Kingcrab
#21
Posted 16 February 2015 - 12:44 PM
#22
Posted 16 February 2015 - 11:17 PM
A big issues is that people tend to all aim at the first crab that shows up because of the damage they can dish out.
It has Atlas / Dire syndrome for sure. It's a big imposing target but also unfortunately has a big CT hitbox.
Edited by Greenjulius, 16 February 2015 - 11:17 PM.
#23
Posted 17 February 2015 - 08:01 AM
http://mwo.smurfy-ne...7a4ca2c060ae1c0
If link doesnt work: (2)LBXAC10 (2) ERPPCs (2)SRM6s. It can poke at range (giggidy) and wreck at close range..... at least on paper. Could drop the SRMs down to 4s. The best part is this build can be used on all 3 variants for build consistency.
Shame I got my one night on MWO last night I wanna test it. Someone wanna test and maybe throw up a youtube video? PWEASE ??
Edited by UnHolyLegion, 17 February 2015 - 08:05 AM.
#24
Posted 17 February 2015 - 08:49 AM
UnHolyLegion, on 17 February 2015 - 08:01 AM, said:
http://mwo.smurfy-ne...7a4ca2c060ae1c0
If link doesnt work: (2)LBXAC10 (2) ERPPCs (2)SRM6s. It can poke at range (giggidy) and wreck at close range..... at least on paper. Could drop the SRMs down to 4s. The best part is this build can be used on all 3 variants for build consistency.
Shame I got my one night on MWO last night I wanna test it. Someone wanna test and maybe throw up a youtube video? PWEASE ??
Rule of thumb, you don't want an XL on a King Crab build to get close and personal. If you want to go XL, I'd reccomend Gauss Rifles and to play a fire support role.
#25
Posted 17 February 2015 - 09:01 AM
Try this.
http://mwo.smurfy-ne...cb7bffa417ac7fd
Besides you've got a long range build. The three MPLs are pest control. With increased speed, you should be able to roll damage far better, as well as stay far enough back that you shouldn't snuff it too easy, and by the time you do press the flesh in the end game, and roll that damage, your 3 MPLs should be significant.
#26
Posted 17 February 2015 - 09:01 AM
#27
Posted 18 February 2015 - 10:32 AM
UnHolyLegion, on 17 February 2015 - 08:01 AM, said:
http://mwo.smurfy-ne...7a4ca2c060ae1c0
If link doesnt work: (2)LBXAC10 (2) ERPPCs (2)SRM6s. It can poke at range (giggidy) and wreck at close range..... at least on paper. Could drop the SRMs down to 4s. The best part is this build can be used on all 3 variants for build consistency.
Shame I got my one night on MWO last night I wanna test it. Someone wanna test and maybe throw up a youtube video? PWEASE ??
I can tell just by looking at the build it would run WAY too hot. I would switch the LBX's to AC10's, and either drop down to a single ERPPC, or change them to two LL's.
#28
Posted 18 February 2015 - 04:41 PM
#29
Posted 22 February 2015 - 09:14 AM
#30
Posted 23 February 2015 - 10:28 AM
SethAbercromby, on 17 February 2015 - 08:49 AM, said:
The maneuverability and loadout advantages I feel outweigh the hazards of XL builds. YMMV.
Edited by OriginalTibs, 23 February 2015 - 10:28 AM.
#31
Posted 28 May 2015 - 10:34 AM
OriginalTibs, on 23 February 2015 - 10:28 AM, said:
The maneuverability and loadout advantages I feel outweigh the hazards of XL builds. YMMV.
I so agree with this. My king crab brawler with 2 AC/20 almost always had it's CT go first before STs ever goes so XL would be big help. I should switch over to XL engine then. I actually feel weaker in King Crab than I am in Atlas Boar's head with XL 400 engine and my Atlas BH does 2-3 x more damage score than my king crab simply because my BH survives longer at brawling than my KC can ever hope to brawl. My KC moves slower than my BH as well so XL engine might solve some of speed problem that I had to endure with my KC for brawling. I already have AMS on both BH and KC but missiles hurt KC far more than BH simply because KC has far bigger disc area and moves slower to evade LRMs.. Switching over to XL would increase evade factor on KC like BH does have.. I'm working toward radar deprivation module that would help both big against LRMs.
Edited by Nocifer Deathblade, 28 May 2015 - 10:36 AM.
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