Trebuchet As First Mech?
#1
Posted 30 January 2015 - 05:45 PM
I've been into battletech since the 90's and I hope I'm just victim to MWO's steep learning curve. I'm counting on my skills improving quicker concentrating on one mech that I like piloting!
I'd like a mech that can provide range support, but then can move in to help clean up. I like medium to heavy mechs with moderate speed and jump jets.
Looking at my options, a Trebuchet seems to be right up my alley. Would this make a good first mech? In particular the TBT-7M is on sale right now and I just about have enough C-Bills.
Should I go for it or are there any other mechs I should consider?
Thanks!
#2
Posted 30 January 2015 - 06:03 PM
The Treb 7M isn't a bad choice since it comes with the XL250 engine. That engine can be used pretty well across a good number of medium mechs, including other Trebuchets, which is important if you want to Elite the chassis.
The Trebs are pretty good at providing support with their LRMs while packing enough backup medium lasers to help out in close range fights. The 7M is the most versatile of the bunch given it's launcher hardpoints and jump jets.
I can recommend it on the grounds that you're getting a hell of a deal on that XL250. NEVER sell any XL engine and expensive standards.
#3
Posted 30 January 2015 - 06:06 PM
I feel obligated to respond here because the Trebuchet 7M was the first mech I ever bought, and I hated it so much that I sold it only a day or so later. Rather discouraging since I did a healthy amount of research before I came to the conclusion to buy a Trebuchet, and because it sank my Cadet Bonus right down the drain and I basically had to start over with an extra handicap.
In the end, I actually bought the same model of the trial mech that I had the most experience in, which at the time was a Cicada 2A. Ever since then I found my niche in light mechs... but enough about me, I'll talk more about the mech.
The quirks for the TBT-7M favour a loadout with dual LRM15s, so... it's a missle boat. If you've played the trial Catapault or Stalker, that gives you a very basic idea of how the TBT will play, the only difference being that the TBT moves faster, is more delicate, and doesn't have enough tonnage to bring both a healthy supply of LRM ammo and defend itself with backup weapons. (it would seem I disagree with the above poster here, but he probably has more experience with the mech than I do) That said, it does its niche role very well. It's a very effective LRM boat that only weighs 50 tons (medium), so it doesn't take up a heavy slot.
Now you could put something other than LRMs in it, but in my opinion it would be an utter waste because A: it has great quirks for LRM15, and B: whatever other loadout you come up with, there's other medium mechs that do it substantially better.
I've since rebought the TBT-7M and decided to master the chassis, so I had to buy two other variants. I decided to buy the 7K, because I wanted to try putting an AC/5 and two PPCs on it. The funny thing is, I was able to put more armour on it than the 5-ton-heavier Shadowhawk, yet the only feeling I got from it is that it was made of glass and shattered very easily. I did okay with it, despite. And I also bought the TBT-3C, and that was for one reason: it has a high engine cap and can run 134kph... it's sort of a troll build, but I had a lot of fun with it and it didn't actually perform as poorly as I expected.
Now... all and all, I wouldn't recommend the TBT chassis for a new player. Getting three variants with he proper engines and loadouts is going to be tricky. If you want to boat SRMs, I'd recommend the Griffin or Wolverine. If you want LRMs, I'd recommend something that isn't a medium weight mech (sry Kintaro, I know you're great, too). If you want to run ballistics or energy, you could go Hunchback, Wolverine, Shadowhawk, ... lots of choices really. Keeping in mind that these are all my personal recommendations and hopefully other players will chime in with their ideas as well to help inform your decision. =]
Edited by Tarogato, 30 January 2015 - 06:11 PM.
#4
Posted 30 January 2015 - 06:07 PM
I haven't tried the Trebuchet yet.
#5
Posted 30 January 2015 - 06:25 PM
7M for LRM:s
7K for AC5+ 2 PPC sniping (very effective) or AC20 + 2 ML brawling (lacks quirks,but still works)
5J for laserboating with 2 LL 3 ML
They are bit squishy for brawling,and most of their main weapons tend to be in the hands,that are good shields and regularly get blown off if you torso twist a lot. Treb 7K is a good exception tho.Loup de Guerre is total POS and i do not recommend buying it.
#6
Posted 30 January 2015 - 06:50 PM
I'd also take any of these mechs over a Trebuchet. When you get past the LRM quirks, the Trebs just aren't good, especially not for a new player. The Griffin, Shawk, and Wolvie give you options to do more than throw LRMs, which are options you'll need to learn to get good at MWO.
Honestly Wolverines are pretty strong with their current quirks, but who knows whether PGI will nerf them eventually.
Edited by Kevjack, 30 January 2015 - 06:53 PM.
#7
Posted 30 January 2015 - 07:08 PM
Tarogato, on 30 January 2015 - 06:06 PM, said:
I feel obligated to respond here because the Trebuchet 7M was the first mech I ever bought, and I hated it so much that I sold it only a day or so later. Rather discouraging since I did a healthy amount of research before I came to the conclusion to buy a Trebuchet, and because it sank my Cadet Bonus right down the drain and I basically had to start over with an extra handicap.
In the end, I actually bought the same model of the trial mech that I had the most experience in, which at the time was a Cicada 2A. Ever since then I found my niche in light mechs... but enough about me, I'll talk more about the mech.
