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Mechlab Design... Conciseness, Informative And Ergonomics?


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#1 Manipulus

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Posted 31 January 2015 - 08:02 AM

- not possible to determine the location of elements of the mech (torso, arm, leg, etc.)
- not possible to determine the effective range of weapons (you can see on the chart with a very large error ... is especially true for light weapons)

In general, the subsequent changes in the game menu mehlab is the feeling that everything complicated menu for added complication ... smoke ... pseudoscientific pop-up menu, which is to wait or who do not want to!
decided to buy a mech, go to the store, pick ... and look hardpoynty there can not be (you have to go back to the menu and select mehlab small tab "purchasable"). so buying fur store menu does not need to ... it does not work as it should.
found "purchasable", chose an option ... not like it, then go back to the previously menu will not work - you will find yourself in mehlabe and again you need to select and scroll through menus.

...it is now created all in a single deep and dark place

Edited by Manipulus, 31 January 2015 - 11:15 AM.






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