Grasshopper D.o.a. As Predicted?
#1
Posted 06 March 2015 - 01:57 PM
Hitboxes look ok, however, you have to clear half the mech to shoot anything.
Should have gotten BK instead...
#2
Posted 06 March 2015 - 01:59 PM
#3
Posted 06 March 2015 - 02:02 PM
Beyond that though, looks fun. Bought me way up to the Grasshopper in the Resistance pack even though I'm mostly a Clan pilot; been enjoying the hell out of the Panthers, looks like this guy will be worth a good go, too.
#4
Posted 06 March 2015 - 02:02 PM
High mounts would have been nice, but the geometry looks good, engine size is good and iy has jump jets.
At worst it will be average, but it has potential to be very good.
Edited by Ultimatum X, 06 March 2015 - 03:19 PM.
#5
Posted 06 March 2015 - 02:04 PM
#6
Posted 06 March 2015 - 02:06 PM
Ultimatum X, on 06 March 2015 - 02:02 PM, said:
High mounts would have been nice, but the geometry looks good, engine size is good and I has jump jets.
At worst it will be average, but it has potential to be very good.
With a max of 6 energy + 1 missile, I see this as being a big sparky with bad hardpoint locations. Not saying it will not be ok, and useable in a non-comp setting, probably will see a bunch in CW until people figure out the CTF is still the better peeking mech.
#7
Posted 06 March 2015 - 02:13 PM
Ultimatum X, on 06 March 2015 - 02:02 PM, said:
Chasing quirks is nonsense.
Even without quirks this will be a decent mech. High cap with more or less all energy. So you can get really fast or normal speed with a STD and all the laser vomit you want.
#8
Posted 06 March 2015 - 02:14 PM
Gyrok, on 06 March 2015 - 02:06 PM, said:
With a max of 6 energy + 1 missile, I see this as being a big sparky with bad hardpoint locations. Not saying it will not be ok, and useable in a non-comp setting, probably will see a bunch in CW until people figure out the CTF is still the better peeking mech.
6E 1M with FS9-S-level energy quirks would put it right on up there as a Spheroid brawling Laser Vomit platform, though. As one example.
You just can't make sweeping generalizations over where it'll sit without knowing what the quirkage will be like, especially as it may well be in the unique position of being able to take enough jump jets to actually clear the occasional molehill, courtesy of an energy-only armament on a Spheroid machine weighing next to nothing even after heat sinks.
What we know right now are the hardpoints and the chassis geometry. The geometry isn't outright terrible, and in fact looks pretty good if not perhaps Stormcrow-level phase-armor amazeballs, and with both H and CT hardpoints as well as hardpoints on either side of the thing, you could potentially zombie-build it or shield-side with whichever side you prefer.
It's no Timber Wolf, no, but I don't really see how it can be awful unless it ends up taller than a Gargoyle. Or is inexplicably afflicted with the Huge movement profile. Or has a "this 'Mech is permanently NARC'd" quirk. Or something.
#9
Posted 06 March 2015 - 02:20 PM
I think it will be interesting.
All we need is good hitboxes.
#10
Posted 06 March 2015 - 02:21 PM
Gyrok, on 06 March 2015 - 02:06 PM, said:
With a max of 6 energy + 1 missile, I see this as being a big sparky with bad hardpoint locations. Not saying it will not be ok, and useable in a non-comp setting, probably will see a bunch in CW until people figure out the CTF is still the better peeking mech.
The 5H has 7 energy hardpoints, and the 5N has 8.
Head laser, yo. Freakin' laserbeams out your head.
Edited by Greenjulius, 06 March 2015 - 02:21 PM.
#11
Posted 06 March 2015 - 02:21 PM
#13
Posted 06 March 2015 - 02:27 PM
Tarogato, on 06 March 2015 - 02:21 PM, said:
Well, 50% quirks were required for that.
Matches cMPL ranges, at significantly less heat.
Quirk list would squash most concerns...or make them come to light. As would hitboxes. CoreBringer and Koretaro come to mind...
#14
Posted 06 March 2015 - 02:28 PM
#16
Posted 06 March 2015 - 02:29 PM
It's getting to the point where I'm convinced a segment of this community will not be happy until we're piloting rectangles with a mix of high-mounted weapon slots and 2000 hit points.
Edited by DaZur, 06 March 2015 - 02:30 PM.
#17
Posted 06 March 2015 - 02:56 PM
Mcgral18, on 06 March 2015 - 02:27 PM, said:
Quirk list would squash most concerns...or make them come to light. As would hitboxes. CoreBringer and Koretaro come to mind...
I'm so glad the 3D needed quirks to be one of the undisputed kings of the battlefield for so long. =P
#18
Posted 06 March 2015 - 03:16 PM
Tarogato, on 06 March 2015 - 02:56 PM, said:
Thuds were considered 5, were they not?
Quirks made them Tier 1, as durable as Assault mechs with frightening sustained firepower.
GH has the firepower, and mobility. Hitboxes are the next big concern. They will be more fragile than Thuds, since 40 structure is pretty significant.
Edited by Mcgral18, 06 March 2015 - 03:18 PM.
#19
Posted 06 March 2015 - 03:25 PM
FupDup, on 06 March 2015 - 02:04 PM, said:
It's Quickfail. Get your nicknames right!
DaZur, on 06 March 2015 - 02:29 PM, said:
It kinda has to be done, for the sake of interest. You can easily identify quickly whether a mech good or bad (this is even BEFORE quirks are factored) and which of them needs help.
Frankly, I still like PLAYING THEM FIRST until the final conclusion is made.
Besides in the world today, people like projecting things and are paid to so... but they are just as wrong as they are right (hello meteorologists and other jobs). It happens. Don't freak out. We're here for color commentary.
#20
Posted 06 March 2015 - 03:29 PM
A Firemoth would be DOA and it has high mounted gun pods....
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