Deathlike, on 20 November 2014 - 10:46 AM, said:
Increased torso twist range is more useful. Torso twist speed is semi-useful... but the torso protection ONLY applies to the specific torso side... in which case, it isn't significant enough (when you do the math on that... +20% for ~20 pts of side torso armor is essentially a +4 armor buff, and it may not factor in the internal armor, just external).
Structure doesn't count as armor.
And I'm aware, but if you're running just 20 armor in the ST there is something already wrong as it holds 24. I've got 28.8. That's 21.6 front armor and 7.2 rear armor (with the 20%s added) for each side torso.
I just wish the legs also had options, like turning / shock absorbance / extra health or so for the legs.
This thing does fight very well. The ultimate issue that people have is either arm size (don't use "every single hardpoint" and this is out the window) or heat (don't fire as often? Use heat-free or low heat weapons?)
So far this thing does really well provided I don't get stuck on the support under a bridge; but all mechs can get stuck on the map.
My main issue is running out of ammo, because 3 to 4 tons of ammo does eventually run out.
I should mention that unlike what most would think, I am NOT using the ECM arm. I have no interest in doing so and I believe that because of this no one has been really going for my arms.
Far as torso twist speed, with zero unlocks the torso twist is more than good enough for tracking enemies. I have no need for 'twisting' away from targets when they fire at me. IF I do that, I present the LARGEST SIDE OF THE ARMS... giving people an easy way to destroy them. This mech is smaller and narrower from the front than from the side when you consider that the front is 5 vertical rectangles of hitboxes, but the sides (the arms) are huge squares with a single hitbox that don't split or spread damage.
Torso twisting ultimately is the Myst Lynx's death. And that's fine by me, as I have a preference to DPS builds.
This little roughdraft is just to give a basic ratio of how much your arm / body is exposed when you are facing the target and when you are facing 90 degrees away.

"Simpler" hitboxes register better, so it is very likely that the hitboxes are much more box-like than the mech itself. From testing, this very basic layout really isn't far off at all.
Of course it doesn't take into account pelvis in the torso sizes. I'm certain they are fairly bigger but even then I don't think they can compare to how large the arms are from the side.
I'm sharing this because like I was expressing, torso twisting is a quick way for this thing to wind up disarmed.
Edited by Koniving, 20 November 2014 - 11:25 AM.