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Bring Existing Maps And Game Modes Into Cw

Maps Metagame Gameplay

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Poll: Should existing maps and game modes be brought into CW (70 member(s) have cast votes)

Should existing maps and game modes be brought into CW

  1. Yes (47 votes [67.14%] - View)

    Percentage of vote: 67.14%

  2. No (23 votes [32.86%] - View)

    Percentage of vote: 32.86%

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#1 Psimon Drake

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Posted 28 February 2015 - 04:06 AM

A great deal of work has gone into the development of maps over the past few years. Some of the maps could use an update, some need to be made a great deal larger.

Over the years we've been playing 12v12 (previously 8v8) games of "Assault", "Conquest", and "Skirmish", and people have enjoyed playing these games. I know I have.

One of he biggest complaints prior to the launch of Community Warfare was that we were simply queuing and dropping with no meta-game. The matches lacked "meaning" in that there was no real gain other than XP and C-Bills.

When CW was launched, we were finally vying for the Inner Sphere, but with just two maps, and one game mode (with teams either defending or attacking). We now have a second game mode, but I think something great is being missed. Both of these modes have the same shortcoming: an Omega. This leads to Light Rushes with ECM almost every time. Very one dimensional, and dare I say boring.

We could have all of the old Maps in the mix for CW. They could be 12v12, they could be slightly tweaked to support Drop Zones and be 48v48 (4 'Mechs per person). I think this would give a great deal of variety to CW games. We've played these maps for years and love them (some of them anyway... River City and Forest Colony are at the bottom of MY list, but that's just me).

It's not just the Maps either. The Game modes. We don't always need that Omega. Not every conquest needs to be about a Canon. Sometimes We just need to take out all the 'Mechs that are protecting the mining operation. Or the Water source. Or protecting the Urban center that we want.

Please give this some thought and indicate your preference.

Thanks. :)

At this point (March 4th) it looks like almost exactly 2:1 in favour.

Edited by Psimon Drake, 04 March 2015 - 10:47 AM.


#2 Apnu

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Posted 28 February 2015 - 07:24 AM

View PostPsimon Drake, on 28 February 2015 - 04:06 AM, said:

A great deal of work has gone into the development of maps over the past few years. Some of the maps could use an update, some need to be made a great deal larger.

Over the years we've been playing 12v12 (previously 8v8) games of "Assault", "Conquest", and "Skirmish", and people have enjoyed playing these games. I know I have.

One of he biggest complaints prior to the launch of Community Warfare was that we were simply queuing and dropping with no meta-game. The matches lacked "meaning" in that there was no real gain other than XP and C-Bills.

When CW was launched, we were finally vying for the Inner Sphere, but with just two maps, and one game mode (with teams either defending or attacking). We now have a second game mode, but I think something great is being missed. Both of these modes have the same shortcoming: an Omega. This leads to Light Rushes with ECM almost every time. Very one dimensional, and dare I say boring.

We could have all of the old Maps in the mix for CW. They could be 12v12, they could be slightly tweaked to support Drop Zones and be 48v48 (4 'Mechs per person). I think this would give a great deal of variety to CW games. We've played these maps for years and love them (some of them anyway... River City and Forest Colony are at the bottom of MY list, but that's just me).

It's not just the Maps either. The Game modes. We don't always need that Omega. Not every conquest needs to be about a Canon. Sometimes We just need to take out all the 'Mechs that are protecting the mining operation. Or the Water source. Or protecting the Urban center that we want.

Please give this some thought and indicate your preference.

Thanks. :)



YES! Been saying this since CW came along! Every match should relate to the IS map in some way. Russ is right, the IS map is the best 'story telling tool' emmersing players in the IS 'story' even if is for one PUG before work will make the game 100% better.

#3 Khobai

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Posted 28 February 2015 - 07:50 AM

The existing maps should definitely be brought into CW.

However assault and conquest both need serious updates. Theyre not particularly fun gamemodes.

#4 Livewyr

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Posted 28 February 2015 - 09:14 AM

As of right now- I vote no.

Community Warfare on River City (or Night, lol) in its current state? You are out of your mind.

If they say.. expanded those maps to much larger size (like 6x what Forest Colony is now) and added some pertinent reason to capture conquest points, you might have something...but I don't need Community Warfare on a postage stamp where Gauss can literally do damage from one end to the other.

#5 Strykewolf

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Posted 28 February 2015 - 10:31 AM

Well, most of them would have to be resized and reworked a bit but, they need that regardless.

#6 Psimon Drake

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Posted 28 February 2015 - 12:41 PM

View PostLivewyr, on 28 February 2015 - 09:14 AM, said:

As of right now- I vote no.

