Alexander Steel, on 05 January 2015 - 11:56 AM, said:
I'm not sure why you thought making a thread and complaining about the attack would stop it more than say getting 12 people together to actually fight the attack off. If Marik had put as much energy into stopping the attack as they did posting and complaining about the attack the world would have been saved. <_<
This is 100% a case of "You have nobody to blame but yourself."
Unfortunately as a solo player, pulling 11 other people together to defend a world is a bit difficult with no in-game faction chat or pugger party system, particularly at a time when most active players are signing off to go to sleep. Spent a good 15 minutes or so in drop queues on the Marik-Davion front to try and let people know Nestor was under attack. Couldn't get a match.
Fact is, posting on the forums was the only avenue I had to say "HEY MARIK GUYS, THOSE FISTERS ARE TRYING TO SNEAK BEHIND US!".
But OK, my griping's over.
So let's look at this as a way to suggest improvements to CW. Because having games where you play against nobody does take the "Community" out of Community Warfare.
A suggested above, a revised scoring system that takes into account activity during all time periods is needed. I think we can all agree on that.
There was also the suggestion to have some way of seeing planet statuses while in drop queues or in game. Right now I'm thinking of that big expanse of black space in the pause menu. Why not turn that into some sort of "dashboard" where you can see a "Coles Notes" version of the CW UI while you're in game?
Picture this:
The left side of the screen has the current drop queue statuses for all the worlds you can attack and defend. Clicking on one would show the current Win/Loss and planet status (similar to what you see when you click on a planet now) in the centre. If we get faction/unit chat in the future, those windows could be on the right. The existing blue buttons could be relocated to the top right or something.
Now, when you select a world, you can click Attack/Defend and jump to the drop queue when the match you're currently in is complete. Thus, you could even be in normal queue game then jump to a CW queue once the game is over. Add in functionality so a group leader can set his whole group to jump to CW, and you're done.