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Myst Lynx...always In The Middle Of A Fight


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#21 Tristan Winter

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Posted 20 November 2014 - 10:59 AM

Always in the middle of a fight. Always running around without arms, waiting for someone to put it out of its misery.

So far, these are the builds I've had most success with:
  • ECM + PPC. You have to strip a lot of armour, but it's ok. Kind of like a PPC Spider 5D, except you can't rely on wonky hitboxes to survive. On the other hand, its jump jets are almost as good as the Spider 5V.
  • 2xERML + 2xMG + SSRM4. A lot of fun, and Clan MGs are not to be underestimated. Kind of like a mini-Raven 4X. Nice for finishing off wounded targets or just harassing fresh ones.
  • ERSL + 2xSSRM2 + SSRM4. Not a lot of firepower compared to pure SRM boats, but not as vulnerable to enemy light mechs.


#22 Koniving

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Posted 20 November 2014 - 11:00 AM

View PostDeathlike, on 20 November 2014 - 10:46 AM, said:


Increased torso twist range is more useful. Torso twist speed is semi-useful... but the torso protection ONLY applies to the specific torso side... in which case, it isn't significant enough (when you do the math on that... +20% for ~20 pts of side torso armor is essentially a +4 armor buff, and it may not factor in the internal armor, just external).

Structure doesn't count as armor.
And I'm aware, but if you're running just 20 armor in the ST there is something already wrong as it holds 24. I've got 28.8. That's 21.6 front armor and 7.2 rear armor (with the 20%s added) for each side torso.

I just wish the legs also had options, like turning / shock absorbance / extra health or so for the legs.

This thing does fight very well. The ultimate issue that people have is either arm size (don't use "every single hardpoint" and this is out the window) or heat (don't fire as often? Use heat-free or low heat weapons?)

So far this thing does really well provided I don't get stuck on the support under a bridge; but all mechs can get stuck on the map.

My main issue is running out of ammo, because 3 to 4 tons of ammo does eventually run out.

I should mention that unlike what most would think, I am NOT using the ECM arm. I have no interest in doing so and I believe that because of this no one has been really going for my arms.

Far as torso twist speed, with zero unlocks the torso twist is more than good enough for tracking enemies. I have no need for 'twisting' away from targets when they fire at me. IF I do that, I present the LARGEST SIDE OF THE ARMS... giving people an easy way to destroy them. This mech is smaller and narrower from the front than from the side when you consider that the front is 5 vertical rectangles of hitboxes, but the sides (the arms) are huge squares with a single hitbox that don't split or spread damage.

Torso twisting ultimately is the Myst Lynx's death. And that's fine by me, as I have a preference to DPS builds.

This little roughdraft is just to give a basic ratio of how much your arm / body is exposed when you are facing the target and when you are facing 90 degrees away.
Posted Image
"Simpler" hitboxes register better, so it is very likely that the hitboxes are much more box-like than the mech itself. From testing, this very basic layout really isn't far off at all.
Of course it doesn't take into account pelvis in the torso sizes. I'm certain they are fairly bigger but even then I don't think they can compare to how large the arms are from the side.
I'm sharing this because like I was expressing, torso twisting is a quick way for this thing to wind up disarmed.

Edited by Koniving, 20 November 2014 - 11:25 AM.


#23 Kain Demos

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Posted 20 November 2014 - 11:03 AM

I saw something strange last night--can you manually engage lag shields on these? I was in River City and a Mist Lynx was in between two buildings just bouncing up and down for about a minute straight while a ballistic heavy Dire Wolf closed to point blank range pouring fire into it until he overheated. After he powered back up eventually it died but man, he was hopping in the same spot for maybe a minute before he finally went down.

#24 Aron

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Posted 20 November 2014 - 11:06 AM

The fundamental problem is, that you can not brawl (even 4SRMs are fun) and don't have the speed to run away from another light when you try to snipe with 1LL or PPC. And a fast light will close in and finish you of once you fired 3-4shots, relocating doesn't help either because it will happen relatively slow.

