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Mm For Smaller Lances

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#1 Yozzman

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Posted 29 January 2015 - 06:40 AM

Please limit the smaller lances MM!!
Let the big groups drop against big groups!

I tried to drop with my m8 in a lance... So we get a match against some 10man drops.
My team? Just a bunch of people grabbed together. So... The result?
Epic losses... 12-0, 12-1 etc.
Result for me and my m8, we stopped dropping together and dropped solo!!
Sorry, but this can't be the result of playing with a m8 in a lance!!

As a big lance, there is no opposition to drop against randomly picked guys.
Fun for the challange, easy to get your free MC now. But where is the challange?
If this game is about honor etc, why drop with a big lance against random pugs?

Come on PGI, grow a pair of balls and let the big boys fight the big boys!
Queing will be longer you say?
They can wait a bit longer if they really want to fight in a big lance...

Jeah I was really pissed cause I couldnt even play normal with my m8.
In WoT this isn't happening, just 3man platooning thats it.
It seriously takes the fun out of the game.
You see a 10man and your thinking: UNPREPARED BUTSEX!!!

If you want to build up your playerbase etc, make this happening in the MM.
It's much friendlier to new or less experienced people.

What's your opinion guys?

#2 Joseph Mallan

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Posted 29 January 2015 - 06:44 AM

View PostYozzman, on 29 January 2015 - 06:40 AM, said:

Please limit the smaller lances MM!!
Let the big groups drop against big groups!

I tried to drop with my m8 in a lance... So we get a match against some 10man drops.
My team? Just a bunch of people grabbed together. So... The result?
Epic losses... 12-0, 12-1 etc.
Result for me and my m8, we stopped dropping together and dropped solo!!
Sorry, but this can't be the result of playing with a m8 in a lance!!

As a big lance, there is no opposition to drop against randomly picked guys.
Fun for the challange, easy to get your free MC now. But where is the challange?
If this game is about honor etc, why drop with a big lance against random pugs?

Come on PGI, grow a pair of balls and let the big boys fight the big boys!
Queing will be longer you say?
They can wait a bit longer if they really want to fight in a big lance...

Jeah I was really pissed cause I couldnt even play normal with my m8.
In WoT this isn't happening, just 3man platooning thats it.
It seriously takes the fun out of the game.
You see a 10man and your thinking: UNPREPARED BUTSEX!!!

If you want to build up your playerbase etc, make this happening in the MM.
It's much friendlier to new or less experienced people.

What's your opinion guys?

Open team Que I assume?
A lance is a 4 man. 2 4 man teams will likely beat a 3 man and a 2 man (counting PUGs to round out the teams).

The advice to Grow a pair can be used both ways I'm afraid.

Edited by Joseph Mallan, 29 January 2015 - 06:44 AM.


#3 Mechteric

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Posted 29 January 2015 - 06:49 AM

I kinda think that Community Warfare should be where the 12 mans can play, but limit the group queue to 4's.

I'm only saying this because I'd rather PUG alone than play with a group of 2-4 people as the game is right now. Very not-MMO like behavior.

Edited by CapperDeluxe, 29 January 2015 - 06:58 AM.


#4 Joseph Mallan

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Posted 29 January 2015 - 06:53 AM

Well 4 man drops are intended to be added soon.

#5 MuchasGracias

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Posted 29 January 2015 - 06:54 AM

View PostYozzman, on 29 January 2015 - 06:40 AM, said:

Please limit the smaller lances MM!!
Let the big groups drop against big groups!

I tried to drop with my m8 in a lance... So we get a match against some 10man drops.
My team? Just a bunch of people grabbed together. So... The result?
Epic losses... 12-0, 12-1 etc.
Result for me and my m8, we stopped dropping together and dropped solo!!
Sorry, but this can't be the result of playing with a m8 in a lance!!

As a big lance, there is no opposition to drop against randomly picked guys.
Fun for the challange, easy to get your free MC now. But where is the challange?
If this game is about honor etc, why drop with a big lance against random pugs?

Come on PGI, grow a pair of balls and let the big boys fight the big boys!
Queing will be longer you say?
They can wait a bit longer if they really want to fight in a big lance...

Jeah I was really pissed cause I couldnt even play normal with my m8.
In WoT this isn't happening, just 3man platooning thats it.
It seriously takes the fun out of the game.
You see a 10man and your thinking: UNPREPARED BUTSEX!!!

If you want to build up your playerbase etc, make this happening in the MM.
It's much friendlier to new or less experienced people.

What's your opinion guys?


