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This Is Why We Loose In Cw


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#21 Vlad Ward

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Posted 13 January 2015 - 05:20 PM

Shooting hordes of Timber Wolves and Stormcrows is sooo boooring. It's just wave after wave of the exact same mech.

If the Clans take Kurita planets, Kurita can just take Davion's and maintain equilibrium. Also, PUGs get turned off when their only opponents are Clans. Do not underestimate the sheer scale of the weeaboo PUG mass that Kurita attracts.

Edited by Vlad Ward, 13 January 2015 - 05:21 PM.


#22 Prophetic

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Posted 13 January 2015 - 05:30 PM

View PostVlad Ward, on 13 January 2015 - 05:20 PM, said:

Shooting hordes of Timber Wolves and Stormcrows is sooo boooring. It's just wave after wave of the exact same mech.

If the Clans take Kurita planets, Kurita can just take Davion's and maintain equilibrium. Also, PUGs get turned off when their only opponents are Clans. Do not underestimate the sheer scale of the weeaboo PUG mass that Kurita attracts.

You mean hordes of Stomcrows and some Timbers.

Are you bored of winning or losing vs clans?

Pugs are more turned off by not finding matches or doing endless ghost drops. Clans maybe roflstomping IS pugs but at least they don't have to wait long periods of time.

If Davion comes then we will defend. Right now we have our hands full just trying to slow clans and Steiner.

#23 $imon Osis

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Posted 13 January 2015 - 05:37 PM

;)

#24 JohnnyBlue07

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Posted 15 January 2015 - 01:48 PM

View PostReitmeier, on 12 January 2015 - 03:04 AM, said:

If you want to change anything force your unitleader to join housekurita or for a soloplayer join HK TS and coordinate/attack with the others.

You hit the nail on the head.

If Kurita has so many pugs lying around, they should go to the House Kurita Teamspeak and fill 12mans that need help. Don't talk sh*t in the forums when your unit doesn't even participate in CW. Night's Scorn has had to carry the HK planets every night for the last couple of weeks now.

Edited by johnnyblue007, 15 January 2015 - 01:48 PM.


#25 Slepnir

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Posted 15 January 2015 - 04:50 PM

Hopefully the change in ceasefire time zones will encourage more people to play since their efforts will actually matter for a change.

#26 ShinobiHunter

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Posted 15 January 2015 - 05:13 PM

View PostAlexander Steel, on 13 January 2015 - 08:27 AM, said:

Loose in CW? Is that some sort vile perverted Japanese Anime pron thing?


It is starting to feel that way...

Edited by ShinobiHunter, 15 January 2015 - 05:13 PM.


#27 Fiona Marshe

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Posted 15 January 2015 - 05:18 PM

As soon as a planet hits 36 defenders in the queue (may be less if it includes active matches), 12mans should immediately switch to attacking another planet.

36 defenders = NO GHOST WINS POSSIBLE, as stated by the devs.

#28 Revis Volek

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Posted 16 January 2015 - 10:13 AM

View PostFiona Marshe, on 15 January 2015 - 05:18 PM, said:

As soon as a planet hits 36 defenders in the queue (may be less if it includes active matches), 12mans should immediately switch to attacking another planet.

36 defenders = NO GHOST WINS POSSIBLE, as stated by the devs.


That is a luxury those of us aligned with CSJ do not have. Not to mention i am not there for the Ghost Drops im there to take that planet no matter who is defending it.

Edited by DarthRevis, 16 January 2015 - 10:14 AM.


#29 Thorqemada

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Posted 17 January 2015 - 01:49 AM

View PostFiona Marshe, on 15 January 2015 - 05:18 PM, said:

As soon as a planet hits 36 defenders in the queue (may be less if it includes active matches), 12mans should immediately switch to attacking another planet.

36 defenders = NO GHOST WINS POSSIBLE, as stated by the devs.


Why is a Ghostwin impossible?

A match starts as soon the requirements are met and if 3 Teams of Attackers appraoch the 3 Teams of Defenders the matches will start and each more attacking Team gets a Ghostwin after the waiting time of 10 minutes.

Edited by Thorqemada, 17 January 2015 - 01:51 AM.






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