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Maps Need To Be Reworked A Bit.


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#1 Brody319

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Posted 12 December 2014 - 05:40 PM

I do love the new maps, but there are some pretty big problems.
Boreal Vault:
Need to pull the gates back a bit closer to attacker's spawn. The mountain should separate the gates a bit more. This would help keep the defenders from camping one gate, and being able to shoot at the other gate with no problems. Also its a lot of wasted space in the attacker's spawn, I mean really wasting resources on that area.

There should be an little area near the gun, but not directly behind it. To the right or left would be good. Extend that area out a bit (possibly as a space port area) then make the defenders drop there, would greatly help with the fact that dropships are so close to the guns that attackers get hammered by the enemy defenders, turrets and dropships. It would also help the fact that dropships can fire all the way down to the gate areas.

Increase the height of the hilly areas on the way up to the cannon so it creates 3-4 paths. This would give the defenders another choke point, but allow the attackers to flank, and would break up the battlefield a bit more.

Sulfurous Rift:
Similar problems.Why do the attackers have such a huge area to work with, but the defenders have such a tiny area to defend? Like dropships could drop a lot closer to a gate and still be perfectly safe from enemy fire, its a long twisted space for no reason. expand the defending area a bit to give much more open feel, less crowded, and just decrease the distance to the gates.

Give the enemy team a drop area. make an area specifically for dropships to prevent dropships from almost landing on top of mechs and shooting them. If I am standing at the gates, I should only be taking shots from turrets and enemy mechs, not a dropship. This is less of a problem than the other map because at least on this one its a bunch of medium lasers at close range, and not Large Lasers from sniping distances.




Overall a lot of the maps have wasted resources. Unless you plan on attackers and defenders shooting each other in the areas between the attacker's spawn and the gates, why have such a huge distance? can save some resources or transfer them to areas that need them.

#2 Moonlander

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Posted 12 December 2014 - 06:34 PM

I do agree with the gate placement. If you're an attacker, by the time you hustle back to the gates, the defenders are able to be prepared to ambush. Their recovery is much quicker than the attackers. It would make more sense for the attackers to be closer to the gate and dropping in hot to reinforce their push because the defenders have much more cover potential and much less area to cover.

#3 LordKnightFandragon

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Posted 12 December 2014 - 07:10 PM

Both gates should have pretty much ancient castle firing positions up on top. Ramps to get up on them and the surrounding hills to actually be able to protect the gate generators. Kinda wish these bases became more...Orbital defense gun stations and less a camp out in the middle of no where outposts. They look very randomly placed, and not really organized military facilities.

#4 Joe Mallad

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Posted 12 December 2014 - 07:27 PM

ive said in two other threads now...

I think they should have put the base in the middle of the map and put the 3 doors at different ends or sections of the base (if it was more of a rounded/not square base). This would give the defenders more room to maneuver while having to worry about attacks from multiple sides, and not have the ability to just stand at one gate and in a few seconds make it over to the next gate to defend.

Also... if the base was in the center of the map, this would give the attackers multiple points of attack if they wanted and give them more map locations to drop in at instead of always on a far end that is a lot of unused map. When the attackers are dropping in, let them pick between 2 or 3 drop points so they can actually come up with different attack strategies.

#5 eblackthorn

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Posted 14 December 2014 - 04:40 PM

I think once a gate is breached the dropship moves up for a lance or lances, as more gates are breached more drop ships move up.

#6 Bigbacon

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Posted 14 December 2014 - 04:50 PM

View PostMoonlander, on 12 December 2014 - 06:34 PM, said:

I do agree with the gate placement. If you're an attacker, by the time you hustle back to the gates, the defenders are able to be prepared to ambush. Their recovery is much quicker than the attackers. It would make more sense for the attackers to be closer to the gate and dropping in hot to reinforce their push because the defenders have much more cover potential and much less area to cover.


are you thinking something like HPG but with a ring that goes around the whole center? Like those 4 entrances we have now could be 3 or 4 gates and the attackers and come from opposide sides or something?

#7 Vassago Rain

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Posted 14 December 2014 - 05:01 PM

But it's a beta.





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