Hi there, I am this m8. I really would like to see if you drop in a lance of 2 or 3, you enter a game with lances on the enemy team like this. Not like entering a game were you see 10 men from one clan vs pugs. That's just slaughtering. 3 x 4 men platoons vs 3 x 4 men platoons would be nice.

Best

#6 Cragger

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Posted 29 January 2015 - 06:59 AM

It sadly comes down to population. MWO just doesn't have the active player base to make 12man and 3x4 seperate ques. If I recall it was tried a year ago and it ended up in extremely long searching times for both. It's something I'm quite certain PGI would like to do, there just isn't the player base to sustain it.

#7 Latorque

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Posted 29 January 2015 - 07:02 AM

The matchmaker system in WoT was pretty solid in this regard - it kept you from being dropped in the sharktank that most unit trainings on public servers devolve into; and most players there were going solo. On the other hand; it did little more to prevent roflstomps or landslide defeats. Anyway, haven't touched it in half a year.

Current mechanic is definitly: Go big or go solo. I tried it for quite a while, and dropping with 1-3 friends can become rather frustrating. If luck is on your side; you drop with an experienced 6-8 player team and you stomp the other side; but this is completely random.

So; as long as there aren't any massive changes to the MM for group qeues: find a unit that fits your style and most importantly: your passion for the game in relation to RL-commitments, drop with them - and bring your friends along. It's like playing another game :)

#8 Yozzman

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Posted 29 January 2015 - 07:12 AM

View PostLatorque, on 29 January 2015 - 07:02 AM, said:

Current mechanic is definitly: Go big or go solo. I tried it for quite a while, and dropping with 1-3 friends can become rather frustrating. If luck is on your side; you drop with an experienced 6-8 player team and you stomp the other side; but this is completely random.

So; as long as there aren't any massive changes to the MM for group qeues: find a unit that fits your style and most importantly: your passion for the game in relation to RL-commitments, drop with them - and bring your friends along. It's like playing another game :)


I'm in a unit, and got enough friends playing.
Sorry, but you're talking about a way to deal with the problem, not fixing it.
Problems are there to fix right?

Jeah we have to wait a bit longer then for the MM. I can deal with that if the game is fair.

PGI want's to go for steam right? If this problem is still the same, the new people will run away because they got some unprepared butsex. I think there are not many people who like that ;)

Edited by Yozzman, 29 January 2015 - 07:13 AM.


#9 topgun505

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Posted 29 January 2015 - 07:16 AM

I'd be happy with an 8 man vs a 10. Heck even a 12. What's really frustrating is being in a group of 2 or 3 and end up with a team of nothing but 2s and 3s vs a 10.

Over
and over
and over
and over

If there is one thing that is limiting new player retention this has to be it.

"Sure new player group up with me and I'll show you the ropes."

*drop and end up against a 10 man*
*STOMP*
ok ... try again
*STOMP*
*STOMP*
*STOMP*
New player: "Sorry man but this is stupid, see ya."

PGI, subtract one open wallet from your resource pool.

I'm not in favor of fracturing the player pool but I think it'd be in their best interest to put all solo AND 2-mans into the formerly solo-only que so you can help a friend in this game without going against a thug squad over and over.

Edited by topgun505, 29 January 2015 - 07:19 AM.


#10 Latorque

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Posted 29 January 2015 - 07:35 AM

View PostYozzman, on 29 January 2015 - 07:12 AM, said:


I'm in a unit, and got enough friends playing.
Sorry, but you're talking about a way to deal with the problem, not fixing it.
Problems are there to fix right?

Jeah we have to wait a bit longer then for the MM. I can deal with that if the game is fair.

PGI want's to go for steam right? If this problem is still the same, the new people will run away because they got some unprepared butsex. I think there are not many people who like that ;)


Sure, problem is those guys on the forum won't fix your problems (that includes me :P); and PGI rarely sets foot here. Anyway; the bias against small groups is well known.

And the MM is actually one of the minor problems in regard to publishing on Steam... :mellow: i doubt anyone will even try to set up a group when facing UI 2.0 with those rather complex game mechanics behind it and no kind of ingame explanation in sight...

#11 Pahrias

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Posted 30 January 2015 - 02:27 AM

View Posttopgun505, on 29 January 2015 - 07:16 AM, said:

I'd be happy with an 8 man vs a 10. Heck even a 12. What's really frustrating is being in a group of 2 or 3 and end up with a team of nothing but 2s and 3s vs a 10.

Over
and over
and over
and over

If there is one thing that is limiting new player retention this has to be it.

