Best Is Lrm Boat?
#41
Posted 15 January 2015 - 05:52 PM
#42
Posted 15 January 2015 - 06:08 PM
Clydewinder, on 15 January 2015 - 03:59 PM, said:
yep
2 alrm-15, 2 alrm-5, tag in the head, 2ml, std300 engine. LRM boat without a TAG in the head is a crime against nature.
Dunno about that. A LRMisher without a TAG is bad. A LRMboat without a tag is permissable if you don't have enough backup weaponry. You shouldn't be going out tagging with that stalker. Means you're way too close to the fight till you are out of ammo. A medium or fast heavy LRMisher is supposed to get up in their grits and tag. Its about knowing your role.
#43
Posted 15 January 2015 - 06:31 PM
#44
Posted 15 January 2015 - 06:47 PM
My personal favourite is http://mwo.smurfy-ne...e0acea16dd93d05
With the LRM15 cooldown mod, they fire as fast as the LRM10s, which works out nicely. The big advantage of this Stalker is the tube layout: lots of tubes, but they're subdivided efficiently into smaller launchers. This means that while you get two volleys, those volleys are very tight. Especially when using TAG that means you can core opponents really quickly, because most missiles will hit center torso, and there are a LOT of them. Under optimal circumstances, this build can take down a fresh Atlas in seconds.
#45
Posted 15 January 2015 - 06:58 PM
#46
Posted 15 January 2015 - 07:10 PM
#47
Posted 15 January 2015 - 09:02 PM
#48
Posted 16 January 2015 - 04:14 AM
mailin, on 15 January 2015 - 05:52 PM, said:
I grabed a Kintaro 18 last sale, I got it with 5 lrm5s, I hate it to be honest I just don't stand lrms any more, but that thing carries well over 2000 missiles,something like 13 tons of ammo. Medium mechs can make outstanding lrm platforms, much more than it would appear at first sight, they save tonnage in structure, armour and engine ... most of them are XL friendly and in exchange they get the ability to reposition very quickly to where they hurt the most.
#49
Posted 16 January 2015 - 05:12 AM
But the 8R as an LRM mech... wow. I run mine with standard engine, 2xLRM15, 2xLRM5, tag, BAP, command console, advanced sensor module, lrm5 lvl5 range, lrm15 lvl5 cool down, and 3000 rounds of ammo. the lrm 15s have a range of 1250m, the lrm 5s a range of 1225m. The refire rate with quirks is crazy. With BAP, sensor range and command console it can sense out that far as well. I do not know of any other mech that can do that, see out that far, respond that far. Down sides are your an Awesome, your a walking side of a barn still and you walk SLOW. Which is why I dislike it in a public match, too easily flanked, not enough mobility. It is a beast in CW though. CW most of those detriments are not as big of a deal.
#50
Posted 16 January 2015 - 05:19 AM
I'm not saying a LRM assault or heavy cant have a great game and help his team a ton but its too situational and if the enemy team is smart or if you get the wrong map ur pretty much wasting all the potential the big boys have in swaying the outcome of the game in your teams favor.
#51
Posted 16 January 2015 - 05:39 AM
I do basically agree with you though, especially your second paragraph. It is why I do not use the 8R often in a public match.
#52
Posted 16 January 2015 - 06:52 AM
Siegegun, on 16 January 2015 - 05:39 AM, said:
I do basically agree with you though, especially your second paragraph. It is why I do not use the 8R often in a public match.
Playing the game for yourself simply means you arent playing to win.
Currently, there are very few reasons to take an Assault LRM boat. Hell with the power creep of the DWF and Crab, if you arent in a 100t, you are hurting you team. Now if you want to slap on a few LRM5's plus some large lasers, that is fine, but going full on boat with 2 MLs as backup weapons doesnt cut it anymore.
Edited by mogs01gt, 16 January 2015 - 06:53 AM.
#53
Posted 16 January 2015 - 08:00 AM
Great LRM platform, and if you haven't maxed out your catapult skills yet you should absolutely get it next.
#54
Posted 16 January 2015 - 11:03 AM
Roughneck45, on 16 January 2015 - 08:00 AM, said:
Great LRM platform, and if you haven't maxed out your catapult skills yet you should absolutely get it next.
My only complaint on the C1... too squishy and compared to the Orion VA, which is 10 tons heavier for ammo, can be almost as fast, and is a LOT tougher... it just loses out.
#55
Posted 16 January 2015 - 11:29 AM
Kjudoon, on 16 January 2015 - 11:03 AM, said:
If he needs the skills he should get it though.
If you are running an XL, I'd argue that the Orion is squishier.
#56
Posted 16 January 2015 - 11:33 AM
Roughneck45, on 16 January 2015 - 11:29 AM, said:
If you are running an XL, I'd argue that the Orion is squishier.
I've run XLs in both... the CPLT is still by far squishier, even with a standard. It's all about the geometry, and that favors the Orion, save for the height of the missile mounts, which actually favors the Orion shooting UNDER/INSIDE places on Crimson Straits/HPG and others. I've actually gotten a kill using LRMs in the rail tunnel on Crimson because of it.
#57
Posted 16 January 2015 - 11:39 AM
Two TAG is best TAG
Edited by CapperDeluxe, 16 January 2015 - 11:39 AM.
#59
Posted 16 January 2015 - 11:45 AM
CapperDeluxe, on 16 January 2015 - 11:39 AM, said:
Yee gawd! that made me cringe!
Roughneck45, on 16 January 2015 - 11:42 AM, said:
Been a long while since I've been in an Orion though.
If you haven't piloted it since they fixed the geometry about a year ago, you need to. It's much tougher.
#60
Posted 16 January 2015 - 11:45 AM
3x LRM15 with Artemis 13-14 tons of ammo
4x ML's
AMS
Beagle
300XL
Advanced sensors and advanced target decay modules
LRM15 cool down and AMS Overload weapon modules
I used to run with an additional LRM10 but I was always running out of ammo and always overheating. I'm much more efficient with the 3 LRM15's and more ammo and I still do hordes of damage.
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