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Patch Notes - 1.3.352 - 28-Nov-2014


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#1 InnerSphereNews

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Posted 28 November 2014 - 12:10 PM

PATCH #35
Upcoming Patch - Tuesday, December 2nd @ 10AM – 1PM PDT
Upcoming Patch - Friday, November 28th
Patch Number: 1.3.352

Greetings MechWarriors!
We are only 2 weeks away from the last patch of 2014 and the team is crushing it like a King Crab claw!
Today’s patch features cool new content and a couple tweaks to hold you over while we get the next patch ready for you!
Clan Invasion Wave II Loki and Man-O-War Collection purchasers and Hellbringer a la carte owners will receive their 3 Hellbringer chassis in this patch.
This Heavy chassis is sure to intimidate and eviscerate your enemies. If you want one you can still buy a package this morning, and with the hourly injections it should be in your ‘Mech Bay ready to enjoy by the time you get home.
A new Champion is joining the ranks of the Inner Sphere ‘Mechs! The Raven RVN-3L(C) has a custom loadout that takes advantage of the ‘Mech’s quirks, along with the standard 30% XP boost to accelerate leveling the mech.
We’ve also rolled out a couple tweaks to Viridian Bog and a radius change for BAP, so continue reading for all the details.
See you on the Battlefield,
The MechWarrior Team

Change Log

Content

New 'Mechs

Hellbringer - Base:

- Tonnage: 65
- Engine: 325 XL
- Top Speed: 81 kph
- Armor Type: Standard
- Internal Structure: Standard
- Fixed Weapons & Equipment:
- Center Torso: Engine
- Heat Sinks: 13 Double
- Jump Jets: 0 (0 Max)
- Movement Archetype: Large

HBR-Prime(I):

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 320
- Weapons & Equipment:
- Head: AMS
- Left Arm: ER PPC
- Left Torso: ER Medium Laser x3, Active Probe, ECM Suite, Targeting Computer Mk III
- Center Torso: AMS Ammo
- Right Torso: Streak SRM 6, Machine Gun x2, Streak SRM Ammo, Machine Gun Ammo (1/2 ton)
- Right Arm: ER PPC
- OmniPod Hardpoints:
- Head: 1 AMS
- Left Arm: 1 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Not Allowed
- Left Torso: 3 Energy, 1 ECM
- Right Torso: 1 Missile, 2 Ballistic
- Right Arm: 1 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Not Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: Yes
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Arm: +10% Armor Strength (LA)
- 30% C-Bill Bonus

HBR-Prime:

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 320
- Weapons & Equipment:
- Head: AMS
- Left Arm: ER PPC
- Left Torso: ER Medium Laser x3, Active Probe, ECM Suite, Targeting Computer Mk III
- Center Torso: AMS Ammo
- Right Torso: Streak SRM 6, Machine Gun x2, Streak SRM Ammo, Machine Gun Ammo (1/2 ton)
- Right Arm: ER PPC
- OmniPod Hardpoints:
- Head: 1 AMS
- Left Arm: 1 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Not Allowed
- Left Torso: 3 Energy, 1 ECM
- Right Torso: 1 Missile, 2 Ballistic
- Right Arm: 1 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Not Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: Yes
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Arm: +10% Armor Strength (LA)

HBR-A:

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 256
- Weapons & Equipment:
- Head: ER Medium Laser
- Left Arm: ER Large Laser x2
- Left Torso: Narc, Active Probe, Narc Ammo
- Center Torso: Machine Gun Ammo
- Right Torso: LRM 20, Machine Gun x2, LRM Ammo
- Right Arm: Ultra AC/5, Ultra AC/5 Ammo
- OmniPod Hardpoints:
- Head: 1 Energy
- Left Arm: 2 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Not Allowed
- Left Torso: 1 Missile
- Right Torso: 1 Missile, 2 Ballistic
- Right Arm: 1 Ballistic
- Lower Arm Actuator: Allowed
- Hand Actuator: Not Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Torso: +10 Torso Turn Angle (Yaw)

