We now have the kinds of things needed to make bi-directional Community Warfare.
- Mobile HQs are like bases for Attacking forces
- Gauss Cannons are like bases for Defending forces
- Resource Collectors are Secondary Objectives to affect the End-Match Bonuses
- Generators can manipulate the functionality of Turrets.
... take an Invasion Game Map, and make it fully Bi-directional... Attackers get bonuses for destroying the Defender's Resource Collectors; Defenders get bonuses for keeping them intact. Defenders have to defend the Gauss Cannon, but it's protected by an array of turrets. Turrets that can be disabled by destroying their power generator... the Attacker's Mobile HQ is needed to call-in reinforcements, however. And destroying the Defender's base Generator could shut-down the reinforcement supply, too.
Ya know... or something... Use those resources for more than one Game Mode, each, and stuff them all into Community Warfare maps.
Edited by Prosperity Park, 21 December 2014 - 08:34 PM.