So I have had this for some time.
You can barely see the Awesome here from a distance.
Self-explanatory, happens on all maps in Testing Grounds & matches.
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6 replies to this topic
#1
Posted 02 March 2015 - 06:01 PM
#2
Posted 02 March 2015 - 09:29 PM
Nothing wrong in that first one, his camo was doing its job, other ones are fair to call out though.
#3
Posted 03 March 2015 - 01:27 AM
In fact HUD infos dont applie on zoom window, infos are displayed on your real non-zoomed window even if zoom window layer is activated...
Same for crosshair, arm crossair, red triangle or red square.
Sometimes it help, sometimes it doesn't, depend if you are aware about it but in my opinion it's a obvious bug or un-finished feature.
Same for crosshair, arm crossair, red triangle or red square.
Sometimes it help, sometimes it doesn't, depend if you are aware about it but in my opinion it's a obvious bug or un-finished feature.
Edited by Idealsuspect, 03 March 2015 - 01:31 AM.
#4
Posted 03 March 2015 - 01:41 AM
Wrong position? When you would shoot at the middel of the marked area..you would just miss.
#5
Posted 03 March 2015 - 01:42 AM
Idealsuspect, on 03 March 2015 - 01:27 AM, said:
In fact HUD infos dont applie on zoom window, infos are displayed on your real non-zoomed window even if zoom window layer is activated...
Same for crosshair, arm crossair, red triangle or red square.
Sometimes it help, sometimes it doesn't, depend if you are aware about it but in my opinion it's a obvious bug or un-finished feature.
Same for crosshair, arm crossair, red triangle or red square.
Sometimes it help, sometimes it doesn't, depend if you are aware about it but in my opinion it's a obvious bug or un-finished feature.
The reason actually is that cryengine uses deffered lighting and can not do picture in picture render without cutting the framerate in half.
There are third party workarounds floating about ... but full of bugs. so... we are stuck with this.
#6
Posted 03 March 2015 - 06:58 AM
Pictures 2-3 were not like that until sometime in late Decmeber when I noticed it, used to be the red box was around the target always.
Except that is a Mech in Testing Grounds, all have basic green and thus do not blend into the surroundings unless they too are green.
Platinum Spider, on 02 March 2015 - 09:29 PM, said:
Nothing wrong in that first one, his camo was doing its job, other ones are fair to call out though.
Except that is a Mech in Testing Grounds, all have basic green and thus do not blend into the surroundings unless they too are green.
#7
Posted 03 March 2015 - 07:06 AM
I haven't noticed this but it reminds me of advanced zoom in 3rd person.
Grab the pitchforks and torches, IMO PGI should take some time to fix adv. zoom in 3rd person and even include more features into the 3rd person camera..... like one really good example would be a camera directly behind at the push of of button.
so yeah, fix cameras!
Grab the pitchforks and torches, IMO PGI should take some time to fix adv. zoom in 3rd person and even include more features into the 3rd person camera..... like one really good example would be a camera directly behind at the push of of button.
so yeah, fix cameras!
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