CW and normal PUG ques hitreg may as well be non existant, any news on this?


Hitreg
Started by Summon3r, Dec 16 2014 02:46 PM
3 replies to this topic
#1
Posted 16 December 2014 - 02:46 PM
#2
Posted 16 December 2014 - 07:11 PM
A very good question, I just dropped for the first time in over a week and Hit Reg seems to be at it's worst since closed beta. It's a pretty noticeable difference (not to say hit reg was great a week ago but still it was better than this)
#3
Posted 16 December 2014 - 08:10 PM
I'd have to agree. I've been seeing a lot of shots that just don't register damage, and lot of "oops, that seemed to hit your head hitbox from 1000m away" and even what appears to possible be a damage multiplying bug on some hits as well (like a single Gauss blowing out a pristine head, two LLs bringing a heavies CT from pristine to yellow or even red internals, etc). I've also been noticing a lot of crits going on, like as soon as any component seems to lose it's armor, all items in that section just disappear instantly.
Not complaining here, but I'm just saying what I'm seeing. Something seems funky, especially in CW matches. I swear, very few of my mechs seem to leave the battlefield without at least having a nearly destroyed head component...
Not complaining here, but I'm just saying what I'm seeing. Something seems funky, especially in CW matches. I swear, very few of my mechs seem to leave the battlefield without at least having a nearly destroyed head component...
#4
Posted 16 December 2014 - 08:18 PM
Yup, hit targets at about 300 meters with LPL. Crosshairs turn red, and nothing shows on the damage-doll. Watch LPL hit a CT and leg damage shows. Not good.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users