"Sure new player group up with me and I'll show you the ropes."

*drop and end up against a 10 man*
*STOMP*
ok ... try again
*STOMP*
*STOMP*
*STOMP*
New player: "Sorry man but this is stupid, see ya."

PGI, subtract one open wallet from your resource pool.

I'm not in favor of fracturing the player pool but I think it'd be in their best interest to put all solo AND 2-mans into the formerly solo-only que so you can help a friend in this game without going against a thug squad over and over.

+1 this says it all to my mind... sad but true

#12 Bazlborn2

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Posted 30 January 2015 - 02:39 AM

I fully support everything said so far in this thread. The past few nights I have been trying to show a friend the ropes and it is just so so brutal. Even bringing along one more experienced friend to form a three man makes no difference.

Last night, first game we dropped, on Caustic, they had an ecm tag raven and killed the poor noob in the first 30 seconds, he didn't even know where the enemy was as he was pounded by a sky darkening hail of lrms. This was the story of the night, 0-12, 2-10 etc etc. I have no idea why he keeps playing... Especially when he makes around 10k each match if hes lucky. It's going to take him years to buy any more mechs.

Please PGI allow 2-3 mans in solo que, it wont break anything. If it does take it back out and we can all go back to being Stomped.

#13 Pahrias

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Posted 30 January 2015 - 05:30 AM

yeah i think putting small 2-3 man grps in the pug que would make an easier time for training newbies in the game, and be less likely to scare off the new comers. makes sense to me.
and i highly doubt that even the hardcore vets dropping into the pug que in 2-3 mans are gonna make that much differance in the grand scheme of balance

#14 Remarius

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Posted 30 January 2015 - 05:46 AM

Yeah wasn't much fun for our group with myself, a returning player and his brother (who had played for five days) the last two evenings. Wall to wall 8-10 mans (no 12's) from well known units farming MC. Results were fairly predictable

#15 Karl Streiger

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Posted 30 January 2015 - 05:49 AM

Thought we were talking about 4 vs 4 MMs for Solos.
reducing group sizes again - is a no go - didn't worked well at the first time

#16 FindersWeepers

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Posted 30 January 2015 - 07:00 AM

What we're saying is let two mans into puq queue

#17 saKhan Steiner Lawl Kerensky

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Posted 30 January 2015 - 07:23 AM

I never got a chance to play with 8 vs. 8 so I don't know how the dynamic worked in comparison to 12 vs. 12. I think it'd be worth a try to see how it'd play out with the current state of game. Isn't that what the test server's for?

#18 Vandul

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Posted 30 January 2015 - 07:32 AM

View PostBazlborn2, on 30 January 2015 - 02:39 AM, said:

I fully support everything said so far in this thread. The past few nights I have been trying to show a friend the ropes and it is just so so brutal. Even bringing along one more experienced friend to form a three man makes no difference.

Last night, first game we dropped, on Caustic, they had an ecm tag raven and killed the poor noob in the first 30 seconds, he didn't even know where the enemy was as he was pounded by a sky darkening hail of lrms. This was the story of the night, 0-12, 2-10 etc etc. I have no idea why he keeps playing... Especially when he makes around 10k each match if hes lucky. It's going to take him years to buy any more mechs.

Please PGI allow 2-3 mans in solo que, it wont break anything. If it does take it back out and we can all go back to being Stomped.

This seems to be a fairly sensible solution. Only challenge would be to keep 3 or 4 2/3 mans from sync dropping and therefore generating huge streams of wails from the pug groups.

#19 FupDup

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Posted 30 January 2015 - 08:20 AM

If you want to play in a premade, you get to face only other premades.

If you want to play as a pug, you get to face only other pugs.

That seems pretty fair. The one change I'd make is allow brave pugs to volunteer themselves for the premade queue if they so choose.

Edited by FupDup, 30 January 2015 - 08:20 AM.


#20 Impossible Wasabi

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Posted 31 January 2015 - 08:29 AM

A big plus of the group queue as it is, is that it let's you encounter some truly abysmal units that have become so used to a numerical advantage (of people on comms) that they fall easily against even two or three good players.

Honestly, the way the Space Pope sees it, he views group drop when dropping with one or two other people as a form of training, a way to work on herding cats and as a chance to work on his tactics when facing against groups of eight or more players.

On the other hand, the Space Pope can definitely see new players or even veteran players quickly getting sick of having to fight off units that are showing up with almost an entire teams worth of players.

Edited by The True Space Pope, 31 January 2015 - 08:31 AM.






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