Victor Advice For A Non-Assault Guy
#1
Posted 23 November 2014 - 03:20 PM
Working on a build, but have some questions for Victor pilots...
How common is it to lose both arms (on Victor) in a battle?
(I hate being weapon-less and have a build that uses only weapons in the arms, but am thinking about trying to get something (maybe srm4 or equivalent in the torso)...but would have to sacrifice to do so
Leg armour amount - how much is sufficient/good here? (I will have mine loaded with ammo)? 51-53 okay, or too low?
Jump jets - worth it at 2? should I even bother having only 1?
(I could get the maybe desired srm's in the torso if I sacrifice some or all)
Thanks for any advice from Victor pilots, much appreciated.
Regards, Redwolf
#2
Posted 23 November 2014 - 09:07 PM
I completely understand why people ***** that this mech gets zero perks!!!! This mech is utterly useless.
Edited by mogs01gt, 23 November 2014 - 09:18 PM.
#3
Posted 23 November 2014 - 09:20 PM
However I am planning to switch the 2 UAC 5;s to an AC 20 because I like to have a mimic purpose to the stock mech..,. in this case a rare bread of brawler assaults.
it's really uncommon to have a brawler assault. (there is a difference between a brawler and juggernaut btw...)
#4
Posted 23 November 2014 - 09:24 PM
Nightshade24, on 23 November 2014 - 09:20 PM, said:
However I am planning to switch the 2 UAC 5;s to an AC 20 because I like to have a mimic purpose to the stock mech..,. in this case a rare bread of brawler assaults.
it's really uncommon to have a brawler assault. (there is a difference between a brawler and juggernaut btw...)
How arent you getting wrecked by DWF's and TBRs? Im using an AC10(I like the projectile speed over the 20) and with its low slung arms, its hard to not have your entire torso exposed.
I feel like people see Victors the same I do in my Mediums...Easy kills.
Edited by mogs01gt, 23 November 2014 - 09:24 PM.
#5
Posted 23 November 2014 - 09:43 PM
Fav mech is TBT-M. LRM+A 15, LRM+A 10, 2 ml, tag, runs at 106.9 and has JJs. When they offered the Shads I wasn't interested. Farming for my set of DWs at the moment. Routinely get tops in a match. With the premium time this weekend I raked in the cbills.
The vic did perk my interest, could it be an assault that moves like a medium?! Not yet... Part of my problem is that I HATE unmastered chasis - this vic feels like an old man compared to my responsive set of TBTs. There must be a right way to play it. Right now I can't decide if I like it to brawl (srms + mpl) or mid support (PPC) - hard on the new swamp map - you can't see anything, and missles come raining from every where (that's partly why I love the map if I'm in my TBT-M).
I'd be interested to hear more about how it is used by good pilots.
To the author of the thread: Your problem is that you like mediums. The assaults are different. If you don't play them differently you won't like them. 70 is mov'n for an assault - ask my DW's.
Edited by Mankor, 23 November 2014 - 09:46 PM.
#6
Posted 23 November 2014 - 09:46 PM
mogs01gt, on 23 November 2014 - 09:24 PM, said:
I feel like people see Victors the same I do in my Mediums...Easy kills.
IDk, any time I encountered a direwolf I just ran circles around it and ***** it.
The only time I ever saw a timberwolf it was running an LRM boat and it's missiles just bounced off me at 20 meters range.
#7
Posted 23 November 2014 - 11:29 PM
Coming directly into the Victor in Assaults will be a steep learning curve if you're not familiar with the timing and movement of the larger Assaults(things you want to kill). If you're confident in your positioning and map knowledge then I'd advocate a measure of caution... until you get in amongst it; that's when you want to eat a couple of side torsos and then jump for the hills to reposition for your next run. Slugging it out toe to toe is not the way to go with a Victor... more so now that Clans are here.
#8
Posted 24 November 2014 - 02:39 AM
Sam Slade, on 23 November 2014 - 11:29 PM, said:
I understand your point... i found the Victor too squishy compared to other assaults and even some heavies (TW, DRG) but when you have a good point of vantage you can deliver some loads of damage quickly w/o much heat.
Got my champion Victor on the tournament, changed the SMRs for LRM10-A to grind exp with assists, rellocated the ammo, added an AMS, changed MPL for ML, 1 JJ, liked it. Then tried removing 1 UAC5 and changing 2 ML for 2ERPPC for a sniper-like role... awful. Can't even do 300 damage.
Might try a full brawling build when the tournament (aka LRM fest) ends.
Is 3xSSRM2 worth trying?
#9
Posted 24 November 2014 - 06:01 AM
Nightshade24, on 23 November 2014 - 09:46 PM, said:
The only time I ever saw a timberwolf it was running an LRM boat and it's missiles just bounced off me at 20 meters range.
I wish I had your opponents! Every DWF or TBR Im up against has ******* Gauss rifles. BAM, ST red!! I might try ac10+PPC+SRMs.
Something like this
VTR-9S(C)
I was using 2 large lasers but I felt like I spent too much time with my torso towards the target instead of firing and twisting away.
Edited by mogs01gt, 24 November 2014 - 06:31 AM.
#10
Posted 24 November 2014 - 09:27 AM
Ascaloth, on 24 November 2014 - 02:39 AM, said:
I understand your point... i found the Victor too squishy compared to other assaults and even some heavies (TW, DRG) but when you have a good point of vantage you can deliver some loads of damage quickly w/o much heat.
Got my champion Victor on the tournament, changed the SMRs for LRM10-A to grind exp with assists, rellocated the ammo, added an AMS, changed MPL for ML, 1 JJ, liked it. Then tried removing 1 UAC5 and changing 2 ML for 2ERPPC for a sniper-like role... awful. Can't even do 300 damage.
