Jump to content

The "how To Get Iic Mechs Into Mwo"


10 replies to this topic

#1 CutterWolf

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 658 posts

Posted 05 February 2015 - 04:45 PM

The "how to get IIC Mechs into the game"

PGI/Russ have made it clear that MWO is only "loosely" based on lore so with this idea in firmly in mind here is how PGI could introduce IIC Mechs into MWO to give Clan players more mechs to pick from and create some much needed depth into CW.

1. They will only be able to mount Clan weapons and components.
2. They will have locked Clan XL engines.
3. They will have some locked components.
4. They will "not" have any Omni pods.
5. They will have only 3 variants.

So the only differences between an IIC Mech and a Clan Omni Mech is that you will not be able to change/swap weapon hard points. They will be the most limited Mechs in MWO when it comes to customization. Because of this PGI could place a C-Bill or exp percentage boost to encourage their use. Adding these Mechs into MWO would be very little work for PGI at all since just about all the IS Mechs that make up the IIC conversion are currently in game now. So this becomes a win, win, for PGI and players alike.

#2 JadeTimberwolf

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 421 posts
  • LocationCalifornia USA

Posted 05 February 2015 - 05:06 PM

I actually have a different idea on how to do this, They are Battlemechs so they have no Omnipods so no worries their however swap-able Engines should be allowed, locked into using Clan Weapons and components make sense and I am fine with only 3 variants.

Now my proposal would make less work for the Devs Only introduce the IIc variants that the original Mech (and within proper era so no Thunderbolt IIc yet) is already in the game. Just take the existing models and modify the programming to make it a Clan Mech instead of an Inner Sphere Mech giving it access to Clan Weapons and Components instead of Inner Sphere Weapons and Components.

#3 CutterWolf

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 658 posts

Posted 05 February 2015 - 06:03 PM

View PostJadeTimberwolf, on 05 February 2015 - 05:06 PM, said:

I actually have a different idea on how to do this, They are Battlemechs so they have no Omnipods so no worries their however swap-able Engines should be allowed, locked into using Clan Weapons and components make sense and I am fine with only 3 variants.

Now my proposal would make less work for the Devs Only introduce the IIc variants that the original Mech (and within proper era so no Thunderbolt IIc yet) is already in the game. Just take the existing models and modify the programming to make it a Clan Mech instead of an Inner Sphere Mech giving it access to Clan Weapons and Components instead of Inner Sphere Weapons and Components.


That's pretty much what I was going for. The IIC Mech would be Clan Mechs, they just would not be Clan Omni Mechs.

#4 JadeTimberwolf

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 421 posts
  • LocationCalifornia USA

Posted 05 February 2015 - 09:57 PM

Non of the IIc Mechs in lore are OmniMechs they are BattleMechs like the Inner Sphere Mechs and all are Clan, that's what the c means, in fact most of them are redesigns of the old SLDF Mechs that were brought along the Exodus, redesigns that never happened in the Inner Sphere because of the lose of technology that soon followed the Exodus.

Edited by JadeTimberwolf, 05 February 2015 - 10:01 PM.


#5 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 06 February 2015 - 02:11 AM

in lore their engines are swappable, we wont see them because of their swapable engines they would be OP even compared to clan tech,

can you imagine some tanky IS mech with clan weapons? OP on arrival.

#6 HlynkaCG

    Member

  • PipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 1,263 posts
  • LocationSitting on a 12x multiplier and voting for Terra Therma

Posted 06 February 2015 - 02:42 AM

No three variants required.

Hunchback IIC is a hunchback variant. Orion IIC is a Orion variant etc...

#7 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 06 February 2015 - 03:18 AM

View PostCutterWolf, on 05 February 2015 - 04:45 PM, said:

The "how to get IIC Mechs into the game"

PGI/Russ have made it clear that MWO is only "loosely" based on lore so with this idea in firmly in mind here is how PGI could introduce IIC Mechs into MWO to give Clan players more mechs to pick from and create some much needed depth into CW.

1. They will only be able to mount Clan weapons and components.
2. They will have locked Clan XL engines.
3. They will have some locked components.
4. They will "not" have any Omni pods.
5. They will have only 3 variants.

So the only differences between an IIC Mech and a Clan Omni Mech is that you will not be able to change/swap weapon hard points. They will be the most limited Mechs in MWO when it comes to customization. Because of this PGI could place a C-Bill or exp percentage boost to encourage their use. Adding these Mechs into MWO would be very little work for PGI at all since just about all the IS Mechs that make up the IIC conversion are currently in game now. So this becomes a win, win, for PGI and players alike.


if you implement them like that, they are worthless.

locked Xl engines and equipment? that does not make up for the slightly ligher and less slot consuming clanweapons.

View Postjaxjace, on 06 February 2015 - 02:11 AM, said:

in lore their engines are swappable, we wont see them because of their swapable engines they would be OP even compared to clan tech,

can you imagine some tanky IS mech with clan weapons? OP on arrival.


