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More Locusts! Yes, More!


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#1 Tarogato

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Posted 02 February 2015 - 04:55 PM

I think we want more Locusts, and there's not much reason to hold back. Locust is tied for most variants in the game, at 6, shared with the Atlas, Hunchie, Awesome, Battlemaster, and others. But why not go overkill with it? It's the only way to be sure. Posted Image

Producing variants is incredibly cheap for PGI, especially when they don't need to model new components, the variants already exist in lore and in timeline, and the quirks are already obvious. So here are three four new Locust variants that us fanatics would love to have with some mock up builds for each, and most importantly: the quirks it would take to make them both unique and viable!

Just so there isn't any confusion, all of these variants come straight from Sarna.net, so they are ported directly from lore and not of my own invention. I'm merely translating the stock builds such that they would work in the framework of MWO.

Below is a table of all the variants, both current and proposed, with the role (quirks) each one would fill and some basic info:

VariantStock loadoutUnique quirks/purposeHardpoints
LCT-1V1x ML, 2x MGERLL, Ballistic range1e, 4b
LCT-1E2x ML, 2x SLEnergy range6e (arms)
LCT-1M *changed*2x LRM5, 1x MLLRMs, sensors2m 2e
LCT-1S *new*2x SRM2, 1x MLSRMs3m 2e
LCT-1Vb *new*2x MPL, 2x SPL, 1x MLPulse lasers6e (2e in CT)
LCT-3M4x SL,1x ML, AMSEnergy cooldown5e, 2ams
LCT-3S *changed*2x S-SRM2, 1x MLStreaks4m, 1e
LCT-3V *new*2x ML, 2x MGMG RoF, energy2e, 2b
LCT-PB4x SL,2x MG, ECMMG range, SLs4e, 2b, ECM




Below are the specific quirks and details for the new variants, as well as the reasons behind why I would alter some already-existing variants like the 3S and 1M:


*new* Locust 3V:
two energy, two ballistic.
  • 15% ballistic range
  • 10% Machine Gun fire rate
  • 15% energy cooldown
  • 15% energy heat gen
This is a Spider 5V that trades jumpjets for more speed and some machine guns. Or it's a Locust 1V that trades two machine guns for a second laser and some different quirks.

Ex. build: 2x MPL, 2x MG.


*new* Locust 1Vb: four energy in arms, two energy in CT
  • 25% Pulse Laser heat gen
  • 25% Pulse Laser range
  • 25% Pulse Laser duration
This is your wubz!

Ex. build: LCT-1Vb (3x MPL)
Ex. build: LCT-1Vb (1x LPL)
Ex. build: 6x SPL


*new* Locust 1S: three missile, two energy. (this would take the place of the old 3S)
  • 20% SRM range
  • 30% SRM cooldown
  • 20% SRM heat gen
  • 12.5% Medium Laser range + 12.5% energy range
  • 12.5% Medium Laser cooldown + 12.5% energy range
This is great for your 3x SRM2 loadouts, or you could even go SRM4s or a combo of SRM4 and SRM2. Best yet, it adds an extra energy slot.

Ex. build: LCT-1S (2x SRM2, 2x MPLas)


*new quirks*
Locust 3S: four missile, one energy (this variant is already in the game, but it's quirked for the wrong weapon system! It comes stock with streaks, so it should be quirked for streaks, while the LCT-1S comes stock with standard SRMs and should get quirks for standard SRMs!)
  • 15% Streak SRM range + 15% missile range
  • 25% Streak SRM cooldown + 25% missile cooldown
This is your streak Locust. It will be hard to use, and fairly ineffective, but the quirks are pretty strong so it would be irritating for the enemy to deal with it. The 30% range increase to streaks makes it possible to engage from a safer distance. You can still build 4x SRM2 on it if you want, but the 1S would be better with 3x SRM2 and its quirks, plus the extra energy backup.

Ex. build: LCT-3S (3x streak) (left with a spare ton in the build to do whatever you want with, engine, ammo, laser, etc)
Ex. build: LCT-3S (4x streak) this guy effectively has a Streak SRM16. Yes, 16. Four SSRM2 with 50% cooldown. You don't expect that from a Locust.
Ex. build: LCT-3S (add SLas) because you really don't need DHS with streaks, you can squeeze in Ferro and loose a couple points of armour to add a small laser. You could even make it a 1ton energy if you feel like scraping more armour off.


