Stop Penalizing Me For Being Awesome Please Pgi.
#1
Posted 31 January 2015 - 02:27 AM
I totally understand why kills are less. In case you don't it's because people play like dickheads when kills are worth more.
But I just played a 3 kill 2 assist 500+ damage game which totaled 108 pts. Frustrating.
Please make kills and assists worth the same for these challenges. Pretty please? With a cherry on top? Even if you split the difference and make them both worth 15pts.
Thanks PGI. You're the best.
#2
Posted 31 January 2015 - 02:33 AM
#3
Posted 31 January 2015 - 02:51 AM
/they're unlikely to tweak the formula this late into the event, but the feedback is good for the next one
#4
Posted 31 January 2015 - 02:54 AM
#5
Posted 31 January 2015 - 03:27 AM
#6
Posted 31 January 2015 - 04:47 AM
stratagos, on 31 January 2015 - 02:51 AM, said:
/they're unlikely to tweak the formula this late into the event, but the feedback is good for the next one
Actually he needs to carry less. 5 assists and 500+ damage will surely reach the 130 score goal for the event.
#7
Posted 31 January 2015 - 04:49 AM
2 kills, 3 assists in a loss, 617 damage and no cookie. I support the OP! You can't really get more point (assist) unless more people on the other team dies...
Edited by Duke Nedo, 31 January 2015 - 04:50 AM.
#8
Posted 31 January 2015 - 04:57 AM
Even 8 kills with 749 damage doesn't. (That's killing 2/3 of the team on your own!)
Thats a far bigger concern than your 3/2/500
Edited by TexAss, 31 January 2015 - 04:58 AM.
#9
Posted 31 January 2015 - 05:00 AM
Carcass23, on 31 January 2015 - 02:54 AM, said:
Yes I did. But it was neither cute nor funny. If you are going to attempt this please try to be at least entertaining.
TexAss, on 31 January 2015 - 04:57 AM, said:
Even 8 kills with 749 damage doesn't. (That's killing 2/3 of the team on your own!)
Thats a far bigger concern than your 3/2/500
You're team must have lost. Winning is the big part of the equation.
Edited by Joseph Mallan, 31 January 2015 - 05:01 AM.
#10
Posted 31 January 2015 - 05:11 AM
#11
Posted 31 January 2015 - 05:12 AM
OP +1
I wonder why pgi dont like k=assist.....
#12
Posted 31 January 2015 - 05:27 AM
#13
Posted 31 January 2015 - 05:32 AM
Perhaps theirs a point to this though.
You can kill a enemy mech alone. But it becomes problematic if your not aware of whats going on around you with allies and its slower. Perhaps their trying to teach pugs the benefits of focus fire.....
#14
Posted 31 January 2015 - 05:57 AM
Matthew Ace, on 31 January 2015 - 05:27 AM, said:
Because people would hop in a Trial, charge the enemy, tag as many as possible before dying.
Then repeat
#17
Posted 31 January 2015 - 07:41 AM
stratagos, on 31 January 2015 - 02:51 AM, said:
/they're unlikely to tweak the formula this late into the event, but the feedback is good for the next one
They had this exact scoring system in a previous event and we commented on it then too.
#18
Posted 31 January 2015 - 08:01 AM
Fate 6, on 31 January 2015 - 07:41 AM, said:
Are we missing teh point that PGI does not want it to be EASY for us to win MC? Is that something players are missing? It is an MC "Challenge" if it were easy to win it would be a MC "give away"!
#19
Posted 31 January 2015 - 08:11 AM
Joseph Mallan, on 31 January 2015 - 08:01 AM, said:
There is no problem what so ever with the difficult level, the problem is that if we assume a loss, we get defeated by 6-12. Assume I do a lousy performance, I spray laser everywhere, deal 150 damage and die. My awesome teammate makes a good appearance, fights the best he can, kills four and deals 700 damage before he dies. I would end up with 6 assists, 150 damage and a cookie, while mr awesome ends up with 4 kills, 2 assists, 600 damage and nothing.
That's the problem. Actually only one of the problems. The other problem is that penalizing the killing shot encourages abnormal behavior like avoiding killing mechs when the team objective is to kill mechs....
#20
Posted 31 January 2015 - 08:21 AM
Duke Nedo, on 31 January 2015 - 08:11 AM, said:
There is no problem what so ever with the difficult level, the problem is that if we assume a loss, we get defeated by 6-12. Assume I do a lousy performance, I spray laser everywhere, deal 150 damage and die. My awesome teammate makes a good appearance, fights the best he can, kills four and deals 700 damage before he dies. I would end up with 6 assists, 150 damage and a cookie, while mr awesome ends up with 4 kills, 2 assists, 600 damage and nothing.
That's the problem. Actually only one of the problems. The other problem is that penalizing the killing shot encourages abnormal behavior like avoiding killing mechs when the team objective is to kill mechs....
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