Skirmish, Assault, and Conquest queues earned your faction some modest amount of "Campaign Points". Most importantly, outside of CW - include Invasion Mode in the solo queue only and let players net larger sums of Campaign Points. When a game is found, you are taken to the normal planetary attack screen, told if it is "Attacking" or "Defending" and have two minutes to adjust your drop deck (I don't mind the inability to swap modules here as it's been causing me to purchase one set for Mechs now. I would like the ability to check my consumables!) and can team chat, etc. IMO, no need for Counter or Hold Territory because:
These solo Invasion Mode games DO NOT capture or defend planets on the map...they only rack up Campaign Points.
Next, provide an ability for high ranking Faction Loyalists can go in to CW and spend their faction's Campaign Points to open up a planet for attack. This ability is granted for high ranking Loyalists (a Merc or Lone Wolf with equal rank in the same faction does not get this ability) and is limited to one or two attacking campaigns at a time (until these high level Loyalists appear, PGI can just make a few planets unlock every so often as if Loyalists had activated a campaign). When a planet is opened up for attack THEN groups can form to play Invasion Mode.
Being a Loyalist matters because it means you create attacks and gain your Faction territory.
Being a group matters because you can move the map by securing the wins for these campaigns more handily.
How I Think It Could Help:
If Invasion Mode is a regular thing in the main solo queue outside of CW, the broad community can play it (which they should because it's fun! It's what we're here for!). By making it a solo only thing (until an attack is activated), it is then in the realm of the pug player where:
- the rushing meta breaks down due to less coordination
- the build meta will break down a bit as people play whatever and level things even in CW
- the wait times will lower as it's just a game mode that loads people willing to play
- faster games means faster c-bill gain
- the larger available community will mean sync dropping is less effective to ruin the intent here
Concerns:
Good concern from aeroaggie2003 on Reddit: "The devil is in the details (ie, I want take my Stormcrow for a spin but I'm a Davion)."
To alleviate this, playing by faction doesn't have to mean exclusion of your ability to play Mechs.
Maybe you are aligned as Davion and if you play Skirmish, Assault, Conquest, or Invasion in an IS Mech. In that case, your game play earns Campaign Points for your Faction. If you drop in a Clan Mech, then you land on the Clan side but your actions do not earn any Campaign Points for any faction.
This allows you to play what you want but only when you play to your allegiance (which you chose) will you be affecting the world.
Other Uses for Campaign Points/Ideas/Funsies:
1) Allow Campaign Point bonuses and a 5% cbill bonus for playing an iconic Mech to your faction. However, we need to boil that selection down to one representative Mech per weight class (rather than the exhaustive lists used during sales):
Davion: Locust, Enforcer, Jagermech, Victor
FRR: Firestarter, Cicada, Thunderbolt, King Crab
Kurita: Jenner, Hunchy, Dragon, Stalker
Liao: Raven, Vindicator, Cataphract, Banshee
Marik: Raven, Trebuchet, Orion, Aweseome
Steiner: Commando, Centurion, Zeus, Atlas
Etc.
I'd advise going making it variant specific as well (the lore nerds could help sort that out...)
2) Might be fun to allow appropriately ranked Loyalists to activate community wide events using Campaign Points.
- Faction Mechs Sale (using lists above)
- Flash sales of a "favored" Hero mech: Yen-Lo for Liaio, etc.
- Davion Loyalist spends CP to activate a 24-hour challenge to "Kill 25 Kurita Mechs" to get a day of premium or some such, etc.
3) Spend Campaign Points to:
- buff turret health or type
- give your side +10 tons
- the enemy side -10 tons
- decrease your respawn time
etc. etc.
TL;DR. Don't believe in it...It ain't Tolstoy. Just read it lol...
Edited by TygerLily, 12 May 2015 - 07:29 AM.