*new quirks* Locust 1M: two missile, two energy (complete re-quirking of the one we already have)
  • 25% LRM velocity (if you're going to be a 20-tonner with LRMs, you might as well make sure they hit!)
  • 25% LRM range
  • 25% TAG range + 25% energy range
  • 25% Target Decay
  • 25% sensor range
This is your scout and LRM Lolcust!

Ex. build: LCT-1M (2x LRM5, 2x SLas) hey look, it works! (can put in the tag instead of SLs)






So what do you say... more Lolcust variety!? Imagine a Locust Mega Bundle pack for around 5,300 MC with all nine variants! I say it's madness, and I say it's a great idea. =]

Edited by Tarogato, 16 April 2015 - 08:05 AM.


#2 Ovion

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Posted 02 February 2015 - 05:30 PM

View PostTarogato, on 02 February 2015 - 04:55 PM, said:

Spoiler
Ah Tarogato, let us begin.

3V, I'm OK with.
Covered that.
2MPL, 2MG would be solid and hilarious.

Your proposal for the 1S is not great though.
The problem is, as you state, your version completely invalidates another mech variant.
And if you keep it the same, is invalidated by 2 other variants.

Keep it at 1E, 2M, give it a boost to SRM2s.
I'm thinking extra fire rate, extra cooling, and increased impulse, double or even triple that screenshake.
Make it something different.

3S - Again, 1E, 2M, but make it a Streak Boat extraordinaire - reduce lock time, increase lock 'window'?, increase range, reduce cooldown.
No need to more than a ML cooldown 10% to allow bigger Streak 2 buffs.

3D - No adding extra types of hardpoint. Bad Tarogato.
I would like it to be 3-4M, but with a twist.
1M in each arm, 1-2M in the CT.
Focus on LRM buffs.
Bring it up to 1500M range with LRM5's, 1250 with any other missile.
Increase sensor range a bit.
Increase LRM velocity a bit.
Job done.
Run something like this - LCT-3S
Have 50 SRMs for emergencies, and LRMs out to 1500M for harrassing.

#3 Tarogato

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Posted 02 February 2015 - 05:50 PM

View PostOvion, on 02 February 2015 - 05:30 PM, said:

Your proposal for the 1S is not great though. The problem is, as you state, your version completely invalidates another mech variant.

1S - Keep it at 1E, 2M, give it a boost to SRM2s. ... and ... Make it something different.

////

3S - Again, 1E, 2M, but make it a Streak Boat extraordinaire - reduce lock time, increase lock 'window'?, increase range, reduce cooldown.
No need to more than a ML cooldown 10% to allow bigger Streak 2 buffs.


Stock 3S is two Streak 2's and a MLas,
Stock 1S is two SRM 2's and a MLas.

What I'm trying to do is keep it true to the lore/stock loadouts, so the 3S gets the Streaks and the 1S gets the plain SRMs. The 1S also trades a missile hardpoint for an energy hardpoint, and combined with the quirks, this is actually something quite different. =]


Quote

3D - No adding extra types of hardpoint. Bad Tarogato.
I would like it to be 3-4M, but with a twist.
1M in each arm, 1-2M in the CT.
Focus on LRM buffs.
Bring it up to 1500M range with LRM5's, 1250 with any other missile.
Increase sensor range a bit.
Increase LRM velocity a bit.
Job done.
Run something like this - LCT-3S
Have 50 SRMs for emergencies, and LRMs out to 1500M for harrassing.
Yes, you're right! It's the same hardpoints as the 1M, which is bad, but it gets very unique quirks. I like your ideas for the quirks themselves, though. They do need to be something with... a twist.

#4 Ovion

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Posted 02 February 2015 - 06:06 PM

For one of them... What about TAG bonuses?

+50% range, +50% time till you lose tag bonus after moving off target.


#5 Tarogato

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Posted 02 February 2015 - 07:19 PM

View PostOvion, on 02 February 2015 - 06:06 PM, said:

For one of them... What about TAG bonuses?
+50% range, +50% time till you lose tag bonus after moving off target.
Redid the quirks to reflect this, I like this. Progress!

#6 VinJade

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Posted 02 February 2015 - 08:30 PM

I am just wishing there was a JJ Locust, now that would be a funny yet scary thing to see, a swarm of Locust heading their way from the air. :D

Edited by VinJade, 02 February 2015 - 08:30 PM.


#7 STEF_

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Posted 03 February 2015 - 09:30 AM

Totally support this thread!

WANT!