So build me the IS mech that suddenly with Clanweaposn would be OP.

clan saves tonnage on some weapons, but the current MWO weapons on clanside are extremely heat inefficient. Clan AC's are less weight, but the worst mechanic a Ac can have. I tell you hat would be op: omnimechs and IS lasers.

Except the streaks able to go up to 6's nothing the clans have is actually that much better. but streaks horribly sperad their damage. and lrm's are generally bad weapons,

Op would be only the mix of low slot clan DHS together with the cool IS lasers. Imagine a tbr with IS lasers. THAT would be an slphaspam machine without anythign that cna stop it.

#8 Bespoke Cheese Cake

    Member

  • PipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 225 posts
  • LocationThem Interwebs, often in K-Town

Posted 06 February 2015 - 03:57 AM

Yeah or... Clan weapons could behave the way they're supposed too. That is if you're going for OP.
15 pinpoint damage from an ER PPC now we're talking!

Back to the topic at hand.

While I am open to the idea of IIC mechs, it would blur the line between Inner Sphere and Clan.

#9 Repasy Cooper

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,131 posts
  • LocationAlpheratz

Posted 07 February 2015 - 05:29 PM

We need something like an "IIC Package Pre-release" similar to the clan waves and resistance pak. Four or eight iconic IIC mechs, with a bonus for people who pre-purchase everything.

/ / /

IIC PACKAGE ONE

Light Mech: 35-ton Jenner IIC

Medium Mech: 50-ton Hunchback IIC

Heavy Mech: 65-ton Rifleman IIC

Assault Mech: 85-ton Marauder IIC

IIC PACKAGE TWO

Light Mech: 25-ton Locust IIC

Medium Mech: 40-ton Clint IIC

Heavy Mech: 75-ton Orion IIC

Assault Mech: 80-ton Warhammer IIC

Bonus Mech (for purchasing IIC Pak's 1 & 2)

50-ton Conjurer (IS designation: Hellhound)


Possible planned release of Inner Sphere variants

40-ton Clint

60-ton Rifleman

70-ton Warhammer

75-ton Marauder



If they made packages like this I would definitely buy! I'm sure others would too. Some of the mechs already have usable design models in-game, whereas others require new models. Recyclable models would help developers save some time x money creating the mechs, and new models would help attract buyers.

As for mechanics of the new IIC mechs:
  • Clantech only (no mixed tech)
  • 3x variants per chassis
  • Modifiable engine/components (they are not Omnimechs, so they should be modifiable like other Battlemechs)
  • Fixed hardpoints (obviously...)
  • Perked, like IS Battlemechs
Of course, there are still some more clan Omnis that I'm sure people would like to see soon, like the Fire Moth, or the Cauldron Born. :D

View PostBespoke Cheese Cake, on 06 February 2015 - 03:57 AM, said:

Yeah or... Clan weapons could behave the way they're supposed too. That is if you're going for OP.
15 pinpoint damage from an ER PPC now we're talking!

Back to the topic at hand.

While I am open to the idea of IIC mechs, it would blur the line between Inner Sphere and Clan.


Having IIC mechs does blur the key differentiation between IS and Clan: Omni technology.

As such, I believe it would be appropriate to then come out with an IS Omnimech Package to help guide us into the FedCom era:

/ / /

IS Omni Package One

Light Mech: 35-ton Owens

Medium Mech: 50-ton Blackjack

Heavy Mech: 70-ton Avatar

Assault Mech: 90-ton Sunder

IS Omni Package Two

Light Mech: 25-ton Raptor

Medium Mech: 40-ton Strider

Heavy Mech: 60-ton Black Hawk

Assault Mech: 95-ton Hauptman (ooooh yea!)

Bonus Mech (for purchasing IS Omni pak's 1 & 2)

85-ton Templar


IS Omni mechanics:
  • IS Tech only
  • 3x variants per chassis
  • Locked engine/components (similar to Clan Omnis)
  • Not perked, like Clan Omnimechs
  • Exchangable Omni modules
  • Adaptable hardpoints (hardpoints that accept two or all three weapon types, idea taken from MW4Mercs)
Once we leave the Invasion Era and enter later periods, Omnitech will certainly become less exclusive to the clans. Clan vs IS weapons & components will still be a key difference though, so I think it will be fine.

#10 J0anna

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 939 posts

Posted 08 February 2015 - 06:47 AM

While I would love to see the IIc mechs, giving them the infinite customization of IS mechs and the use of clan only equipment, would clearly make them the most powerful mechs in the game. I don't want them locked like Omnimechs, and in fact would not buy them with locked engines.

So my suggestion, leave them with infinite customization of battlemechs and allow them access to clan weapons, but only make one of each. So only one version of the Hunchback IIc, Jenner IIc, (the Rifleman's out as it's Unseen), etc. Thus they can never get the 2x bonus, never be mastered.

#11 OznerpaG

    Member

  • PipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 977 posts
  • LocationToronto, Canada

Posted 08 February 2015 - 07:14 AM

problem is every single one has Endo/FF installed which automatically makes them better than every omnimech except the Holy Trinity





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users