Burktross, on 03 May 2015 - 05:04 PM, said:
Alas the VOIP part puts big bad 12 man groups at an advantage in terms of coms.
(with that same logic we should also remove deadchat too)
I wouldn't say that a 12 person group has a higher advantage if this was implemented. Anyone who experiences damage of this nature would be put in to a somewhat logical position of damage, and since damage to the head is not necessarily that easy, it doesn't mean a group would be any better. If said group used an external service for VOIP it still means that if you are a PUG you will have better immersion, and being that rarely anyone ever uses in-game VOIP at the moment, I don't feel as if it's that much of a loss.
Also in Community Warfare, I don't feel as if 12 man groups are a big deal either when discussing this VOIP logic, especially since we have multiple drops.
I think having it is good, especially for the new player, and if they choose to destroy their immersion then let them. I just don't want to have an immersion-less game. Mechwarrior doesn't deserve a lack of immersion.
Burktross, on 03 May 2015 - 05:04 PM, said:
(with that same logic we should also remove deadchat too)
Well if a player is dead (which is kind of a similar situation to damage to the head of the mech) they
should be removed from Team Chat. Removal from Global chat would be too harsh and just unfriendly.
Edited by m, 11 May 2015 - 01:18 PM.