Might try a full brawling build when the tournament (aka LRM fest) ends.
Is 3xSSRM2 worth trying?
#11
Posted 24 November 2014 - 12:00 PM
Sam Slade, on 24 November 2014 - 09:27 AM, said:
Hit reg being the biggest issue. I swear PPC's never hit!
#12
Posted 24 November 2014 - 12:40 PM
Redwo1f, on 23 November 2014 - 03:20 PM, said:
Working on a build, but have some questions for Victor pilots...
How common is it to lose both arms (on Victor) in a battle?
(I hate being weapon-less and have a build that uses only weapons in the arms, but am thinking about trying to get something (maybe srm4 or equivalent in the torso)...but would have to sacrifice to do so
Leg armour amount - how much is sufficient/good here? (I will have mine loaded with ammo)? 51-53 okay, or too low?
Jump jets - worth it at 2? should I even bother having only 1?
(I could get the maybe desired srm's in the torso if I sacrifice some or all)
Thanks for any advice from Victor pilots, much appreciated.
Regards, Redwolf
As a one-time almost exclusive Victor pilot, I can probably count on one hand the number of times I lost both arms without dying. Victors, given their synergy with XL engines and Assault models are ultimately fairly easy to kill by shredding side torsos. Which means it is, imo, perfectly ok to be arm-focused with your weapons. Put a lot of hurt in those arms and just keep moving until everyone else is dead or you are. Still, I always run at least something small in a torso slot, just in case. But that's just my preference.
51-53 leg armor is doable, but I wouldn't recommend going any lower...
As for jets, I am from the school of "the more, the merrier." If not for combat mobility, at least to give you options for engagement positioning. I try to run my Victors with 3 jets. 2 will be ok for low poptarting and some jump turning. Post JJ nerfs, I don't think just 1 is worth it on any mech. But then, I never thought just 1 was ever worth it...
#13
Posted 24 November 2014 - 12:45 PM
http://mwo.smurfy-ne...db30a2cf2a210ef
Just 2 AC5s, 2 LPLs. Really simple build. Like you, I was worried my arms would get blown off, but I found out that with good hitboxes, the CT was the damage magnet - I don't think I ever lost an arm, but I sure had my CT turned cherry a lot.
#14
Posted 24 November 2014 - 12:52 PM
long range is good if you can protect your side torso's.
low amount of hardpoints favor larger weapons.
LRM's are limited by tubes.
SSRM's are limited by torso twist speed/overall speed.
+4xJJ (or more) allow plenty of distance in the air. (4=23m 6=36m, IOW; second floor jumps)
Edited by zudukai, 24 November 2014 - 12:53 PM.
#17
Posted 24 November 2014 - 01:54 PM
Sword of Morning, on 24 November 2014 - 01:19 PM, said:
yeah, VTR's are not tanky, but can put out the damage, play offensively.
Edited by zudukai, 24 November 2014 - 01:54 PM.
#18
Posted 24 November 2014 - 06:54 PM
Edited by Pizza Night, 24 November 2014 - 06:56 PM.
#19
Posted 24 November 2014 - 08:17 PM
Victor and Awesome to assaults are what Dragon and Quickdraw are to heavies, flankers / skirmishers. Going toe to toe with mechs of similar weight is ill advised, hit and fade is preferred.
VTR-9B - fun build
#20
Posted 24 November 2014 - 09:22 PM
Anyway, It also got no quirks because of the stigma from poptart yet. The JJ nerf, Pffft, it really cant jump brawl anymore, and it has a hella time poptarting unless you simply jump, fire, drop, and then move. And I mean move. You can;t rejump in even the same feild of view as where you were or some clan mech will peg you because you have to expose the entire torso to fire. that is true of any poptart, but the victor really feels like a big target, and is, for some reason i can not put my finger on, half as durable as bigger mechs. it IS AN 80 tons mech, but I think I survive in my T-bolts easier then this thing.
It really feels like you will get the short end of the exchange in a fight with somthing as small as a Stormcrow. You can pack a punch, but the side torsos are made of paper and the CT is a dmg magnet. The saving grace is it feels like SRM and LRM dmg really spreads well. Nothing else does though. I do not know if it is wierd hitbox stuff or hidden quirks the dev's gave them, but Victors are the squishiest assault mechs in the game IMO. I attribute some of it to impossible to use arms(as in, they do not shield anything) and the weapons being low enough you are just as well off at full speed in the open as you are trying to use cover, probably more so as at least in the open some of the dmg might hit the legs.
that said, I detested the stock (C) loadout, and I swapped it. I find the Victor likes PPFLD loadouts best, with some SRM as close up dmg adder. i run a AC20, SRM12, twin ERLL on one, an AC10, twin PPC, SRM6 (triple 2's for Dat cooldown) on another, and had twin AC5, PPC, and some streaks on the Dragon Slayer, though that was AGES ago now. I dropped the mech with 8k XP over basics because I had niether a 2nd or 3rd to unlock elite, nor a desire to ride out all the crazy Victor nerfs and PPC changes and what not that happened all at once. So it collected dust for like... a year, till today.
Anyway, thats the small advice I can give, it is not like most assaults, it plays like a tall medium with the ability to rip off more dmg with less heat, but with less mobility as a trade. Put some PPFLD on it like AC10, PPC, pulse lasers, some SRM for some close up smash, and go run it. Keep to the background, add some big dmg to support a team mate. You can;t really tank at all, and if you expose to fire, expect some DWF to pop a Side Torso with a 50 point alpha unless you are sneaky enough. it is the assault that can't assault, with a claim to fame born of meta tryhard poptarts. Now that its proficiency at poptart has been all but neutered, it is left with an over inflated reputation leaving it high and dry in quirks and versatility.
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