Community Warfare on River City (or Night, lol) in its current state? You are out of your mind.

If they say.. expanded those maps to much larger size (like 6x what Forest Colony is now) and added some pertinent reason to capture conquest points, you might have something...but I don't need Community Warfare on a postage stamp where Gauss can literally do damage from one end to the other.


Yes, they would have to be made MUCH bigger.

#7 Sylonce

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Posted 28 February 2015 - 06:20 PM

Honestly, my funometer would go up at least 150% with even a straight ole skirmish on an old map for a planet

#8 Anjian

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Posted 01 March 2015 - 03:04 AM

Terra Therma, Viridian Bog, River City, Frozen City and Forest Colony, all no way.

I would say these maps are ready:

Crimson Tides
Canyon
HPG Manifold
Alpine
Tourmaline

#9 CyclonerM

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Posted 01 March 2015 - 03:12 AM

I would rather have an all-new zone-taking mode:

a very big map (Alpine-sized) with several different primary and secondary objectives (supply depots, staging bases, artillery bunkers, supply hovertrains, radio stations, ruling nobles palaces, a small city, power converters, landed DropShips, actual starports, industrial complexes..).

That, and procedurally generated maps for max randomness.

So many different missions could be generated: take down the turrets' power generator and take the base, escort a supply train and protect your artillery bunker that actually fires on the enemy team, conquer a small city and destroy the noble ruler's palace, defend the starport, pursue your fleeing enemies before they can retreat inside their Union DropShip and evacuate the planet... So better than the same arena fights over and over, quiaff? :D

#10 Psimon Drake

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Posted 01 March 2015 - 03:45 AM

View PostAnjian, on 01 March 2015 - 03:04 AM, said:

Terra Therma, Viridian Bog, River City, Frozen City and Forest Colony, all no way.

I would say these maps are ready:

Crimson Tides
Canyon
HPG Manifold
Alpine
Tourmaline


I agree Anjian, with the exception of Terra Therma. :)

#11 Scout Derek

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Posted 02 March 2015 - 09:21 AM

I WANT... what OP wants...

;)

#12 Tasker

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Posted 02 March 2015 - 09:28 AM

I play CW to escape from Alpine Peaks. Please do not add Alpine Peaks to CW.

#13 HARDKOR

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Posted 02 March 2015 - 10:29 AM

All the maps, all the modes. Maybe stack them in a certain order so it follows some sort of flow.

#14 Spuds McHaggis

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Posted 02 March 2015 - 01:29 PM

Voted yes.

#15 Psimon Drake

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Posted 04 March 2015 - 11:06 AM

View PostHARDKOR, on 02 March 2015 - 10:29 AM, said:

All the maps, all the modes. Maybe stack them in a certain order so it follows some sort of flow.


Either some sort of progression, or completely Random (but only one instance of a map per world)...

View PostTasker, on 02 March 2015 - 09:28 AM, said:

I play CW to escape from Alpine Peaks. Please do not add Alpine Peaks to CW.



Funny, I play the old maps and games to get variety. (And Alpine is one of my fav's) :)

View PostCyclonerM, on 01 March 2015 - 03:12 AM, said:

I would rather have an all-new zone-taking mode:

a very big map (Alpine-sized) with several different primary and secondary objectives (supply depots, staging bases, artillery bunkers, supply hovertrains, radio stations, ruling nobles palaces, a small city, power converters, landed DropShips, actual starports, industrial complexes..).

That, and procedurally generated maps for max randomness.

So many different missions could be generated: take down the turrets' power generator and take the base, escort a supply train and protect your artillery bunker that actually fires on the enemy team, conquer a small city and destroy the noble ruler's palace, defend the starport, pursue your fleeing enemies before they can retreat inside their Union DropShip and evacuate the planet... So better than the same arena fights over and over, quiaff? :D


"...and procedurally generated maps for max randomness." <- Agreed That would be awesome. Though I would like to see a fixed number of procedurally generated maps for a planet that become "That planet" as far as maps go. :)

#16 Fiona Marshe

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Posted 05 March 2015 - 02:28 AM

CW recon mode (4 v 4 ). Is being worked on that will be using the small maps.

Unknown how it will affect the CW attack battles yet.

#17 Psimon Drake

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Posted 05 March 2015 - 02:53 AM

View PostFiona Marshe, on 05 March 2015 - 02:28 AM, said:

CW recon mode (4 v 4 ). Is being worked on that will be using the small maps.

Unknown how it will affect the CW attack battles yet.


Wow! That should be interesting. :)





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