As I'm sitting here able to do nothing with MWO and am thus forced to alt-tab out, I started thinking. Many of the issues with the wait times in CW are rooted in not being able to get a full 12-man group going.
But what if we whittled those numbers down. In the lore, it wasn't uncommon to have individual lances break off to pursue a smaller objective, run guerilla attacks, conduct small objective raids, or recon ahead. While I would imagine a much smaller piece of a world would be earned than in the case of major 12 on 12 conflicts, tiny 4-on-4 games could make for a very different feel to the game, and help to relieve the difficulty of finding enough players to get a decent drop. I can tell you that it's the standard match size for a Tabletop game, unless you have much better concentration than the average player.
Myself, I think this would be a great idea, and would hugely reduce the wait times for pugs and small groups to get to play - especially if they go on Offense, but I thought I might bounce it off of you guys, first.
Edited by ice trey, 07 January 2015 - 02:52 AM.