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Important Update Regarding Disbanded Units


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#1 InnerSphereNews

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Posted 11 December 2014 - 01:08 PM

Greetings MechWarriors!

With today’s release we have decided to make the following adjustments to the Unit creation and management system.

Under the current system, Units that have been ‘Disbanded’ by their creator are being kept in an inactive/on-hold condition. Shortly after the Unit creation feature was released a large number of Units were created and then disbanded early on. In most of these cases the Unit-creators intended to quickly re-create the Unit in a slightly modified form (under a different leader or Faction, for example).
However, as a result of the inactive/on-hold condition for ‘Disbanded’ Units, this re-creation process has to be processed by us manually if the Unit wishes to maintain the same Unit identification information.

Due to the high number of ‘Disbanded’ Units, along with our desire to tackle these issues as efficiently as possible with today’s release all of these ‘Disbanded’ Units have been released and removed from the database in one single wave. We feel this will be the fastest and most stress-free solution to resolve all on-going Unit re-creation issues.
Please note that this wave only applies to currently ‘Disbanded’ Units. Any Units disbanded after this wave will not be re-creatable by other players or by the original Unit creator in-game. Unit re-creation will need to be processed manually by the Support staff unless another mass wave is performed in the future.

Please continue reading for more details on how this Unit release wave will be handled.

For the 1,863 Units that were ‘Disbanded’ with a Coffer Balance of 0
These Units have been removed from the database. The Unit Names and Tags are now available for use. Any player that attempts to use the Name and/or Tag is not required to use the original pairing of the Name and Tag. The text strings have simply been removed from the database, and as a result are completely disassociated from each other. They are available for use in any combination.

For the 510 Units that were Disbanded with a Coffer Balance higher than 0
These Units have been removed from the database. All Coffer Donations have been refunded to the respective donor accounts. The Unit Names and Tags are now available for use. Any player that attempts to use the Name and/or Tag is not required to use the original pairing of the Name and Tag. The text strings have simply been removed from the database, and as a result are completely disassociated from each other. They are available for use in any combination.

For Units that were conflicting with the Lore Filter, but shouldn’t have been
All Units that were previously being restricted from creation due to partial conflicts with the Lore Filter should now be able to create their unit as long as it is not an exact match for any entry in the Lore filter.
Please note that we reserve the right to modify or moderate any Unit that is determined to be circumventing (intentionally or otherwise) the matching restriction in place for Lore-related Units, i.e. by slightly modifying the spelling or otherwise circumventing the spirit of the filter.

Some examples to demonstrate:

1001st Adder Sentinels is not permitted.
1002nd Adder Sentinels is permitted.

1001st Adder Sentinals is not permitted.

For Units that wish to switch Names or Tags with another Unit
These requests will be evaluated and processed manually on a case-by-case basis, and at the very least will require the consent of the Unit leaders in question.

For Units that feel they have a stronger claim to an already claimed Name or Tag
We do understand that these kinds of situations can be complicated, so these requests will be evaluated on a case-by-case basis. We make absolutely no guarantee that your claim will be honored. In these situations, we respectfully request that the issue is first settled between Unit members before approaching us with the request. Standard policy is that Unit designations are provided on a first-claimed-first-given basis.


#2 Chive On

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Posted 11 December 2014 - 01:20 PM

I like this

#3 Hayato1983

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Posted 11 December 2014 - 06:55 PM

Im about to weep.

#4 Bront

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Posted 23 December 2014 - 10:06 AM

Question. What will happen to units that disband from now on. Will there be a regular clensing of units older than some time? Will this happen every few months/weeks/days? Or was this just for the start of CW?

#5 Serpent 6

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Posted 25 December 2014 - 08:04 PM

Where can you look to see if your team has been disbanded? List/link?

#6 Surn

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Posted 25 December 2014 - 09:44 PM

Forgive my ignorance, but is there a list or search of units?

#7 Serpent 6

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Posted 14 January 2015 - 09:34 PM

Still no reply on this?
Like watching paint dry.

#8 Colonel Fubar

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Posted 23 January 2015 - 03:49 PM

Sounds like a working plan PGI.
PS
The little voice between my ears reminds me that a plan is just a list of things that never happens.
Until that day!

#9 Alexander Garden

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Posted 23 January 2015 - 03:59 PM

View PostBront, on 23 December 2014 - 10:06 AM, said:

Question. What will happen to units that disband from now on. Will there be a regular clensing of units older than some time? Will this happen every few months/weeks/days? Or was this just for the start of CW?

So far, we've been running regular clearances of the Disbanded unit list since the inital test of this back in December.

View PostSerpent 6, on 25 December 2014 - 08:04 PM, said:

Where can you look to see if your team has been disbanded? List/link?

View PostMechregSurn, on 25 December 2014 - 09:44 PM, said:

Forgive my ignorance, but is there a list or search of units?

We don't have a user-accessible list displaying Unit status right now.

#10 MechWarrior6478661

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Posted 23 January 2015 - 04:01 PM

I'm new to MWO and not a PC geek...can someone tell me is the engine that PGI runs limit battlefield realism? I would like Buildings and bridges that blow up. AI defense units for certain maps would rock too! Is that ever likely going to happen or do they need a different engine to make the battlefield more realistic?

Edited by Novasdeferens, 23 January 2015 - 04:03 PM.


#11 Fiona Marshe

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Posted 23 January 2015 - 08:28 PM

Offtopic for this thread, but destructible terrain is on the "to do" list. Just very low priority.

#12 JackkyChan

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Posted 23 January 2015 - 08:33 PM

Well you know that at one time in CW there were 2,373 players that were active now what is it 275 active players?

Posted Image

Edited by JackkyChan, 23 January 2015 - 08:34 PM.






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