Over the years we've been playing 12v12 (previously 8v8) games of "Assault", "Conquest", and "Skirmish", and people have enjoyed playing these games. I know I have.
One of he biggest complaints prior to the launch of Community Warfare was that we were simply queuing and dropping with no meta-game. The matches lacked "meaning" in that there was no real gain other than XP and C-Bills.
When CW was launched, we were finally vying for the Inner Sphere, but with just two maps, and one game mode (with teams either defending or attacking). We now have a second game mode, but I think something great is being missed. Both of these modes have the same shortcoming: an Omega. This leads to Light Rushes with ECM almost every time. Very one dimensional, and dare I say boring.
We could have all of the old Maps in the mix for CW. They could be 12v12, they could be slightly tweaked to support Drop Zones and be 48v48 (4 'Mechs per person). I think this would give a great deal of variety to CW games. We've played these maps for years and love them (some of them anyway... River City and Forest Colony are at the bottom of MY list, but that's just me).
It's not just the Maps either. The Game modes. We don't always need that Omega. Not every conquest needs to be about a Canon. Sometimes We just need to take out all the 'Mechs that are protecting the mining operation. Or the Water source. Or protecting the Urban center that we want.
Please give this some thought and indicate your preference.
Thanks.
At this point (March 4th) it looks like almost exactly 2:1 in favour.
Edited by Psimon Drake, 04 March 2015 - 10:47 AM.