Joining A Unit And Faction Contracts
#1
Posted 13 December 2014 - 08:48 PM
#2
Posted 13 December 2014 - 09:04 PM
#3
Posted 13 December 2014 - 10:13 PM
#4
Posted 13 December 2014 - 10:16 PM
#5
Posted 13 December 2014 - 10:21 PM
However, this does open up a potential exploit at the Unit's expense...
In regards to switching factions completely, I hope that units and solo players get some more tools to sort out the contracts to make this kind of thing a little easier/smoother.
What about contracts with units?
Signing bonuses?
Hmm.. I think it's getting a little "feature-creep"ish now.
Edited by MoonUnitBeta, 13 December 2014 - 10:25 PM.
#6
Posted 14 December 2014 - 09:24 AM
#7
Posted 14 December 2014 - 10:13 AM
I chose to break the contract so I could try IS mechs for awhile. Consider putting an IS identity and Clan identity like WOW or make it clear how long you have to wait to play CW again when you break a contract.
#8
Posted 14 December 2014 - 01:09 PM
Edited by Zraith, 14 December 2014 - 01:09 PM.
#9
Posted 14 December 2014 - 01:26 PM
#10
Posted 14 December 2014 - 02:35 PM
Lily from animove, on 14 December 2014 - 01:26 PM, said:
What is really annoying is that we're all in the same faction. And our contracts are minutes to hours apart. If they just took the highest one and used that for the new unit contract i'd be happy.
#11
Posted 14 December 2014 - 03:05 PM
Step 2: break contract
Step 3: wait 2 days
Step 4: No go. You can not join the unit.
Step 4 (alternative): Pick their faction, pick contract length, then try to join only then you get a contract length mismatch (and recycle to step 2).
If you leave a unit, you can no longer play CW.
Edited by Chemie, 14 December 2014 - 03:10 PM.
#12
Posted 14 December 2014 - 03:08 PM
Chemie, on 14 December 2014 - 03:05 PM, said:
Step 2: break contract
Step 3: wait 2 days
Step 4: No go. You can not join the unit. If you pick their faction, you get a contract length mismatch when you try to join (and recycle to step 2).
You can no longer play CW.
so the unit also needs to eb without contract as well? wow, thats truly a bug then I guess.
Red Legs Greaves, on 14 December 2014 - 02:35 PM, said:
What is really annoying is that we're all in the same faction. And our contracts are minutes to hours apart. If they just took the highest one and used that for the new unit contract i'd be happy.
until the unit unfortunately invites an permanent guys screwing over th units contract strategies xD
the unit should always be above a single member.
#13
Posted 14 December 2014 - 03:18 PM
#14
Posted 14 December 2014 - 03:22 PM
dimats9, on 14 December 2014 - 03:18 PM, said:
You can't do it. You are locked to that faction forever (or until Phase 3,4,5 or something)
Red Legs Greaves, on 13 December 2014 - 08:48 PM, said:
I think the issue is that you still are under contract. I believe (just thinking about it), the sequence needs ot be:
1. leave unit
2. break contract
3. pay fee
4. wait 2 days
Then join new unit (and take on their faction and contract length).
Even if you are in the same faction already, it is no go since you have different contracts (I assume through different units so length is not the only problem)
Also, note that you could join a unit with permanent alliance in which case you can never change again
Edited by Chemie, 14 December 2014 - 03:28 PM.
#15
Posted 14 December 2014 - 03:22 PM
#16
Posted 14 December 2014 - 03:35 PM
"unit leader taked __ days contract with ____. Are you sure to stay in unit? Or leave unit right now?
#17
Posted 14 December 2014 - 03:56 PM
Quote
We're all lone wolves on our contracts so it seems you can't have an active contract at all to join a unit. Which is going to suck for recruitment if the person has to wait 7 days or more to join.
#18
Posted 14 December 2014 - 07:09 PM
#19
Posted 16 December 2014 - 06:10 PM
#20
Posted 16 December 2014 - 09:42 PM
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