I really think OP should try the Mech before commenting, no insult mate!

#25 MoonUnitBeta

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Posted 20 November 2014 - 11:07 AM

Well.. the mist lynx needs some work. The weapons on it need to be shaped WAY down. WAAAAAY down. You stare at the lasers on a mist lynx for a while, and then look at the lasers on a locust.
You'll have to blink to try and see the ones on the locust lol. They're huge on the mist lynx. For some reason they're scaled up, and probably so that they "fit" the "mount" that gets slapped on the arm which apparently has to be the same width as the arm, and thus the same height as the width.
I'd much prefer that PGI doesn't feel like they have to use perfect squares to frame the laser, or feel like the mount has to be a perfect sqaure. Flush it down a bit; scale the laser down and make the mounts less bulky. I mean they're ridiculous looking and HUGE. We should get an armor bonus for having all the hardpoints used up.

#26 Brody319

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Posted 20 November 2014 - 11:08 AM

I guess I can share my favorite builds:

1 LLs, 1 SL, 2 SPL
http://mwo.smurfy-ne...76f8ad8fca708e6

2 MPL, 2 MLs
http://mwo.smurfy-ne...3c8556e3a373187

#27 ToxinTractor

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Posted 20 November 2014 - 11:27 AM

Ive seen SRMs work well on them, especially when your able to jump over gaps and fire down at people. But I do know a few guys who do the long range approach with lasers. Personally my big worry is that it would run too hot.

Easiest way to think of the mist lynx is that its like a commando but well.. clans. They both suffer from the same issues, arms that easily pop off and side torsos that are also easy to hit. Only difference is that the mist lynx has a ton of JJs and it has locked BAP.

#28 STEF_

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Posted 20 November 2014 - 11:41 AM

I'm quite happy with my Lynx since day one.
Sure, it requires a lot of attencion, caution, situational av. etc.etc.
I'm using it as a Jackal not a Lynx.

Definitely It's not an easy mech, you can do good, but every matches at high levels it's very stressful.

It's very very fun to use, and fatiguing.

After eliting them 3.... I can say every quirk is welcome :)

For a competitive clan light, let's wait something easier to use by anyone, thx pgi ... wave 3 asap

edit:
my jackal, if someone likes living dangerous

http://mwo.smurfy-ne...905846e8bdb5388

and yes ecm arm here is like ballistic arm in ferret. However many com pilots don't use ecm in com-2d, weight problems.

Edited by Stefka Kerensky, 20 November 2014 - 11:48 AM.


#29 Kitty Bacon

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Posted 20 November 2014 - 11:55 AM

I have run the Mist Lynx a lot last night and I have fell in love with the light mech. It is not your conventional light. It requires a lot of thinking and I have dubed it the Vertical Fighter, since you will be taking advantage of high places and the wonderful hard point locations to do well. I have scored like... 10 games (Keep in mind I have a total of 18 matches in it) where I have done over 400 damage in the little 25 ton mech and have scored 3-4 kills in each one.

http://mwo.smurfy-ne...ebfa69ecd14bc6a <-- my build

Take Radar Dep, ERMlas range extension and you have quite a bit of range to snipe at medium range. Plus with how small you are, it helps. Get to a high location, wait for the friendlies to move in, move and take a shot on anything you see. If they see you, keep doing that, if you are spotted, use those 6 JJs to re-position very well into someplace higher.

Edited by Kitty Bacon, 20 November 2014 - 11:56 AM.


#30 CDLord HHGD

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Posted 20 November 2014 - 11:58 AM

I have been running the non-prime variants in their stock modes and I'll admit, it's tough. All I need is to basic them out then I can cash them in. My Prime variant will be what I will use and in the testing grounds, seems to do well with 1xCERLL and 2xCERMLs.

