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How To Include Other Game Modes Into Cw


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#1 Mahnmut

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Posted 25 December 2014 - 06:55 PM

The current attack/defend mode, while fun, really needs to be expanded upon at some point in order to provide a richer more varied experience in CW. Below I have outlined a way we could have different game modes that still fits in with the planetary conquest theme and also tries to utilise some of the existing game modes. Each game mode (win or loss) leads to another game mode in a logical way.

Basic overview of different modes:

Skirmish
Units are landed a distance away from the main base and need to clear the occupying forces in order to secure a landing zone near the base. Pretty straight forward as we already have this game mode in the normal queue.

Base attack / defense
Exactly what we have now. This will occur after a successful skirmish win or counter-attack.

Convoy
After successfully attacking/capturing a base the base needs to be re-supplied in order to rebuild the defenses. Supplies need to be escorted to the base by the via a ground based convoy and needs to be defended against guerrilla attacks by the remaining enemy forces (no re-spawns??). Ground based supply units could also be escorted by tanks, infantry and other ground combat vehicles.

Since this is a whole new game mode and would take quite a lot of effort to implement a temporary replacement for this would be the existing Conquest mode since it still follows the theme of collecting resources.

Base Capture
Similar to attack/defense, except that there are minimal automated defenses and the gate is already opened. The aim is to hold the base or destroy the enemy (similar to Assault). This would occur when the new captors could not secure new supplies (convoy).


The basic flow would something like this:

As attacker
Skirmish (lose) -> Skirmish
Skirmish (win) -> Base attack (lose) -> Skirmish
Skirmish (win) -> Base attack (win) -> defend convoy (lose) -> Base Capture: Defend Counter-attack
Skirmish (win) -> Base attack (win) -> defend convoy (win) -> Base defense

As Defender
Skirmish (win) -> Skirmish
Skirmish (lose) -> Base defense (win) -> Skirmish
Skirmish (lose) -> Base defense (lose) -> attack convoy (win) -> Base capture: Counter-attack
Skirmish (lose) -> Base defense (lose) -> attack convoy (lose) -> Base Attack: Counter-attack

Each mode would most likely need to be best of 3 before progressing to the next mode.

How this all fits in with the cease-fire would need to be worked out.

Thoughts? Suggestions?

#2 C E Dwyer

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Posted 28 December 2014 - 06:43 PM

This is needed so badly
I hope your Reading and taking notes PGI, its what you should have done from day one


or bigger more expanded maps such as guild wars 2 or warhammer type battle maps

#3 MikeBend

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Posted 28 December 2014 - 10:52 PM

Absolutly this. This is what will make CW fun.

#4 ztac

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Posted 29 December 2014 - 09:02 AM

Well from what people say it's the limitations of the engine to do grand style warfare maps... not to mention you would need some pretty powerful servers I imagine .. and people at home would need to have quite highly spec'd machines , not to mention some serious software optimisation no doubt.

The only thing that I will say about the above is that a player would need to have a certain amount of time free to complete all modes.Potentially 2 hours?

#5 Mahnmut

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Posted 29 December 2014 - 05:04 PM

View Postztac, on 29 December 2014 - 09:02 AM, said:

The only thing that I will say about the above is that a player would need to have a certain amount of time free to complete all modes.Potentially 2 hours?


The idea is not to do all of these in a single drop. The mode you play would depend on the state determined by previous matches. For example there would need to be 2 or 3 (maybe best of 3?) attacker wins on skirmish before it changes over to the base attack mode. Then anyone queuing up for this planet would drop in to a base attack match.

#6 Hunter Watzas

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Posted 30 December 2014 - 07:45 PM

I like what you have but I would like to add about Conquest

Conquest with dropship mode (48 mechs) and a higher resource limit.
Two spots by the dropzones basically granting at least one for a team, unless the team is very good.
From this you could have 3-5 more conquest zones scattered around the map in logical places.

The idea is that your team must secure enough resources to continue the campaign on the planet. The idea would be that by about 20 minutes your team should have enough resources from just your single point. This forces teams to fight for points rather than turn it into skirmish.

This would provide some more interesting game play than "attack and defend"

#7 Banditman

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Posted 31 December 2014 - 05:30 AM

Regardless of all the other excellent reasons that folks can and will come up with for including more of the existing gametypes into the CW queue, there is really one reason above all others that PGI should be (and I hope is currently) considering:

Unless you do this, you're going to end up providing only half of the potential content to either queue.

The amount of time it takes to develop a map is considerable. Currently, in the non CW queue, MWO finally has a really good number of maps. It feels pretty good, finally.

However, by creating maps that are "CW only" or "Public only" you have created a situation where the rate of development for maps is effectively cut in half, because each new map is only used in one situation or the other.

Look, I know that some of the existing maps just won't work for an attack / defend game type. That doesn't apply to all maps though! Some would probably work very well with the attack / defend game type. It should be a simple matter to add the appropriate assets to maps like Canyon Network, Mining Collective and Viridian Bog. Just having those maps available to the CW queue would be immensely more satisfying that the two we currently have.

Yet the point above remains: We have a number of good maps that CW is just ignoring. We have a number of gameplay types that CW is ignoring. Let's stop that!

It's my understanding that each planet has 11 "zones" that are being fought over. Great. Make five of those zones adhere to the current gameplay type of attack / defend. For the other six zones, divide them up evenly among Skirmish, Assault and Conquest. Now, when you drop into a CW fight, you could get all kinds of different things going on. Variety is what keeps a game interesting after all.

How hard is this? It simply cannot be that hard. Please make it so.





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