Cimarb, on 28 January 2015 - 07:53 AM, said:
As CIMARB indicates above in this thread: http://mwomercs.com/...ost__p__4144462
- there are a set of Mercenary Corps Units that for a variety of reasons, largely "breaks" CW when it comes to contract management and contractual terms and understanding between EMPLOYER and EMPLOYED.
This potentially "Game-Breaking-Paradigm" has given rise to the term: Inner Sphere Mercenary Corps (ISMA).
"Inner Sphere Mercenary Alliance" refers to those Units who have shown the predilection to take advantage of PGI's reluctance to put into the game any real substantive Constraints, Restraints, Consequences or Repurcussions.
Constraints - external limiting factors, like a MRBC, etc.
Restraints - internal limiting factors, like a 48-hour NO CW GAMING impact when a Unit changes Factions to replicate the very, very modest impact of having to pack everyone lock, stock and barrel and move it from one faction to another, light years distant, etc.
Consequences - THE SINGLE RECOMMENDATION TO FIX MANY CW PROBLEMS - remove all Mercenary planetary TAGs once it abrogates its Unit relationship with a now-former Faction employer, etc.
Repercussions - systemic Contract controls like a penalty on contract C-bills and Loyalty Point Rewards for the first 5-days of ANY new contract, also a MRBC that will track and append a Mercenary Corps Units service record within a Faction, noting instances of gross violation of the Peace Treaties of its employer-Faction, etc.
LET THERE BE REPERCUSSIONS for basically pirate and bandit activity by our Mercenary Corp Units.
Maybe this should give rise to two new categories of gamer Unit:
Pirate - a world-less Unit up constrained by any rule or limitation, free to raid all nearby (geographic limitation) factions.
Bandits who can hold one and only one world at a time, generally along the periphery and can therefore gain all the bonuses and benefits of world-ownership but at the cost of it being vulnerable to reprisal attack by nearby factions...but just like Major Factions, these Minor Factions would have their single and solitary world held inviolate, thus like Luthien, it could never fall, only be raided (loss of a % of the Unit Fund if more than 8-sectors remain occupied by an invader after a Ceasefire for example. When Logistics hits with CW Phase 3, ANY lessening of the Unit Fund will have some (to perhaps as much as dramatic) impact on Unit capabilities.
There...
I start this thread to begin constructive dialog with Mercenary Corps Units in order that resulting comments can serve to inform and help PGI craft a better, more robust and enjoyable Community Warfare experience for us all in the near-future.
I fully expect and will largely ignore Forum Flamers who are Flaming for Flames sake alone.
But at least on a daily basis I wil do my best to caretaker this threat through a close look and fair response at any and all constructive comments.
This is a topic worthy of careful consideration and some rather passionate debate.
I look forward to see where this takes us all...
(Post 34 and 36 contain further comments from the OP: http://mwomercs.com/...ost__p__4145267 and http://mwomercs.com/...ost__p__4145403)
Good luck and good gaming,
Meet you on the high (Terran) ground,
And may your Enemy's resolve fail him well before your last auto-Cannon shell slams home into the breech!
Edited by Prussian Havoc, 29 January 2015 - 04:54 PM.