

Light 'mech Hit Detection
#1
Posted 07 February 2015 - 11:07 AM
If there is a good light 'mech pilot in a Jenner he can take down an Atlas, even if, from the Atlas pilots' eye's, the Atlas is constantly hitting the Jenner...
What's up?
Am I the only one experiencing this?
My build is 6 months old and hums along so I don't think it is a performance issue.
#2
Posted 07 February 2015 - 02:20 PM
This wouldn't be so much of a problem if the Dev's had sufficient clues to limit light mechs to light weapons, but having a light being able to melee an Assult with heavy weaps of it's own, and win, is just all kinds of fu*ked up.
#3
Posted 07 February 2015 - 02:23 PM
Edited by ilKhan_OrHan, 07 February 2015 - 02:38 PM.
#4
Posted 07 February 2015 - 07:09 PM
I didn't see it so I only can tell you what they said in chat while waiting for the game to start.
#5
Posted 07 February 2015 - 07:40 PM
Edited by ilKhan_OrHan, 07 February 2015 - 08:28 PM.
#6
Posted 07 February 2015 - 08:13 PM




#7
Posted 07 February 2015 - 08:55 PM
I usually don't have a problem with hit detection against lights, unless I'm boating SRMs. I nearly always get good hits with dual Gauss (K2 or Dire Whale), PPCs usually register hits as well. I have noticed that lasers and non-Gauss ballistics don't seem to always register full damage, even if the hit registers.
#8
Posted 07 February 2015 - 09:01 PM
#9
Posted 07 February 2015 - 10:06 PM
Aceramic, on 07 February 2015 - 08:55 PM, said:
I usually don't have a problem with hit detection against lights, unless I'm boating SRMs. I nearly always get good hits with dual Gauss (K2 or Dire Whale), PPCs usually register hits as well. I have noticed that lasers and non-Gauss ballistics don't seem to always register full damage, even if the hit registers.
That is interesting because that is almost the diametric opposite of what I experience when I hit lights with dual Gauss/ dual AC/20's. I find that the shots don't register a HUGE percentage of the time. I have people tell me in game that they hit me with multiple AC/20 shots but I continued to live in my light. I read on the forums of people experiencing the same malady of no damage registering on lights with the larger ballistics. If you haven't experienced this yourself and you run the larger ballistic builds, you either A ) haven't been playing very long or B ) are flat lying claiming this does not happen to you. "Nearly always" is for sure not what I experience with higher caliber ballistics on lights and is "silly" to me.
#10
Posted 07 February 2015 - 10:17 PM
(Edit: Side note, I am making a distinction between hit registration and damage registration that may be where we disagree.)
Edited by Aceramic, 07 February 2015 - 10:19 PM.
#11
Posted 08 February 2015 - 08:51 PM
Not had any issues against light pilots except with srm. I am in australia with a 260iah ping
#12
Posted 08 February 2015 - 09:31 PM
This is more noticeable, the lower the targets ping is. Put simply, the mech you are shooting at is no longer there.
Likewise, when being shot at, if you have a High Ping, you are more likely to get hit, because the evasive maneuvers you are pulling on your client don't actually register until after whatever you are attempting to evade has already hit you.
Edit: In a curious side note however, I have found my Locust to be strangely bullet resistant, and enemy Locusts, Commandos, and Jenners to register hits normally.
Edited by Thunder Child, 08 February 2015 - 09:32 PM.
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