The difficult part of this would be figuring out how enemies would be seen by the commander on map. I think, at all times, the commander should be able to see the entire friendly area up to the gate. Other than that, it would probably be the same as the current in game map. So enemies would only appear if a friendly has a visual of them, or a lock. The commander map could have the ability to register last locations of enemy mech mechs before they went dark on map. Maybe the map also also recognizes each enemy uniquely, so the map would never register last locations of a particular enemy mech, in 2 separate locations. So eventually, the commander may see all 12 enemy mechs on his map, but only 2 of those enemy locations might be active, while the rest are last location spotted enemy icons. I'd imagine there would be a visual way of differentiating between an active enemy vs a last spotted enemy on map.
This idea is probably impractical for many different reasons, but I figured I'd throw it out there anyway.
Edited by StnTwnDevil, 31 December 2014 - 06:46 AM.