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Panther - Doa ?


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#1 Banditman

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Posted 28 January 2015 - 11:17 AM

Here we have a 35 ton battlemech, with a max engine size of 250. This is a drastic change from the existing IS lights. Even the less well endowed of the IS lights comes with a 295 engine size restrictions, for a top speed of 150 kph with speed tweak.

I don't understand how a 35 ton mech with a top speed of 127 kph (with tweak!) is supposed to be viable. Has PGI looked at this problem?

I mean, if we're going to introduce new mechs, at least let's not have them DOA.

#2 Revis Volek

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Posted 28 January 2015 - 11:27 AM

The mech isn't even out yet so we cant say yes or no DOA now can we...

But I will agree that this does not bode well for our little buddy the Panther. But there is some light at the end of the tunnel in the form of quirks!(they just upped the SMN's top speed and mobility, he now goes 93.something kph and is rather peppy!)

Also i think the Panther is designed for that ER sniper role so i dont really see this being a big issue, he isnt a knife fighter and i dont think PGI is looking to create another broken IS light to add to their already insane arsenal of lights mechs.

This will be a light mech the clan lights can actually tussle with on their own...

Edited by DarthRevis, 28 January 2015 - 11:27 AM.


#3 Kahadras

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Posted 28 January 2015 - 11:30 AM

I'm not too worried. The Panther appears to be more of a sniper so I'm happy. My Raven is built for sniping and it doesn't do much more than 120kph.

#4 Bigbacon

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Posted 28 January 2015 - 11:33 AM

i've had no real issues in commandos, ravens, firestarters and going 125kph

still faster than an clan light except mist lynx with tweak

Edited by Bigbacon, 28 January 2015 - 11:34 AM.


#5 Banditman

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Posted 28 January 2015 - 11:36 AM

The Raven does 150.2 in the typical sniper configuration: RVN-3L

#6 Ratpoison

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Posted 28 January 2015 - 11:38 AM

We didn't need a second topic of narrow minded speculation on this.

http://mwomercs.com/...er-will-be-doa/

#7 Revis Volek

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Posted 28 January 2015 - 11:46 AM

View PosttortuousGoddess, on 28 January 2015 - 11:38 AM, said:

We didn't need a second topic of narrow minded speculation on this.

http://mwomercs.com/...er-will-be-doa/



We also didn't need to you comment and post a link but you did it anyway.....

Just Report it ...the mods will decided if this thread lives or dies.

#8 Kahadras

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Posted 28 January 2015 - 12:07 PM

Quote

The Raven does 150.2 in the typical sniper configuration


I prefer to have more double heat sinks. I'd rather be firing faster than moving faster in a mech that's designed to sit back and shoot.

#9 BUDFORCE

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Posted 29 January 2015 - 12:04 AM

View PostDarthRevis, on 28 January 2015 - 11:27 AM, said:

The mech isn't even out yet so we cant say yes or no DOA now can we...


^ This.

#10 Apocryph0n

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Posted 29 January 2015 - 04:04 AM

View PostBUDFORCE, on 29 January 2015 - 12:04 AM, said:


^ This.


Posting DOA threads about mechs don't even released and with quirks still to be announced should lead to at least a temporary forum ban, IMO. These are almost as constructive as "XY Mech is OP bc it killed me" threads.

#11 Nightshade24

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Posted 29 January 2015 - 04:57 AM

View PostBanditman, on 28 January 2015 - 11:36 AM, said:

The Raven does 150.2 in the typical sniper configuration: RVN-3L

Yes, but it has no laser quriks now does it? or jumpjets.
Panther will get a ppc and er ppc quirk most likely as well as jumpjets.

Also to note: 2 of the ravens do 140 kph-ish~

#12 Tim East

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Posted 29 January 2015 - 08:00 AM

View PostBigbacon, on 28 January 2015 - 11:33 AM, said:

i've had no real issues in commandos, ravens, firestarters and going 125kph

still faster than an clan light except mist lynx with tweak

It'll be an interesting challenge. I'll be able to see how much I've forgotten (probably a lot) since my days of driving stock Commandos, which are what I cut my teeth on in this game.

#13 Nightshade24

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Posted 29 January 2015 - 08:00 PM

I wouldn't mind if they lower the speed of several light mechs. It could make light mechs more unique to each other as well. (Ie the long old question that the Jenner is just a superior raven without ECM)

#14 Dawnstealer

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Posted 29 January 2015 - 08:13 PM

Drop an LPL in it and it'll be fine. As for dropping the speed of Lights, that would spell the end of Lights: the ONLY advantage they have is being hard to hit. Except for the Spider, who (when it's not me that's piloting it) can take infinite alphas.

#15 IraqiWalker

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Posted 29 January 2015 - 08:19 PM

View PostBanditman, on 28 January 2015 - 11:17 AM, said:

Here we have a 35 ton battlemech, with a max engine size of 250. This is a drastic change from the existing IS lights. Even the less well endowed of the IS lights comes with a 295 engine size restrictions, for a top speed of 150 kph with speed tweak.

I don't understand how a 35 ton mech with a top speed of 127 kph (with tweak!) is supposed to be viable. Has PGI looked at this problem?

I mean, if we're going to introduce new mechs, at least let's not have them DOA.


1- It's fast plenty enough for it's role of sniper.

2- The KFX has an engine cap of 180, and it's doing just fine.

#16 Chadamir Fitzkrieg

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Posted 29 January 2015 - 08:26 PM

If you suck, yes it'll be DOA. Any mech can work in the right hands. Never consider a mech DOA, consider pilots DOA in whatever mech they complain about. I've seen people destroy in trebuchets for godsake.

The Panther is slow, sniping, and fast enough to get away from most heavies and mediums. If you're going to try going toe-to-toe with another light, you're likely going to die. Stand still for too long? dead.

This is true for all lights as you should never fight inside your weight class unless they're disadvantaged. I'm looking forward to the Urbie too because it's not supposed to be a great mech, it's a mech that serves a purpose.

#17 Sparks Murphey

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Posted 29 January 2015 - 09:28 PM

Posted Image

127 will be perfectly fine for me, thanks.

#18 Nightshade24

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Posted 29 January 2015 - 10:32 PM

View PostDawnstealer, on 29 January 2015 - 08:13 PM, said:

Drop an LPL in it and it'll be fine. As for dropping the speed of Lights, that would spell the end of Lights: the ONLY advantage they have is being hard to hit. Except for the Spider, who (when it's not me that's piloting it) can take infinite alphas.

Yes? and you saying that 140 kph is so slow that a Direwolf would obviously out peform you in the same role?

This is obviously why people in trial light mechs or only got basic on light mechs suck and have a pay gate to buy converts to get GXP onto the light mech, mmm yes?

#19 Cool will never die but you will

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Posted 29 January 2015 - 11:16 PM

10/1 says Banditman bought the urban mech also.

#20 Escef

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Posted 29 January 2015 - 11:39 PM

My Firestarter H runs 3xML, 1xAC5, and a 255XL with a W/L ratio of 2.5 and a KDR that is 1 kill below even, and I'm a fairly mediocre player. If you think the Panther will be "DOA" because it has a 5 point lower engine max than what I run on that than you are out of your mind. Play it like a clan light and it will be fine.





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