HBR-B:

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down
- Armor: 256
- Weapons & Equipment:
- Left Arm: LB 5-X AC, LB 5-X Ammo
- Left Torso: ER Small Laser
- Right Torso: SRM 6 w/ Artemis IV FCS x2, SRM Artemis Ammo x2
- Right Arm: Gauss Rifle, Gauss Ammo
- OmniPod Hardpoints:
- Left Arm: 1 Ballistic
- Lower Arm Actuator: Allowed
- Hand Actuator: Not Allowed
- Left Torso: 1 Energy
- Right Torso: 2 Missile
- Right Arm: 1 Ballistic
- Lower Arm Actuator: Allowed
- Hand Actuator: Not Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Head: +20% Armor Strength (HD)
- Left Arm: +10% Armor Strength (LA)
- Left Torso: +10 Torso Turn Angle (Yaw)
- Right Torso: +5 Torso Turn Angle (Yaw)

New Champion 'Mech:

Raven RVN-3L(C)

- Tonnage: 35
- Engine: 295 XL
- Top Speed: 136.5 kph
- Max Engine Rating: 295
- Torso Movement:
- 120 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 161 (Ferro-Fibrous)
- Internal Structure: Endo-Steel
- Weapons & Equipment:
- Left Arm: SRM 4
- Left Torso: Guardian ECM Suite, AMS, AMS Ammo (1/2 ton)
- Right Torso: Medium Laser, SRM 6, SRM Ammo x2
- Right Arm: Medium Laser x2
- Hardpoints:
- Left Arm: 1 Missile
- Left Torso: 1 AMS, 1 ECM
- Right Torso: 1 Missile, 1 Energy
- Right Arm: 2 Energy
- Heat Sinks: 11 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: Yes
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Small
- Quirks:
- +4 Additional Structure (LL)
- +4 Additional Structure (RL)
- -5% Laser Duration
- -5% Medium Laser Duration
- 30% XP bonus when owned.

Gameplay

- BAP ECM Counter range decreased from 360m to 240m.
- Toned down fog effects in the Viridian Bog map.
- Reduced the selection priority for Viridian Bog map.
We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team


#2 Deathlike

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Posted 28 November 2014 - 12:13 PM

Looks good, for being early.

#3 Reno Blade

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Posted 28 November 2014 - 12:19 PM

OMG. I can pilot my Warhammer early?
whammy, whammy, .... <singing and jumping>

lots of builds to test... <goes over the compblock with the list of builds>

Here are some builds from the editor:

Warhammer WHM-6R (original tech-lvl1 WHM-6R has no ER weapons, XL/FF/Endo or DHS)
12.5t/13.5t armor (les on legs) (original WHM-6R has 10tons armor)
2x ERPPC (one each arm)
2x ERML (both LT)
2x ERSL (LT and HD)
2x MG (RT) +1t ammo
1x SRM6 (RT) +1t ammo
18 DHS

Warhammer WHM-7M (original WHM-7M has no ER ML, FF or XL engine)
12.5t/13.5t armor (les on legs) (original WHM-6R has 10tons armor)
2x ERPPC (one each arm)
2x ERML (both LT)
1x MG (RT) +1t ammo
1x AMS (HD) +1t ammo
1x SRM6 (RT) +1t ammo
18 DHS

Laser brawler1
10t/13.5t armor (less arms and legs)
7x ERML (2x LA, 1x RA, 3xLT 1x HD)
2x SRM6 +2t ammo (RT)
ECM (LT)
27DHS

Laser vomit
11.5t/13.5t armor (less arms and legs)
7x ERML (2x LA, 1x RA, 3xLT 1x HD)
ECM (LT)
30DHS !

