Make Cw Truly Player Driven
#1
Posted 17 December 2014 - 06:04 AM
2. Make a planet have the current contested sparkle if its sitting at more than 3 wins, or there is a team on that planet waiting for an opponent.
3. When you click on a planet show how many teams are waiting on that planet as defenders and how many are waiting as attackers.
4. At the end of the attack window, flip planets, change borders, and reset win counts, just as it does now.
This way the players can decide for themselves where to push the borders. Factions could tunnel through to other factors, borders could be sealed off protecting some factions, lots of things are possible. Also if you ever do want to charge for a home base, and travel logistics etc. It would make alot more sense if the units were making those travel decisions themselves. This change actually opens up whole new levels to CW.
#2
Posted 17 December 2014 - 06:14 AM
At least they're giving us #3 Mogney. So there's that.
#3
Posted 17 December 2014 - 06:17 AM
#4
Posted 17 December 2014 - 06:50 AM
maybe allowing ALL wouldn't work at this point due to the lack of players, because that probably would create to many unopposed "matches"
We would need a "defend where needed" queue so that the matchmaker automatically creates defense where others attack.
Also fo solo playsers an "assist attack where neede" queue so that units decide where stuff is happening and puggers simply "follow them"
Edited by Lily from animove, 17 December 2014 - 06:52 AM.
#5
Posted 17 December 2014 - 07:14 AM
Lily from animove, on 17 December 2014 - 06:50 AM, said:
maybe allowing ALL wouldn't work at this point due to the lack of players, because that probably would create to many unopposed "matches"
We would need a "defend where needed" queue so that the matchmaker automatically creates defense where others attack.
Also fo solo playsers an "assist attack where neede" queue so that units decide where stuff is happening and puggers simply "follow them"
Point being they could find ways to make it workable, and still allow the community to determine where the fights occur.
The community is already driving some of this. There is a Marik/Liao truce, in order to focus against the much larger Davion faction. The "contested" planets on that border sit untouched. All of the large units have agreed to it, and there isnt enough PUG action to make a real difference.
What this shows is that factions can and do coordinate already between units, so why not allow the factions the ability to do more of that? I suspect that folks would still dogpile on to just a few planets, but they would be planets of their choosing.
Edited by Mogney, 17 December 2014 - 07:19 AM.
#6
Posted 17 December 2014 - 07:21 AM
as things stand rignt now the Devs are managing CW to make it somewhat fair while with your idea, everyone may defect to Liao or Smoke Jaguar because they are offering better payment.
You could end up with e.g. 50% of the playerbase with Liao, 30% with CSJ, and the remaining 20% split between the 5 IS states ane 3 Clans, inside a week that number of players could massivly increase the Liao and SJ holdings, especialy because most of the attacks will be undefended (with the low player base for the other factions), so the next week Davion and Kurita may be in need of help (because Liao seem to hate Davion more than anyone else and SJs invasion corridor takes them into Kurita, so all of a sudden Davion and Kurita are offering better contracts while Liao and SJ are no longer offering the great contracts so everyone moves on, Davion and Kurita go for each other, and little happens on that border, but the Clan players have been carving up the FRR and Steiner teritorys so they get the beneficial contracts, and fight back the Clans prehaps to their homeworlds (quite possible with all the palyerbase focused on that task).
do you want a CW where it is possible for prehaps 1/4 of the IS planets to change hands inside a week, then do so again the next week?
Edited by Rogue Jedi, 17 December 2014 - 07:24 AM.
#7
Posted 17 December 2014 - 07:23 AM
Maybe I am the crazy one here, but I cant imagine folks would prefer to take a planet uncontested than to pick a planet that has ready and waiting defenders to actually play against.
Edited by Mogney, 17 December 2014 - 07:26 AM.
#8
Posted 17 December 2014 - 07:44 AM
Rogue Jedi, on 17 December 2014 - 07:21 AM, said:
as things stand rignt now the Devs are managing CW to make it somewhat fair while with your idea, everyone may defect to Liao or Smoke Jaguar because they are offering better payment.
You could end up with e.g. 50% of the playerbase with Liao, 30% with CSJ, and the remaining 20% split between the 5 IS states ane 3 Clans, inside a week that number of players could massivly increase the Liao and SJ holdings, especialy because most of the attacks will be undefended (with the low player base for the other factions), so the next week Davion and Kurita may be in need of help (because Liao seem to hate Davion more than anyone else and SJs invasion corridor takes them into Kurita, so all of a sudden Davion and Kurita are offering better contracts while Liao and SJ are no longer offering the great contracts so everyone moves on, Davion and Kurita go for each other, and little happens on that border, but the Clan players have been carving up the FRR and Steiner teritorys so they get the beneficial contracts, and fight back the Clans prehaps to their homeworlds (quite possible with all the palyerbase focused on that task).
do you want a CW where it is possible for prehaps 1/4 of the IS planets to change hands inside a week, then do so again the next week?
I told about an system that is dynamically changig contracts,
when a planet would have a value by 500cbills x planets a faction has, then the bigger the faction is, the bigger does the reward get for attackign thsi faction. So no one needs to switch the factions to gain a "better deal" you just need to stick with your current faction and attack the bigger faction. Only when a single faction massively dominates the map would this factions member join another faction, due to the opponents planets beign low on value.
Further more when a single faction starts to drastically decrease in size, their planets will be superlow on value. And by this people will hardly be motivated to attack them. So its a very selfregulating system as long as c-bills and loyalitypoints are what is driving peoples attack choices.
#9
Posted 18 December 2014 - 07:39 PM
#10
Posted 19 December 2014 - 06:28 AM
Matchmaker hassle to puzzle together all the teams required for the matches to be kicked off is proof of this. Opening up more planets will mean lots of non enemies attack/defend stuff to go off. And thats gonna be booooring.
#11
Posted 19 December 2014 - 08:07 AM
#12
Posted 19 December 2014 - 10:31 AM
Edited by Strikeshadow, 19 December 2014 - 11:08 AM.
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