#8 3xnihilo

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Posted 03 February 2015 - 09:33 AM

The world can never have enough locusts as far as I am concerned. Now if I could only figure out how to pilot two at a time :D

#9 loopala

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Posted 04 February 2015 - 04:00 PM

but will PGI lower the CW drop ship weight to 80 tons for a full load of 4 locusts? only time will tell

#10 VinJade

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Posted 04 February 2015 - 09:22 PM

my question is would people want a JJ locust?
I seen some funny things done with JJ Locust.
ah the stories I could tell from the old table top game such as when a locust DFAed a Atlas or even funner a DireWolf.....

Oh um sorry....

anyways I wonder what load out a Jumping Locust would have..

#11 HimseIf

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Posted 04 February 2015 - 10:21 PM

Wonder if it is possible to put a rear facing gun on one for lolz? no? ok.

View PostVinJade, on 04 February 2015 - 09:22 PM, said:


anyways I wonder what load out a Jumping Locust would have..

6 MG 1 laser.

#12 3xnihilo

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Posted 28 February 2015 - 07:46 PM

View Postloopala, on 04 February 2015 - 04:00 PM, said:

but will PGI lower the CW drop ship weight to 80 tons for a full load of 4 locusts? only time will tell


Yes PUHLEEEAAASSEE!!!!




Won't happen but one can dream ;)

#13 Insects

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Posted 28 February 2015 - 11:34 PM

View Postloopala, on 04 February 2015 - 04:00 PM, said:

but will PGI lower the CW drop ship weight to 80 tons for a full load of 4 locusts? only time will tell


Better would be to remove the 4 mech limit.
Use as many as your dropship can hold, bring 12 or whatever to CW.

#14 Rubberanvil

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Posted 24 March 2015 - 04:55 PM

Personally I would like to see the original Unseen and/or the Reseen Japanese version of Locust. As is, changing just the number and type weapon hardpoints doesn't fill me with the desire to add another Locust to the stable minus a half off sale. Already have all of the little buggers, so something new should be something newish.

#15 Ovion

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Posted 25 March 2015 - 02:26 AM

View PostRubberanvil, on 24 March 2015 - 04:55 PM, said:

Personally I would like to see the original Unseen and/or the Reseen Japanese version of Locust. As is, changing just the number and type weapon hardpoints doesn't fill me with the desire to add another Locust to the stable minus a half off sale. Already have all of the little buggers, so something new should be something newish.
We're not going to get the Ostall model Locust though.
And they're not really going to do a second / alt model regardless.

What we have is nice though, and I'll happily buy more variants if released - not like it costs me much in terms of time or money (+1 mechbay, 1-3 hours grind per), and I already have Camo Unlocks for them, so that's covered too.

What we really need is Rocket Launchers and Rifles though.

#16 Tarogato

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Posted 15 April 2015 - 08:56 PM

I've slightly revamped the quirks!

#17 Durant Carlyle

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Posted 15 April 2015 - 09:20 PM

What we need is the LCT-5M variant. One ERML, 4 ERSL, 240XL engine (194.4 kph), Endo, Ferro (max armor). Just needs an upgrade to DHS and it would be perfect. Doesn't come out until 3066, but still...

#18 Tarogato

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Posted 15 April 2015 - 09:27 PM

View PostDurant Carlyle, on 15 April 2015 - 09:20 PM, said:

What we need is the LCT-5M variant. One ERML, 4 ERSL, 240XL engine (194.4 kph), Endo, Ferro (max armor). Just needs an upgrade to DHS and it would be perfect. Doesn't come out until 3066, but still...

We can't have that for the same reasons we can't have the Flea or the Firemoth. Going beyond 171kph is where hit registration starts to be become a consistent issue and would result in the dreaded "lag shield" of yesteryears. =/

I have however poked Russ and Tina about informing us on the status of the netcode in hopes that maybe it's been improved recently and faster mechs could come into play, but I'm not really expecting good news on that front.

#19 Twilight Fenrir

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Posted 16 April 2015 - 04:48 AM

Definitely. Would love to see an SRM boat Locust! :D

#20 Tarogato

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Posted 16 April 2015 - 07:46 AM

Added a table that shows all the variants together with their specific niches and differences, and completely canned the Locust 3D in favour of simply suggesting that the Locust 1M gets LRM quirks instead the current Medium Laser quirks. (like... why does it even have ML quirks? It has two energy hardpoints, it's worthless... )





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