Kingmakers?
Power brokers?
The Hands of Fate?
These are the roles Mercenaries should choose for themselves!
Mercenaries and whether we look to contract as a Block of Combat Power (with numbers large enough to swing momentum in the Inner Sphere toward one House or another) really is a Question many House and Clan gamers have on their minds.
PGI remains steadfast in its ascertain that at least for the first contract under Community Warfare (16DEC) all Factions will offer the exact same terms. There will be no "contract" differentiation between any House of the Inner Sphere. Thus the only significant House contract variables will be the likely number and quality of House Troops and just how likely a House will be able to build and sustain House combat momentum.
As Mercenaries, we are in a position to add a decisive variable IF enough of us get together and move as a significantly large BLOCK of combat power.
Don't underestimate the value of our aggregate contracts.
Given the strong showing of all Inner Sphere Houses [less than 5% difference (138,635 verses 132,282) in Score from the first to the last House] the single biggest variable in breaking the current near-parity between the Houses will be which House will gain a decisively greater number of Mercenaries.
Left to Market Dynamics, it is most likely that a disparate, disjointed and individualistic Unit approach to contracts will spread wide the resources of both our Faction and the Lone Wolf Faction. However, if a Council of Unit Commanders/Lone Wolves were called (just as the Houses are in the process of doing on TeamSpeak) it is possible we can generate a groundswell of Mercenary movement toward one House.
Just think of it!
For the first week (PGI released yesterday that contracts will now be for 7-days, 14-days, 28-days, and permanent) of Community Warfare (remember no faction is going to be able to offer any differentiation in contract terms) we ALL push to Join a single Faction.
We won't get 100% focused participation...
We may not even get 50% participation but if we can get 30 to 35% of us to swing toward one house or another, given House near-parity, that should be sufficient for that House to overwhelm its rivals.
After the first week, PGI will look to balance out this overmatch by providing the rivals of our chosen House, contract benefits and bonuses sufficient to entice us away from our initial employer.
The greater our aggregate Mercenary support toward an initial House Victor, the greater the likely bonuses for us to move to its Rivals after that first week of CW.
In this way we would have paved our way to notably more lucrative contracts within a matter of 8-days (24DEC) from the start (16DEC) of CW.
What an incredible Christmas present to our fellow Mercenaries!
Your thoughts?
[Edit: enjoying this game so much, I stood up an distinct Inner Sphere account. Having already invested in "Prussian Havoc" money sufficient purchase both Clan Packs, it was decidedly cheaper to buy some MC and the Resistance pack for my new account. This Thread and my thoughts here hold true despite my Icon change.]
Edited by Prussian Havoc, 09 December 2014 - 10:49 AM.