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Make Cw Truly Player Driven


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#1 Mogney

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Posted 17 December 2014 - 06:04 AM

1. Turn off the contested planet routine, all planets on a border are contested. Highlight those planets somehow.
2. Make a planet have the current contested sparkle if its sitting at more than 3 wins, or there is a team on that planet waiting for an opponent.
3. When you click on a planet show how many teams are waiting on that planet as defenders and how many are waiting as attackers.
4. At the end of the attack window, flip planets, change borders, and reset win counts, just as it does now.

This way the players can decide for themselves where to push the borders. Factions could tunnel through to other factors, borders could be sealed off protecting some factions, lots of things are possible. Also if you ever do want to charge for a home base, and travel logistics etc. It would make alot more sense if the units were making those travel decisions themselves. This change actually opens up whole new levels to CW.

#2 Kjudoon

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Posted 17 December 2014 - 06:14 AM

Start making planets have different contract values based on strategic and logistical value. Oh look a manufacturing world with 6 jump lanes or whatever. That's going to be a high priority target. Here's a nice fat contract if you take it for us. Of course on the other end, dude, that's a mud ball. I'll give you 50cbills to take it off our hands.

At least they're giving us #3 Mogney. So there's that.

#3 Mogney

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Posted 17 December 2014 - 06:17 AM

They could do so much more with CW, I really hope what we have now is very preliminary.

#4 Lily from animove

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Posted 17 December 2014 - 06:50 AM

yes would be fun, at least allow more planets at the border.

maybe allowing ALL wouldn't work at this point due to the lack of players, because that probably would create to many unopposed "matches"

We would need a "defend where needed" queue so that the matchmaker automatically creates defense where others attack.

Also fo solo playsers an "assist attack where neede" queue so that units decide where stuff is happening and puggers simply "follow them"

Edited by Lily from animove, 17 December 2014 - 06:52 AM.


#5 Mogney

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Posted 17 December 2014 - 07:14 AM

View PostLily from animove, on 17 December 2014 - 06:50 AM, said:

yes would be fun, at least allow more planets at the border.

maybe allowing ALL wouldn't work at this point due to the lack of players, because that probably would create to many unopposed "matches"

We would need a "defend where needed" queue so that the matchmaker automatically creates defense where others attack.

Also fo solo playsers an "assist attack where neede" queue so that units decide where stuff is happening and puggers simply "follow them"


Point being they could find ways to make it workable, and still allow the community to determine where the fights occur.

The community is already driving some of this. There is a Marik/Liao truce, in order to focus against the much larger Davion faction. The "contested" planets on that border sit untouched. All of the large units have agreed to it, and there isnt enough PUG action to make a real difference.

What this shows is that factions can and do coordinate already between units, so why not allow the factions the ability to do more of that? I suspect that folks would still dogpile on to just a few planets, but they would be planets of their choosing.

Edited by Mogney, 17 December 2014 - 07:19 AM.


#6 Rogue Jedi

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Posted 17 December 2014 - 07:21 AM

that sounds like a nice idea but I do have a few problems with it,

as things stand rignt now the Devs are managing CW to make it somewhat fair while with your idea, everyone may defect to Liao or Smoke Jaguar because they are offering better payment.

You could end up with e.g. 50% of the playerbase with Liao, 30% with CSJ, and the remaining 20% split between the 5 IS states ane 3 Clans, inside a week that number of players could massivly increase the Liao and SJ holdings, especialy because most of the attacks will be undefended (with the low player base for the other factions), so the next week Davion and Kurita may be in need of help (because Liao seem to hate Davion more than anyone else and SJs invasion corridor takes them into Kurita, so all of a sudden Davion and Kurita are offering better contracts while Liao and SJ are no longer offering the great contracts so everyone moves on, Davion and Kurita go for each other, and little happens on that border, but the Clan players have been carving up the FRR and Steiner teritorys so they get the beneficial contracts, and fight back the Clans prehaps to their homeworlds (quite possible with all the palyerbase focused on that task).

do you want a CW where it is possible for prehaps 1/4 of the IS planets to change hands inside a week, then do so again the next week?

Edited by Rogue Jedi, 17 December 2014 - 07:24 AM.


#7 Mogney

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Posted 17 December 2014 - 07:23 AM

We have seen that taking planets is not that easy.

Maybe I am the crazy one here, but I cant imagine folks would prefer to take a planet uncontested than to pick a planet that has ready and waiting defenders to actually play against.

Edited by Mogney, 17 December 2014 - 07:26 AM.


#8 Lily from animove

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Posted 17 December 2014 - 07:44 AM

View PostRogue Jedi, on 17 December 2014 - 07:21 AM, said:

that sounds like a nice idea but I do have a few problems with it,

as things stand rignt now the Devs are managing CW to make it somewhat fair while with your idea, everyone may defect to Liao or Smoke Jaguar because they are offering better payment.

You could end up with e.g. 50% of the playerbase with Liao, 30% with CSJ, and the remaining 20% split between the 5 IS states ane 3 Clans, inside a week that number of players could massivly increase the Liao and SJ holdings, especialy because most of the attacks will be undefended (with the low player base for the other factions), so the next week Davion and Kurita may be in need of help (because Liao seem to hate Davion more than anyone else and SJs invasion corridor takes them into Kurita, so all of a sudden Davion and Kurita are offering better contracts while Liao and SJ are no longer offering the great contracts so everyone moves on, Davion and Kurita go for each other, and little happens on that border, but the Clan players have been carving up the FRR and Steiner teritorys so they get the beneficial contracts, and fight back the Clans prehaps to their homeworlds (quite possible with all the palyerbase focused on that task).

do you want a CW where it is possible for prehaps 1/4 of the IS planets to change hands inside a week, then do so again the next week?


I told about an system that is dynamically changig contracts,

when a planet would have a value by 500cbills x planets a faction has, then the bigger the faction is, the bigger does the reward get for attackign thsi faction. So no one needs to switch the factions to gain a "better deal" you just need to stick with your current faction and attack the bigger faction. Only when a single faction massively dominates the map would this factions member join another faction, due to the opponents planets beign low on value.
Further more when a single faction starts to drastically decrease in size, their planets will be superlow on value. And by this people will hardly be motivated to attack them. So its a very selfregulating system as long as c-bills and loyalitypoints are what is driving peoples attack choices.

#9 Firewuff

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Posted 18 December 2014 - 07:39 PM

Single flaw with this is too many planets spreads the player base and you never get a game. Simple as that. This is why the number of planets is currently restricted

#10 QuimMorius

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Posted 19 December 2014 - 06:28 AM

There is not enough players to have all border planets open for the war as stated in the latest Town Hall meeting.
Matchmaker hassle to puzzle together all the teams required for the matches to be kicked off is proof of this. Opening up more planets will mean lots of non enemies attack/defend stuff to go off. And thats gonna be booooring.

#11 Kalimaster

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Posted 19 December 2014 - 08:07 AM

Sounds nice, but even now I've been in matches without opponents because there is not enough players attacking or defending any given planet.

#12 Strikeshadow

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Posted 19 December 2014 - 10:31 AM

CW would be much more fun with more mechs and combined arms in a fight, but I realize PGI chose a poor engine for more people in a match. If I didn't like mech combat so much, I'd return to playing planet side 2 where there can, and ofter are, 100s of players on each team on 1 huge map - true CW - unlike this which is really just another game mode and not really "community" at all.

Edited by Strikeshadow, 19 December 2014 - 11:08 AM.






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