The current CW maps are very limited by the terrain and out of bounds limits. I would like to see larger maps with drops zones that are significantly further away from each other. Also, more expansive terrain that would allow for base approaches that are not governed by the boundaries and inaccessible steep terrain walls. For example, I would like to see an Alpine type map with many huge mountains close to each other in proximity and many mountain passes. Also, bases that can be approached from any direction, not just 2 or 3 as governed by the terrain/boundary funnels. The current map approaches are like funnels with very limited base approach options. We need to be able to choose how and where to attack. These initial CW maps are similar to Forest Colony, Frozen City, and River City in terms of size and scope. They are good initial efforts and we need too see larger maps with fewer built-in limits in the future.
Edited by GrizzlyViking, 19 December 2014 - 03:15 AM.