#31 STEF_

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Posted 20 November 2014 - 11:59 AM

View PostKitty Bacon, on 20 November 2014 - 11:55 AM, said:

I have run the Mist Lynx a lot last night and I have fell in love with the light mech. It is not your conventional light. It requires a lot of thinking and I have dubed it the Vertical Fighter, since you will be taking advantage of high places and the wonderful hard point locations to do well. I have scored like... 10 games (Keep in mind I have a total of 18 matches in it) where I have done over 400 damage in the little 25 ton mech and have scored 3-4 kills in each one.

http://mwo.smurfy-ne...ebfa69ecd14bc6a <-- my build

Take Radar Dep, ERMlas range extension and you have quite a bit of range to snipe at medium range. Plus with how small you are, it helps. Get to a high location, wait for the friendlies to move in, move and take a shot on anything you see. If they see you, keep doing that, if you are spotted, use those 6 JJs to re-position very well into someplace higher.

Well done, you understood the lynx!
It's since day one that I'm writing around here the same stuff... it's good to see another adept of the Lynxhood :)

#32 Kitty Bacon

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Posted 20 November 2014 - 12:02 PM

View PostStefka Kerensky, on 20 November 2014 - 11:59 AM, said:

Well done, you understood the lynx!
It's since day one that I'm writing around here the same stuff... it's good to see another adept of the Lynxhood :)


Its everything I could ask for in a Clan Light Mech. Decent speed, VERY good jump ability and a very nice high damage alpha with 4 ERMlas. Its like the Clan version of the Locust!

#33 Greenjulius

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Posted 20 November 2014 - 12:26 PM

View PostKitty Bacon, on 20 November 2014 - 11:55 AM, said:

I have run the Mist Lynx a lot last night and I have fell in love with the light mech. It is not your conventional light. It requires a lot of thinking and I have dubed it the Vertical Fighter, since you will be taking advantage of high places and the wonderful hard point locations to do well. I have scored like... 10 games (Keep in mind I have a total of 18 matches in it) where I have done over 400 damage in the little 25 ton mech and have scored 3-4 kills in each one.

http://mwo.smurfy-ne...ebfa69ecd14bc6a <-- my build

Take Radar Dep, ERMlas range extension and you have quite a bit of range to snipe at medium range. Plus with how small you are, it helps. Get to a high location, wait for the friendlies to move in, move and take a shot on anything you see. If they see you, keep doing that, if you are spotted, use those 6 JJs to re-position very well into someplace higher.


Posted Image I got this in my 2nd match with the Mist Lynx, with no skills unlocked. 4xML works well. The only change from your config that I would recommend is relocating 1 DHS into the right torso, so if you lose one arm the DHS won't go with it.

Edited by Greenjulius, 20 November 2014 - 12:27 PM.


#34 Angel of Annihilation

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Posted 20 November 2014 - 12:49 PM

View PostKraftySOT, on 20 November 2014 - 10:15 AM, said:

I have to wonder if the DOA claims...are because no one is playing the mech right. Everyone I see, is running in the middle of a brawl, and losing their arms.

Yet I see a Raven and Spider sitting at the outskirts of the match, sniping with large lasers and covering Lurms with ECM.

Yet ... little old huge armed Myst Lynx is right up in there like its a Commando or Jenner.

Its not a Commando or Jenner.

Can you fit 2 ERLL on that thing? Even one clan and a med laser youd think would put it on the same playing field as the Raven with 2 ERLL.

I hate to say it, but I think you guys are doing it wrong. It has a low profile and wide arms. Its not placed as well as the Ravens, but I dont see why you guys arent using it the same way I see people using 1 LL spider and 2 LL ravens.

It cant mount enough splat to be a commando, and doesnt have the speed or hitboxes to be a Jenner.

And its surely no Wubstarter.


The mech is kind of hard to play. Its low available tonnage seems to lead a pilot toward a small/medium laser build and SRMs which works well for IS mechs due to their ability to zip in and out of the brawl at 140-150 kph. However the 113 kph speeds most non-elited Mist Lynx's are moving at right now just doesn't cut it and even 124 kph might not allow for it either.

