Jump to content

Change Lrm10 Quirks On Qkd-4H


9 replies to this topic

Poll: QKD-4H (22 member(s) have cast votes)

Change LRM10 quirks on QKD-4H

  1. yes (19 votes [86.36%] - View)

    Percentage of vote: 86.36%

  2. no (3 votes [13.64%] - View)

    Percentage of vote: 13.64%

Vote Guests cannot vote

#1 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 13 February 2015 - 10:26 AM

Stop this madness before you even do it. There is still time.

Please change it back to SRM4, or even general missile quirks.

That is all

#2 Cyberiad

    Member

  • PipPipPipPipPipPip
  • 342 posts

Posted 13 February 2015 - 10:31 AM

I don't mind if they change it to LRM quirks but only if they update the Quickdraw model to the same standards as new mechs and be able to shoot all 10 missiles in 1 volley.

#3 Marauder3D

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 744 posts
  • LocationHuntress

Posted 13 February 2015 - 10:39 AM

Crazy bad change idea, and I don't even pilot the QKD. Give them their jumpbrawler.

#4 Rear Admiral Tier 6

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,633 posts

Posted 13 February 2015 - 10:40 AM

View PostSilicon Life, on 13 February 2015 - 10:31 AM, said:

I don't mind if they change it to LRM quirks but only if they update the Quickdraw model to the same standards as new mechs and be able to shoot all 10 missiles in 1 volley.


this^

at the current situation the LRM10-quirks are a nono.
SRM4:s or Streaks,30-40 percent cooldown boost,or keep the old quirks.

#5 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,860 posts

Posted 13 February 2015 - 10:44 AM

I don't give a ****. Give it AC20 quirk.

#6 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 13 February 2015 - 10:45 AM

View Postkapusta11, on 13 February 2015 - 10:44 AM, said:

I don't give a ****. Give it AC20 quirk.


then just vote yes!

Edited by cSand, 13 February 2015 - 10:53 AM.


#7 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 February 2015 - 12:03 PM

I voted Yes, but only with a caveat. I don't want it to be an SRM4 quirk, or SRM quirk, either.

SImply make it a 20% MIssile Cooldown, and 20% Missile Heat Reduction. The mech is not a specialist, and the %s are not too high, so a more open, general Quirk to the system, seems to fit better, IMO.

#8 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 13 February 2015 - 12:07 PM

That would be acceptable.

Just as long as it's not LRM10



*facepalm*

#9 Ornonge

    Member

  • PipPipPipPipPip
  • Mercenary
  • Mercenary
  • 144 posts
  • LocationOberhausen, NRW, Germany

Posted 13 February 2015 - 12:11 PM

View PostcSand, on 13 February 2015 - 12:07 PM, said:

That would be acceptable.

Just as long as it's not LRM10



*facepalm*


qft

#10 happy mech

    Member

  • PipPipPipPipPipPip
  • 392 posts

Posted 13 February 2015 - 12:46 PM

lrm10 quirks may not be bad, it is an iterative process, but increasing the number of tubes (at least 10, for playability sake) on quickdraw would help things





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users