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Stop Plans For Voip

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#1 Karl Streiger

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Posted 23 January 2015 - 12:49 AM

This is my personal opinion.

I don't think that an integrated VOIP will do any good for MWO - quite the opposite.
While I don't know how the infrastructure will be build to create this option - i can imagine that the costs as well as time for the integration will cost time and more important money.

Next to this "money sink" I think most MWO players will disable this function. I will for sure.

Simple - i don't drop as a single player - and if i do I'm in no moot for conversation - so i will use TeamSpeak all the time.
I'm sure a huge part of this community will simple not use VOIP - for several reasons.

On the other hand - integrated VOIP should also force the disabling of queue separation between solo players and the group queue.

#2 Vxheous

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Posted 23 January 2015 - 12:51 AM

When I solo drop, I would prefer to not hear the derp that is public queue. When I 12 man drop, I use our unit's TS server. I would be muting all forms of in game VOIP when it comes out.

#3 El Bandito

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Posted 23 January 2015 - 12:57 AM

I prefer VOIP. Especially for a game like MWO. I don't want to type "Brawler Stalker in E4, CT red" when I can just say it out loud. Those who do not wish to hear it, can feel free to mute me, but I personally like to herd pugs and my typing is too slow. I also cannot type in English without looking down to my keyboard.

Not to mention, typing commands while trying to keep my TAG on the moving enemy is nigh impossible.

Edited by El Bandito, 23 January 2015 - 07:15 PM.


#4 Wrathful Scythe

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Posted 23 January 2015 - 12:58 AM

I just hope that we get the option to mute players. It's not a given. I have the bad feeling that we can't mutemute other players because PGI forget to implement it or something like that.

That would be a gamebreaker for me, to not only read but also hear the whining of those QQ-Warriors.

#5 Navid A1

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Posted 23 January 2015 - 01:00 AM

View PostVxheous Kerensky, on 23 January 2015 - 12:51 AM, said:

When I solo drop, I would prefer to not hear the derp that is public queue. When I 12 man drop, I use our unit's TS server. I would be muting all forms of in game VOIP when it comes out.


Seems like your concept of group is 12 man unit ONLY.
A lot of people just play with their every day friends right off their friends list. And having integrated VOIP will be a dream come true...

PGI, please dont stop.

Edited by Navid A1, 23 January 2015 - 01:00 AM.


#6 El Bandito

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Posted 23 January 2015 - 01:02 AM

View PostWrathful Scythe, on 23 January 2015 - 12:58 AM, said:

I just hope that we get the option to mute players. It's not a given. I have the bad feeling that we can't mutemute other players because PGI forget to implement it or something like that.

That would be a gamebreaker for me, to not only read but also hear the whining of those QQ-Warriors.


I am sure PGI had heard from a lot of players in reddit and forums that they wish for a mute button. VOIP is a hot topic after all. PGI might be dumb, but it is not that dumb...hehehehe...he...

Posted Image

Edited by El Bandito, 23 January 2015 - 01:08 AM.


#7 Wintersdark

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Posted 23 January 2015 - 01:03 AM

View PostWrathful Scythe, on 23 January 2015 - 12:58 AM, said:

I just hope that we get the option to mute players. It's not a given. I have the bad feeling that we can't mutemute other players because PGI forget to implement it or something like that.

That would be a gamebreaker for me, to not only read but also hear the whining of those QQ-Warriors.

Russ very specifically said that the ability to mute players (rather, not the ability to, but the UI to be able to do so) was the last thing they were working on to implement VOIP.

The ability is baked in, they are using teamspeak's SDK. This is Teamspeak VOIP, it just don't require the client or dedicated servers.

#8 Mercules

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Posted 23 January 2015 - 01:04 AM

View PostKarl Streiger, on 23 January 2015 - 12:49 AM, said:

While I don't know how the infrastructure will be build to create this option - i can imagine that the costs as well as time for the integration will cost time and more important money.