That being the case, I am finding it is better to take advantage of the range advantage of Clan Weapons to keep a bit of distance and "poke" at the enemy. Part of the reason I recommend this is because that extra distance also allows you just a bit of "escape" room to make up for your lack of speed.

My best build:

1 x ER LL
2 x ER ML
Range modules for both

This gives me a range with the ER LL of 814m (1628m for minimal damage) and range of 441m (882m for minimal damage) with the ER MLs which allows to either long range snipe or provide midfield support.

My second favorite build:

3 x MPL
MPL Range module

I do very well this this one as well. Range drops considerable but with the module you still get 363m (726m min damage range) so you can still play mid-range support however the key to this build is that the MPLs have a relatively short burn time so you play hit and run and never stop moving.

My third build is an oddball that I have gotten mixed results with.

2 x ER ML
1 x ER SL
2 x LRM5 (2 tons ammo)
ER ML range module (haven't filled the second module slot)

This one has the same principle in mind, poke from mid-field. You get the 441m (882m min damage range) on the 2 ER MLs so you have a decently ranged "Poke" while the LRM5s are used mostly to harass and suppress the enemy (enemy mechs still duck for cover when just 10 missiles target them). Honestly I have had mixed resuts with this. Sometime I get big numbers, sometime it seems very weak.

#35 QuantumButler

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Posted 20 November 2014 - 12:54 PM

Don't forget clan ERLLs are pretty bad compared to their IS counterparts.

Burn time is too long and too hot.

Edited by QuantumButler, 20 November 2014 - 12:54 PM.


#36 Brody319

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Posted 20 November 2014 - 12:57 PM

View PostQuantumButler, on 20 November 2014 - 12:54 PM, said:

Don't forget clan ERLLs are pretty bad compared to their IS counterparts.

Burn time is too long and too hot.


Extra range and less weight traded off for more heat and slightly longer burn times? Sounds good to me.
If this was an IS mech it would be DOA because of the weight of weapons and size of their slots. Clan tech saves it.

#37 Kitty Bacon

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Posted 20 November 2014 - 12:59 PM

View PostGreenjulius, on 20 November 2014 - 12:26 PM, said:


Posted Image I got this in my 2nd match with the Mist Lynx, with no skills unlocked. 4xML works well. The only change from your config that I would recommend is relocating 1 DHS into the right torso, so if you lose one arm the DHS won't go with it.


I would suggest you also use the B torsos on the mech, gives you +20% armor points for both side torsos.

Nice job though :D

#38 Mcgral18

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Posted 20 November 2014 - 01:03 PM

View PostBrody319, on 20 November 2014 - 12:57 PM, said:


Extra range and less weight traded off for more heat and slightly longer burn times? Sounds good to me.
If this was an IS mech it would be DOA because of the weight of weapons and size of their slots. Clan tech saves it.


If it was an IS mech, it would be a jumping Mando, that moves 150+ and inflated hardpoints and MLs that aren't excessively hot.

We can't be that lucky.

#39 Brody319

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Posted 20 November 2014 - 01:11 PM

View PostMcgral18, on 20 November 2014 - 01:03 PM, said:


If it was an IS mech, it would be a jumping Mando, that moves 150+ and inflated hardpoints and MLs that aren't excessively hot.

We can't be that lucky.

Yea but you would be locked with the base omnipods because IS doesn't have omnipods yet. So You can have at most 3 Lasers on the B, 2 on the C, and 0 on the prime. Sounds like a fun mech to play.

#40 Greenjulius

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Posted 20 November 2014 - 01:14 PM

View PostKitty Bacon, on 20 November 2014 - 12:59 PM, said:


I would suggest you also use the B torsos on the mech, gives you +20% armor points for both side torsos.

Nice job though :D


I never noticed that... Good catch. The 20% turn rate with the Prime torsos is very important because torso twisting usually gets you killed, but 20% more armor, anywhere, is certainly welcome.





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