

Change Lrm10 Quirks On Qkd-4H
Started by cSand, Feb 13 2015 10:26 AM
9 replies to this topic
#1
Posted 13 February 2015 - 10:26 AM
Stop this madness before you even do it. There is still time.
Please change it back to SRM4, or even general missile quirks.
That is all
Please change it back to SRM4, or even general missile quirks.
That is all
#2
Posted 13 February 2015 - 10:31 AM
I don't mind if they change it to LRM quirks but only if they update the Quickdraw model to the same standards as new mechs and be able to shoot all 10 missiles in 1 volley.
#3
Posted 13 February 2015 - 10:39 AM
Crazy bad change idea, and I don't even pilot the QKD. Give them their jumpbrawler.
#4
Posted 13 February 2015 - 10:40 AM
Silicon Life, on 13 February 2015 - 10:31 AM, said:
I don't mind if they change it to LRM quirks but only if they update the Quickdraw model to the same standards as new mechs and be able to shoot all 10 missiles in 1 volley.
this^
at the current situation the LRM10-quirks are a nono.
SRM4:s or Streaks,30-40 percent cooldown boost,or keep the old quirks.
#5
Posted 13 February 2015 - 10:44 AM
I don't give a ****. Give it AC20 quirk.
#7
Posted 13 February 2015 - 12:03 PM
I voted Yes, but only with a caveat. I don't want it to be an SRM4 quirk, or SRM quirk, either.
SImply make it a 20% MIssile Cooldown, and 20% Missile Heat Reduction. The mech is not a specialist, and the %s are not too high, so a more open, general Quirk to the system, seems to fit better, IMO.
SImply make it a 20% MIssile Cooldown, and 20% Missile Heat Reduction. The mech is not a specialist, and the %s are not too high, so a more open, general Quirk to the system, seems to fit better, IMO.
#8
Posted 13 February 2015 - 12:07 PM
That would be acceptable.
Just as long as it's not LRM10
*facepalm*
Just as long as it's not LRM10
*facepalm*
#10
Posted 13 February 2015 - 12:46 PM
lrm10 quirks may not be bad, it is an iterative process, but increasing the number of tubes (at least 10, for playability sake) on quickdraw would help things
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