Alistair Winter, on 18 December 2014 - 07:44 PM, said:
I would have thought anyone who signed up for FRR were prepared to go down like men and fight until the bitter end. Not rely on weak game mechanics to get their way. We all knew what would happen with FRR. PGI has designed the galaxy map and the CW mechanics to ensure that the game will proceed more or less like Battletech lore. Which means we're in for a beating.
In the future, whenever I drop with a team who's looking to spawn camp in order to delay invaders, you best believe I will be doing my utmost to open the flood gates and let the bears attack my team. Grown men, camping behind the enemy gates for 30 minutes to make sure the timer runs out. Absolutely ridiculous.
I don't really understand you, Allistair. I don't consider myself a biased individual. I can usually understand different points of view, even if I don't agree with them, but I don't get yours. You joined our unit, bitched and quit after you accused us of running "cheese builds". Occasionally I run across you complaining on the other forums because something is more effective than whatever you'd like it to be. Now you're complaining that we're doing things that win games.
As near as I can tell, you enjoy losing, or you enjoy doing what you find fun, even if it loses consistently. That's fine, I suppose, but to accuse us of using "lame ass tactics" because they work well showcases a lack of competitive mindset and a fundamental absence of mechanical understanding.
We are given an objective. We achieve that objective in the most efficient means possible. If you don't understand that, then the problem lies with your own PUG mentality, where you want to do what you find fun and don't care about working with a team or using what's effective. That's not our problem. It's yours.
You're right, this is a game, so feel free to do whatever you find fun. But you'll have to excuse us for using intelligent tactics to save your faction's planets. It's a sacrifice we make.