Not really, they will most likely go with an existing solution that can be integrated into MWO. Most of their time will be spent on the interface and bug testing.



So here is my "opinion" on VOIP.

1. It's 2015, VOIP has been a thing in games since the early 2000s.

2. It's a team game that throws random people together into a team. TS/Mumble do not really account for that or cover that situation.

3. It might not add value for yourself, but even in a group we might not have a full 12 man and being able to quickly hit a different Push-to-talk button and rattle of our plans so the smaller group has some clue or toss out a warning like someone being NARC'd will be very handy.

4. Some people don't play Assault Mechs or Light Mechs so PGI should just stop wasting time and money developing them for those who might, right? A lot of PuGgers will get some good milage out of this. Sure there will be occasional disruptive people, but that is what Mute is for and every game I've ever played with built in VOIP had the option to mute specific players.

#9 Alistair Winter

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Posted 23 January 2015 - 01:06 AM

As a pug player, I will be muting VOIP immediately. There's no way for me to control what sort of people I'm playing with and even if the VOIP allows me to mute specific players on my team, I don't want to stop in the middle of a match to mute a player who's annoying me.

As someone who regularly also plays with a big unit using TS, I have no use for the in-game VOIP. I have no issues with TS at all, in fact it is very unlikely the VOIP will have the same flexibility and multiple functions of TS.

A command wheel a la CounterStrike would be infinitely more useful than VOIP, in my mind. With a spam blocker to prevent people from spamming the same voice command multiple times.

#10 Wintersdark

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Posted 23 January 2015 - 01:09 AM

View PostNavid A1, on 23 January 2015 - 01:00 AM, said:


Seems like your concept of group is 12 man unit ONLY.
A lot of people just play with their every day friends right off their friends list. And having integrated VOIP will be a dream come true...

PGI, please dont stop.

Absolutely.

There's no reason to stop "to save resources" as the system is basically done. It needs a bit more UI work and that's it.

God knows, I have a huge friends list, and it's a massive hassle as everyone has their own VOIP programs - Teamspeak, Vent, Mumble, C3, etc. We often run very mixed groups, and it'd be nice for everyone to be able to just default to the built in client during these occassions rather than trying to herd people all to one program or another which inevitably ends up with one guy who doesn't have that program installed, etc, etc.

Basically, having it installed doesn't hurt anyone who doesn't want to use it, and it gives those who DO want to use it a very easy option: turn it on, press push to talk. Done.

Mixed 12 man CW group? Say, 2 4 man groups and 2 2 man groups? Now you don't have to figure out which unit's VOIP to use, everyone has the option to just press a button and bam! You're all on the same VOIP...

WITHOUT having to leave your unit's VOIP. You can still have TS running, on a different PTT key.

In short: The presence of this feature can't hurt you if you don't want to use it. Just press "Mute".

The presence of this feature is an immense help to a whole lot of other people.

Simply assuming everyone is like you kind of makes you a jerk. There are all kinds of players out there, and this is and has remained a very much requested feature throughout the entirety of MWO's existence. Lots of people want it, a lot. Why would you even ask for it to be scrapped, when its presence doesn't affect you in the slightest if you choose not to use it?

Edited by Wintersdark, 23 January 2015 - 01:12 AM.


#11 El Bandito

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Posted 23 January 2015 - 01:10 AM

Meh, aside from lone schmuck dissing his teammates, or babies crying about LRMs, I had no issue with griefers and ragers in MWO. It is actually the friendliest MMO F2P game that I have ever played. VOIP has my full support.

Edited by El Bandito, 23 January 2015 - 01:11 AM.


#12 Thorqemada

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Posted 23 January 2015 - 01:12 AM

Some Peoples hope is as big as others Peoples fear - imho for some VOIP will work well and others will disable it - its upon PGI to decide if its worth the ressouces.

I thought Steam had a VOIP?