The quirks for the TBT-7M favour a loadout with dual LRM15s, so... it's a missle boat. If you've played the trial Catapault or Stalker, that gives you a very basic idea of how the TBT will play, the only difference being that the TBT moves faster, is more delicate, and doesn't have enough tonnage to bring both a healthy supply of LRM ammo and defend itself with backup weapons. (it would seem I disagree with the above poster here, but he probably has more experience with the mech than I do) That said, it does its niche role very well. It's a very effective LRM boat that only weighs 50 tons (medium), so it doesn't take up a heavy slot.
I probably should have mentioned that in my post. You aren't going to be able to take a lot of ammo with the Trebs unless you make sacrifices elsewhere, such as engine size, launcher size, or cooling.
But it's not really a "sit back and bombard" type of mech. Others do that better. It's more of a "just behind the lines" mech where the risk of wasting volleys to lock losses is lower. You slip out to the side, pour missiles onto a target, mix in some ML fire, then slip back around into cover.
I agree the Trebs aren't the best mech to walk into as a new player. The Griffin is a better generalist and more forgiving while packing the tube count to rain down lots of missiles. If the OP really wants to LRM, he should go for the Griffin 3M.
#9
Posted 30 January 2015 - 07:35 PM
The quirks they added to Trebuchets are pretty mediocre. While they gave some other mechs quirks, that turned a junk pile into a killer machine.
The Trashbuckets are not bad, but there are simply better alternatives at the moment.
The only exception is the TBT-5J, which is a great mech. It is a fast, agile, jumping Laserboat. One of my absolute favourite mechs.
If you want an LRM-mech I would recommend buying a Hunchback. The HBK-4J is designed for using LRMs. And Hunchbacks are good starter mechs.
#10
Posted 30 January 2015 - 07:45 PM
#11
Posted 30 January 2015 - 07:47 PM
TripleEhBeef, on 30 January 2015 - 06:03 PM, said:
+1
grind them out, its painful grinding but the rewards are a different mech.
the Kintaro is a very forgiving starting mech. LRM5's will gather needed points/xp safely from a distance.
The trick: keep up with the pack, but back far enough to keep from taking too much enemy fire. But not so far back to become prey for lights.
#12
Posted 30 January 2015 - 08:27 PM
The griffins can do most of what trebuchets could do and you can also practice using arms to protect the torso (torso twisting)
Edited by dragnier1, 30 January 2015 - 08:56 PM.
#13
Posted 30 January 2015 - 08:42 PM
Danth Reduviid, on 30 January 2015 - 05:45 PM, said:
I've been into battletech since the 90's and I hope I'm just victim to MWO's steep learning curve. I'm counting on my skills improving quicker concentrating on one mech that I like piloting!
In MWO, your skills won't do you any good if you aren't good at positioning and timing. A good player will pop out from the right place at the right moment. A bad player will step out into the wrong place at the wrong time. Of course, a lot of it is also a matter of luck. If you engage too early then your team won't be there and you'll be hopelessly outnumbered. If you engage too late, your team will either take all the kills or they'll be dead. Try to find a good balance between playing aggressively and conservatively.
As for your choice of mech, the hunchback is probably a better medium mech than the trebuchet. The hunchback has a good laserboat, a good ballistic option, and a good missile variant so you'll get a lot of variety out of one mech.
The trebuchet has some good LRM variants, but LRMs work better in heavier mechs. Also, newer players tend to misuse LRMs by standing in the far back, launching volleys into walls, and complaining about how they can't get a lock. If you're boating LRMs, you need to stand a little behind the front line and get your own locks.
#14
Posted 30 January 2015 - 08:52 PM
dragnier1, on 30 January 2015 - 08:27 PM, said:
That Dawg, on 30 January 2015 - 07:47 PM, said:
PACoFist, on 30 January 2015 - 07:35 PM, said:
TripleEhBeef, on 30 January 2015 - 07:13 PM, said:
#15
Posted 30 January 2015 - 09:47 PM
(Edit to add: Not saying Trebs are a bad 'mech, they just... Aren't as good as other options, or as friendly to new people. >.>)
Edited by Aceramic, 30 January 2015 - 09:48 PM.
#16
Posted 30 January 2015 - 10:29 PM
I had the bright idea of taking the Trebuchet for my first 'mech.
Most expensive mistake ever.
#17
Posted 30 January 2015 - 11:11 PM
55 tonners like the Shadowhawk, Griffon or Kintaro are all excellent mechs but can be rather expensive to outfit for a new player who is just starting out. I would not recommend them as a first mech unless you know that you like IS mediums and will be piloting them a lot.
ETA:
If you do decide to pick up the Trebs, I reccomend the 3C, 7M or 7K.
Edited by HlynkaCG, 30 January 2015 - 11:40 PM.
#18
Posted 31 January 2015 - 02:32 AM
#19
Posted 31 January 2015 - 07:25 AM
take that into consideration too
#20
Posted 31 January 2015 - 07:34 AM
- There are models that are good with LRMs, SRMs, energy, ballistics, etc.
- They all perform VERY well with their quirked advantages
- They can teach asymmetric play, which is important (torso twist to shield, peek to shoot, etc.)
The 4J, 4G and 4P are an awesome set to start with.
My only reservation is that as a new player you're likely to do not so well in ANYTHING, and sadly you're going to not enjoy that in whatever mech you're in. You absolutely ARE in a steep learning curve. It gets better with chair-time, so don't sweat that. The nice thing is once you've moved on from the HBKs you can come back to them and try them out once you're further up the curve and they can be rewarding and satisfying then as well.
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