"The Victor approaches the concept of support in an unorthodox way for a 'Mech of its weight class. While only possessing a ground speed of 64.8 km/h, the Victor achieves a high degree of mobility instead through the use of four jump jets, allowing it to jump up to one hundred and twenty meters. A Victor can therefore "support" friendly units by jumping directly into the fray and bringing its deadly close range arsenal to bear, an ability which can surprise inexperienced Mechwarriors and prove advantageous in mountainous terrain. One sacrifice made for this superb mobility is the 'Mech's relatively light armor of only eleven and a half tons, while the lack of proper anti-infantry capabilities is a minor problem.[5][4] " http://www.sarna.net/wiki/Victor
OK lets start by what I would not like to see. And that is quirks to make it back into a jump sniper or a hill humping sniper. I think many of us even the ones using the jump sniping under stand that it was not the best style to promote in the game. I believe PGI has it right now where the mid/short game is encouraged over all.
So from the above lets give Victors quirks related to mid/short play for most variants and to mobility and agility. The Victor is only 5 tons more than a Timber Wolf and it should have something like TW ability/mobility.
Add LR Torso and agility to all variants and fix missle tubes.
1. Left and right torso quirks. The torsos in Victors need a bit of a boost because of the added fire power in the game now. They are rather easy to hit at close to mid range play. So something like ADDITIONAL STRUCTURE (LT): 10.00 ADDITIONAL STRUCTURE (RT): 10.00
2 Agility / mobility - TORSO TURN RATE (YAW): 10.00 % TORSO TURN RATE (PITCH): 10.00 % TURN RATE (LOW SPEED): 5.00 % TURN RATE (MED SPEED): 5.00 % TURN RATE (HIGH SPEED): 5.00 %
3. Fix missle tubes so you can fire 3 SRM 6s at the same time.
Change or add weapon quirks without getting carried away.
4. Weapon quirks.
VTR-9S - AC/20 VELOCITY: 7.50 % : AC/20 COOLDOWN: 7.50 % : <--new added-- ADDITIONAL STRUCTURE (LL): 10.00 ADDITIONAL STRUCTURE (RL): 10.00 BALLISTIC VELOCITY: 7.50 % MISSILE COOLDOWN: 7.50 %
VTR-9B UAC/5 COOLDOWN: 7.5 % <--new added--ADDITIONAL STRUCTURE (LL): 10.00 ADDITIONAL STRUCTURE (RL): 10.00 BALLISTIC VELOCITY: 7.50 % LASER DURATION: -7.50 %
The Dragon Slayer is a hard one. The natural inclination is to make it back into what it was. Something good at sniping. But I wonder if that is really the best for general game play. If you do not do PPC and Gauss what would you do instead that is different than the other variants?
DRAGON SLAYER
VTR-9K ENERGY COOLDOWN: 7.5% ENERGY RANGE: 7.5% ENERGY HEAT GENERATION: -7.5%<--Added New-- Arm Yaw: 20 ° ADDITIONAL STRUCTURE (LL): 10.00 ADDITIONAL STRUCTURE (RL): 10.00 GAUSS RIFLE COOLDOWN: 7.5 % (<--upped to 7.5) BALLISTIC COOLDOWN: 7.5 % (<--upped to 7.5) LASER DURATION: -7.50 %
5. Jump jets. JJs were something that in the past helped the Victor a lot. But as they are now they are not help that much. So maybe an across the board boost to Victor JJs. If we can do it without bringing back hoards of Dragon Slayer jump snipers -- After thinking about it I would like to have a big JJ buff across all Victors. Then use weapon quirks to prevent or lesson jump sniping. (Updated)
(Updated) Also go ahead and give us the Victor Li variant.
- Victor Li The custom Victor used by Tai-sho Li Dok To in the Fourth Succession War, this variant removed all the standard weapons and replaced them with a single LRM-15 mounted in the left torso and ten Medium Lasers carried in the 'Mech's right arm. Armor and movement profiles remained unchanged, but it carried a total of nineteen heat sinks. BV (2.0) = 1,625[18]
Edited by XX Sulla XX, 26 February 2015 - 10:31 PM.