Edited by Thorqemada, 23 January 2015 - 01:13 AM.


#13 Wintersdark

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Posted 23 January 2015 - 01:15 AM

View PostEl Bandito, on 23 January 2015 - 01:10 AM, said:

Meh, aside from lone schmuck dissing his teammates, or babies crying about LRMs, I had no issue with griefers and ragers in MWO. It is actually the friendliest MMO F2P game that I have ever played. VOIP has my full support.

Yeah, to be honest I'd go so far as to say that MWO is the friendliest massively multiplayer game I've ever played. Sure, there are bad eggs, but far, far less than in most games. It's the upside of having a generally older playerbase and appealing only to a smaller demographic, I assume.

Still, as much as I'm looking forward to this feature, I'll have it globally muted in most PUG matches. I'm absolutely looking forward to it though for small-group play, more than anything else.

#14 Kyrie

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Posted 23 January 2015 - 01:15 AM

Everything in this thread was covered ad nauseam in the other giant thread, "VoIP Confirmed!". Seriously. As a community, we need to move on.

VoIP is coming. Everyone will deal with it in his or her own way.

#15 Wintersdark

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Posted 23 January 2015 - 01:17 AM

View PostThorqemada, on 23 January 2015 - 01:12 AM, said:

Some Peoples hope is as big as others Peoples fear - imho for some VOIP will work well and others will disable it - its upon PGI to decide if its worth the ressouces.
PGI has already spent the resources. This isn't a plan, it's already in the game and working, just needs the UI. That's why it goes live next month.

Obviously, then, they decided it was worth the resources which are honestly quite minimal, as they're just integrating the pre-made and well tested Teamspeak system... and it's not like they can get those resources/time back.

Quote

I thought Steam had a VOIP?
Not to my knowledge, and if it did, it'd only work for Steam players - bypassing needing third party software is a major draw to a built-in VOIP option, as everyone obviously has it.

#16 KuroNyra

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Posted 23 January 2015 - 01:23 AM

View PostThorqemada, on 23 January 2015 - 01:12 AM, said:

Some Peoples hope is as big as others Peoples fear - imho for some VOIP will work well and others will disable it - its upon PGI to decide if its worth the ressouces.

I thought Steam had a VOIP?

Just to talk with friends. Not with random peoples. It works a bit like skype.

But most of the games got a VOIP, problem is most of the games have there pack of kids who got some problem with there attitude (but who did not had some problem when he was young. Remember, you were a "pyjama" before.)

MWO should have the VOIP. Heck, it's a game where you control 100 tons monster of steel. In the Lore they had the capacity to speak to eachothers. We should be able to do the same here.

If you don't want to hear that, just put down the volume of the VOIP and that's it. No need to cry or ask to NOT implement that thing YOU don't want.


That's not your game. It will never be.

VOIP is coming.

Edited by KuroNyra, 23 January 2015 - 01:23 AM.


#17 Sam Slade

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Posted 23 January 2015 - 01:45 AM

quite a large load of 'make the game for me and m TS buddies ONLY' here... methinks a good deal of 'leet' players a concerned about how CW will pan out with co-ordination amongst the PUGs

#18 Thorqemada

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Posted 23 January 2015 - 02:08 AM

Of course is this my game - my Name is in the Credits ;)

#19 Keira RAVEN McKenna

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Posted 23 January 2015 - 02:11 AM

can you imagine the amount of NOOB, OMG you suck, and THIS TEAM BLOWS! that will fly over comms after seeing what geeks have been typing ingame!?

#20 Grand Ayatrollah

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Posted 23 January 2015 - 02:13 AM

View PostKeira RAVEN McKenna, on 23 January 2015 - 02:11 AM, said:

can you imagine the amount of NOOB, OMG you suck, and THIS TEAM BLOWS! that will fly over comms after seeing what geeks have been typing ingame!?


If you ask nicely, i will make an instructional video of how to turn it off when it comes out. lol





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