

The "how To Get Iic Mechs Into Mwo"
#1
Posted 05 February 2015 - 04:45 PM
PGI/Russ have made it clear that MWO is only "loosely" based on lore so with this idea in firmly in mind here is how PGI could introduce IIC Mechs into MWO to give Clan players more mechs to pick from and create some much needed depth into CW.
1. They will only be able to mount Clan weapons and components.
2. They will have locked Clan XL engines.
3. They will have some locked components.
4. They will "not" have any Omni pods.
5. They will have only 3 variants.
So the only differences between an IIC Mech and a Clan Omni Mech is that you will not be able to change/swap weapon hard points. They will be the most limited Mechs in MWO when it comes to customization. Because of this PGI could place a C-Bill or exp percentage boost to encourage their use. Adding these Mechs into MWO would be very little work for PGI at all since just about all the IS Mechs that make up the IIC conversion are currently in game now. So this becomes a win, win, for PGI and players alike.
#2
Posted 05 February 2015 - 05:06 PM
Now my proposal would make less work for the Devs Only introduce the IIc variants that the original Mech (and within proper era so no Thunderbolt IIc yet) is already in the game. Just take the existing models and modify the programming to make it a Clan Mech instead of an Inner Sphere Mech giving it access to Clan Weapons and Components instead of Inner Sphere Weapons and Components.
#3
Posted 05 February 2015 - 06:03 PM
JadeTimberwolf, on 05 February 2015 - 05:06 PM, said:
Now my proposal would make less work for the Devs Only introduce the IIc variants that the original Mech (and within proper era so no Thunderbolt IIc yet) is already in the game. Just take the existing models and modify the programming to make it a Clan Mech instead of an Inner Sphere Mech giving it access to Clan Weapons and Components instead of Inner Sphere Weapons and Components.
That's pretty much what I was going for. The IIC Mech would be Clan Mechs, they just would not be Clan Omni Mechs.
#4
Posted 05 February 2015 - 09:57 PM
Edited by JadeTimberwolf, 05 February 2015 - 10:01 PM.
#5
Posted 06 February 2015 - 02:11 AM
can you imagine some tanky IS mech with clan weapons? OP on arrival.
#6
Posted 06 February 2015 - 02:42 AM
Hunchback IIC is a hunchback variant. Orion IIC is a Orion variant etc...
#7
Posted 06 February 2015 - 03:18 AM
CutterWolf, on 05 February 2015 - 04:45 PM, said:
PGI/Russ have made it clear that MWO is only "loosely" based on lore so with this idea in firmly in mind here is how PGI could introduce IIC Mechs into MWO to give Clan players more mechs to pick from and create some much needed depth into CW.
1. They will only be able to mount Clan weapons and components.
2. They will have locked Clan XL engines.
3. They will have some locked components.
4. They will "not" have any Omni pods.
5. They will have only 3 variants.
So the only differences between an IIC Mech and a Clan Omni Mech is that you will not be able to change/swap weapon hard points. They will be the most limited Mechs in MWO when it comes to customization. Because of this PGI could place a C-Bill or exp percentage boost to encourage their use. Adding these Mechs into MWO would be very little work for PGI at all since just about all the IS Mechs that make up the IIC conversion are currently in game now. So this becomes a win, win, for PGI and players alike.
if you implement them like that, they are worthless.
locked Xl engines and equipment? that does not make up for the slightly ligher and less slot consuming clanweapons.
jaxjace, on 06 February 2015 - 02:11 AM, said:
can you imagine some tanky IS mech with clan weapons? OP on arrival.
So build me the IS mech that suddenly with Clanweaposn would be OP.
clan saves tonnage on some weapons, but the current MWO weapons on clanside are extremely heat inefficient. Clan AC's are less weight, but the worst mechanic a Ac can have. I tell you hat would be op: omnimechs and IS lasers.
Except the streaks able to go up to 6's nothing the clans have is actually that much better. but streaks horribly sperad their damage. and lrm's are generally bad weapons,
Op would be only the mix of low slot clan DHS together with the cool IS lasers. Imagine a tbr with IS lasers. THAT would be an slphaspam machine without anythign that cna stop it.
#8
Posted 06 February 2015 - 03:57 AM
15 pinpoint damage from an ER PPC now we're talking!
Back to the topic at hand.
While I am open to the idea of IIC mechs, it would blur the line between Inner Sphere and Clan.
#9
Posted 07 February 2015 - 05:29 PM
/ / /
IIC PACKAGE ONE
Light Mech: 35-ton Jenner IIC
Medium Mech: 50-ton Hunchback IIC
Heavy Mech: 65-ton Rifleman IIC
Assault Mech: 85-ton Marauder IIC
IIC PACKAGE TWO
Light Mech: 25-ton Locust IIC
Medium Mech: 40-ton Clint IIC
Heavy Mech: 75-ton Orion IIC
Assault Mech: 80-ton Warhammer IIC
Bonus Mech (for purchasing IIC Pak's 1 & 2)
50-ton Conjurer (IS designation: Hellhound)
Possible planned release of Inner Sphere variants
40-ton Clint
60-ton Rifleman
70-ton Warhammer
75-ton Marauder
If they made packages like this I would definitely buy! I'm sure others would too. Some of the mechs already have usable design models in-game, whereas others require new models. Recyclable models would help developers save some time x money creating the mechs, and new models would help attract buyers.
As for mechanics of the new IIC mechs:
- Clantech only (no mixed tech)
- 3x variants per chassis
- Modifiable engine/components (they are not Omnimechs, so they should be modifiable like other Battlemechs)
- Fixed hardpoints (obviously...)
- Perked, like IS Battlemechs

Bespoke Cheese Cake, on 06 February 2015 - 03:57 AM, said:
15 pinpoint damage from an ER PPC now we're talking!
Back to the topic at hand.
While I am open to the idea of IIC mechs, it would blur the line between Inner Sphere and Clan.
Having IIC mechs does blur the key differentiation between IS and Clan: Omni technology.
As such, I believe it would be appropriate to then come out with an IS Omnimech Package to help guide us into the FedCom era:
/ / /
IS Omni Package One
Light Mech: 35-ton Owens
Medium Mech: 50-ton Blackjack
Heavy Mech: 70-ton Avatar
Assault Mech: 90-ton Sunder
IS Omni Package Two
Light Mech: 25-ton Raptor
Medium Mech: 40-ton Strider
Heavy Mech: 60-ton Black Hawk
Assault Mech: 95-ton Hauptman (ooooh yea!)
Bonus Mech (for purchasing IS Omni pak's 1 & 2)
85-ton Templar
IS Omni mechanics:
- IS Tech only
- 3x variants per chassis
- Locked engine/components (similar to Clan Omnis)
- Not perked, like Clan Omnimechs
- Exchangable Omni modules
- Adaptable hardpoints (hardpoints that accept two or all three weapon types, idea taken from MW4Mercs)
#10
Posted 08 February 2015 - 06:47 AM
So my suggestion, leave them with infinite customization of battlemechs and allow them access to clan weapons, but only make one of each. So only one version of the Hunchback IIc, Jenner IIc, (the Rifleman's out as it's Unseen), etc. Thus they can never get the 2x bonus, never be mastered.
#11
Posted 08 February 2015 - 07:14 AM
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