock mechs are somehow balanced and tactical is a myth. There will always be meta builds and considering that none of the stock mechs were built with MWO in mind, the balance will be totally random depending on how close to the MWO meta a stock build happens to be.
So the only real merit to stock mechs are roleplaying, but I think that would be best achieved in private matches. Creating a game mode in public queue for something that is fundamentally unbalanced is a really bad idea and would only confuse new players.
Stock Mechs are balanced vs. Stock Mechs. Its how they were designed in BattleTech and they are balanced relatively speaking despite MWO's lackluster programming. Its not perfect, but its good enough. The Stock community has proven this in numerous play tests. When a Locust with 3 weapons becomes a premiere Light mech to use is a sight to behold in stock play - if that's "meta," count me in.
I'm not sure if you are young or new to Mech Warrior (it certainly seems that way), but
Stock Mode has been a mode in the previous Mech Warrior games for
decades. Quite popular too, I might add. So your very first sentence is actually the myth.
Scout Derek, on 04 November 2014 - 11:58 AM, said:
Here's my rebuttal. Its not a good idea to
not have it at all.
A. I've seen numerous posts from newbie players with or 1-2 posts, for 2 years now, requesting stock mode that wanted it, because really its perfect for them, they don't have to grind to upgrade their newly bought Mechs with c-bills. They just pick a Mech and get good at it, in that specific mode.
B. On the flip side, by not having it at all, it alienates hundreds/thousands of hardcore players like myself that used it in the previous games. 'Open Custom'
is not a good representation of Battle Tech at all, and most players like myself will not support this game with real money anymore. The past games had
way more possibilities for server types and restrictions types, which was a no brainer design decision on behalf of those developers.
So not only can it possibly hurt player retention by not having it (which I have seen occur), but it hurts possible revenue expansion.
Edited by General Taskeen, 05 November 2014 - 11:46 AM.