ERLL sniper
9.5t/13.5t armor (no on arms and less on legs)
4x ERLL (3x LT, 1x HD)
ECM (LT)
23DHS

Edited by Reno Blade, 28 November 2014 - 12:22 PM.


#4 Spurowny

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Posted 28 November 2014 - 12:20 PM

Thanks, I'm curious as to why though?

#5 TinFoilHat

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Posted 28 November 2014 - 12:20 PM

295 Standard on the Raven? XL surely lol

#6 Ragnar Darkmane

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Posted 28 November 2014 - 12:20 PM

Seriously, I hate how they nerfed the BAP. Now we're back to total ECM long-short range domination with non ECM teams being shafted even more.

Guess selling Hellbringers is more important...

Edited by Ragnar Darkmane, 28 November 2014 - 12:21 PM.


#7 SpiralFace

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Posted 28 November 2014 - 12:20 PM

View PostReno Blade, on 28 November 2014 - 12:19 PM, said:

OMG. I can pilot my Warhammer early?
whammy, whammy, .... <singing and jumping>


But Hellbringers don't jump ;)

Looks great guys. Considering the next patch is going to be epic, not surprised that this one is on the light side, but I cannot wait for the next one.

#8 Will9761

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Posted 28 November 2014 - 12:22 PM

I can't wait to see those babies in the battlefield. Finally, the Hellbringer re-unites with its brother!

#9 Matt Newman

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Posted 28 November 2014 - 12:22 PM

View PostSpurowny, on 28 November 2014 - 12:20 PM, said:

Thanks, I'm curious as to why though?


Double XP was not working correctly so we are fixing it and upping it to 2.5 xp Weekend
and releasing the patch early so everyone can have one Hellbringer of a weekend!
Loki what i did there!

#10 Alexander Garden

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Posted 28 November 2014 - 12:24 PM

Everybody please take the time to chide Matt for his terrible puns.

#11 Matt Newman

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Posted 28 November 2014 - 12:27 PM

What are you raven aboot!
Atlas my puns are mech related!

#12 Vassago Rain

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Posted 28 November 2014 - 12:27 PM

View PostAlexander Garden, on 28 November 2014 - 12:24 PM, said:

Everybody please take the time to chide Matt for his terrible puns.


Can't we give him a medal instead?

#13 Night Fury76

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Posted 28 November 2014 - 12:27 PM

Wow a patch locked in and ready early so as to give the option of an early release (as you have done here)
Nice work PGI and burn in the seven levels of h... IGP for holding PGI back for all these years.

Cheers

#14 zeyzak

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Posted 28 November 2014 - 12:28 PM

Woohoo! totally wasn't expecting the update today but yay! Also hurrah for seeing BAP brought to a balanced counter range for the current state of ECM mechanics. Just have to wonder when the patch will actually happen, looking forward to giving it a go.

#15 Nehkrosis

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Posted 28 November 2014 - 12:28 PM

For Shame :P

#16 MechWarrior414712

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Posted 28 November 2014 - 12:28 PM

Does this mean you're pumping the patch out right now?

#17 Matt Newman

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Posted 28 November 2014 - 12:30 PM

Eta is currently 3:30 pm PST to start deploying the patch
downtime is estimated to be about 1 hour.

#18 repete

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Posted 28 November 2014 - 12:31 PM

View PostAlexander Garden, on 28 November 2014 - 12:24 PM, said:

Everybody please take the time to chide Matt for his terrible puns.


Posted Image

Edited by repete, 28 November 2014 - 12:32 PM.


#19 XACE

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Posted 28 November 2014 - 12:32 PM

Great, but we all need a challenge this weekend!

Also you didn't have any mech cbill sale in a while.

Thanks!

#20 Bracchus

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Posted 28 November 2014 - 12:34 PM

Not much of a patch, but since the next one should be rather big I quess I can forgive PGI this time. Guess they were finished with it early and saw no reason to wait. Less fog on Viridian Bog is nice.





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