New Pirate Faction Please !
#1
Posted 12 December 2014 - 09:24 AM
some groups identify as an inner sphire unit and some clan . what is good . but there are some groups that dont identify with ether . my group and a few other units have openly said that they want to be pirates . so much as to say we want non of the above. the pirate faction has been a part of mech warrior from the start . they are on the mech warrior map so to speak.
how hard would it be to add one more faction to the list of what you have already. right now we have 2 sides , inner sphire and clan and they are split into different factions. if you had a pirate faction , it would make it so it would not be so black and white, ether or . pirates are a free radical , the chaos that mixs things up . stops things from getting too much samey all the time.
imagine ..... davion wants to disrupt another group without letting that other group know its davion doing it . well yes they could hire a merc group to do it. but merc groups are well know and most have some kind of honour preventing them from doing what is asked.a merc group may not want to be know as a scumbag unit that acts like what the davion want them to do or just not want to be known as that unit that pilages other worlds. now as a pirate group we are already considered as the scum of the galaxy and we dont care if factions know this.
i have heard players say "pirates - merc units , whats the difference" . there is a big difference between the two when it comes to what they stand for. think about the difference between the hassian(german mercs(sorry spelling)) and captain morgan's ship. one will work for anyone so long as they get paid enough and the other values there freedom to do anything they want whenever they want to do it.
so please PGI have a think about this and talk about it with those that make these desitions and come to the conclusion that pirates are what will make mech warrior online CW more intresting and more emersive.
"LIVE FREE , TAKE EVERYTHING , GIVE NOTHING BACK" .
#2
Posted 12 December 2014 - 09:28 AM
#3
Posted 12 December 2014 - 10:36 AM
Bring on the Privateer Faction
#4
Posted 12 December 2014 - 04:05 PM
#5
Posted 12 December 2014 - 04:35 PM
The idea of raids, sabotage and miss-direction all elements of warfare that can be hired by units or even hired by factions "under the table" where the main objective is not simply to do with "sticking flags" in planets or as much concern with the political presence of capturing territory.
To offset the economic aspect of lack of infrastructure to compensate for the above actions however could perhaps present itself in the form of the "black market" where if economic markets come into being then the Bandits and pirate groups would be the main filter and distributors of these elements and perhaps receive a reduction to the use of Black market purchases.
This then providing more mobility and flexibility with actions when compared with other factional elements or mercs and perhaps reliant more on salvage or raid operations. But also the "black market" then offering a more flexible use of tech and combinations or tech i.e. mixtech options for drop decks with these groups.
The factions and planets then offering more of a bonus to regular factions with the aqusition of specific tech. But the "black market" offering more variety with choice even if not having the same economical benefits.
This could become a very "chaotic" style of gameplay that is ideally more free in its actions but perhaps with less economical long term benefits than being associated with houses to offset these capabilities. And thus representing the style of gameplay that would be expected with Bandit/Pirate groups.
Edited by Noesis, 12 December 2014 - 04:38 PM.
#6
Posted 12 December 2014 - 04:42 PM
Any of them could be made useful.
Pirate and Merc faction options would be nice.
Pirates and mercs can fight each other.
Pirates can fight IS and Clan and work for themselves.
Mercs can take contracts from any faction of the IS (except the Clans).
Clan Loyalists (who do not identify with the specifically available Clans) can be Clan-versions of Mercs, taking botchalls for the Clans, but also able to fight for the periphery worlds to expand their own territory (much like the Mercs for the IS and the pirates for themselves).
Just 3 seconds of thought.
#7
Posted 12 December 2014 - 04:49 PM
#8
Posted 12 December 2014 - 04:56 PM
Never mind that having piracy in game could be the relief valve in game that will be needed when you have players and units able to, eventually, have near limitless funds. These players and organizations could be the 800 lb. gorilla that should not be, if piracy were somehow incorporated, I mean truly incorporated, it could have a real effect on the IS economy. Make a pirate raid count for something. If an occupying force were raided for their ammo or other resources by pirates prior to a real invasion by a house backed force, that could have a lasting effect on the outcome of the battle. I doubt PGI will incorporate anything as such, but it would add to the immersion. Having unit resources up for raiding, not personal, could add some depth to the game.
I am all for the addition of pirates in some form to th game, if for no other reason than to add to the player options of what kind of group they want to join.
#9
Posted 13 December 2014 - 04:33 AM
#10
Posted 13 December 2014 - 02:53 PM
As a show of our dedication to this idea we are forming the Periphery Pirate Confederation on our teamspeak at Brethrenmwo.enjin.com, where we offer a place for ALL pirate units to come drop with like minded individuals and assist each other in raiding the Inner Sphere! If you wish to join this organization, please just contact me here or on enjin!
As for a base, Pain and the Rack are traditional planets they called home, and I myself defeated Hopper Morrison, king of The Rack, striking the Brethren colors there as our home base! Come join us in holding it against all enemies!
Edited by Killian Hook, 13 December 2014 - 02:54 PM.
#11
Posted 13 December 2014 - 02:59 PM
#12
Posted 14 December 2014 - 08:52 AM
#13
Posted 14 December 2014 - 11:29 PM
#14
Posted 15 December 2014 - 01:31 AM
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