

What Happened To Srms?
#1
Posted 10 March 2015 - 08:50 AM
#2
Posted 10 March 2015 - 08:59 AM
- I find my AC hit reg is iffy most matches. (About every 3rd shot actually registers on some matches/weapon configs.)
- My TAG laser doesn't seem to always work. (Had a CW match where I crossed against a stationary mech under ECM. TAG it, lock it, shoot LRMs... Still TAG it and lose lock. Oops. Now I have lock. Nope. Not any more. Now I do again...)
- Etc with many weapon systems...
#3
Posted 10 March 2015 - 11:35 AM
#4
Posted 11 March 2015 - 08:33 AM
Legged a spider with and AC 20... Hit him SEVEN more times dead center at 150m... 99dmg lol
#5
Posted 11 March 2015 - 09:28 AM
#6
Posted 11 March 2015 - 02:59 PM
Ive spent all night looking for a griffin 3m build that actually works. It was once a premium srm boat its now been forced into lrm5 spam.
Srms are useless now.
#7
Posted 12 March 2015 - 04:05 PM
#8
Posted 12 March 2015 - 04:52 PM
Celtic Warrior, on 12 March 2015 - 04:05 PM, said:
More than likely, that guy didn't even realize you had hit them, and thought they got lucky and you missed...
Just saying.
#9
Posted 14 March 2015 - 04:34 AM
Any hits to a mech as the mechs paper doll stops will not cause it to flash again.
Any hits to a mech as the cursor stops being red will not cause it to turn red again.
#10
Posted 14 March 2015 - 07:48 AM
Troutmonkey, on 14 March 2015 - 04:34 AM, said:
Then explain how this works with TAG?
Someone else claimed that this was just a visual bug and you still deal damage with the weapon in another feedback thread a few weeks ago about something similar to this issue (that one was about AC5s rapidly hitting their target and every other shot not registering).
My tests with TAG in live fire conditions seems to want to prove otherwise. Here is what happened:
- It was a CW match.
- I was TAGing a stationary target that was under ECM.
- They had Radar Deprivation installed (I could tell).
- While my TAG was still on target, my TAG (and lock) kept flickering from hit to miss. So I kept gaining and losing locks.
My question here is, if everything is fine with hitreg and it's just a visual bug not showing the damage, why did my TAG keep losing it's hit reg and making me lose my lock? This leads me to believe that it is more than just a visual bug.
#11
Posted 14 March 2015 - 08:02 AM
#12
Posted 14 March 2015 - 10:11 AM
Tesunie, on 14 March 2015 - 07:48 AM, said:
My question here is, if everything is fine with hitreg and it's just a visual bug not showing the damage, why did my TAG keep losing it's hit reg and making me lose my lock? This leads me to believe that it is more than just a visual bug.
He didn't say everything is fine. He just pointed out that there are other issues that sometimes make it seem like there is bad hitreg.
Edited by Ironwithin, 14 March 2015 - 10:12 AM.
#13
Posted 14 March 2015 - 10:44 AM
#15
Posted 14 March 2015 - 02:56 PM
#16
Posted 14 March 2015 - 03:37 PM
SURUBAMAN, on 10 March 2015 - 08:50 AM, said:
I killed two-three Mechs in one match with just SRMs pretty much. How's your ping/your opponent's ping?
#17
Posted 14 March 2015 - 08:40 PM
Tesunie, on 14 March 2015 - 07:48 AM, said:
Then explain how this works with TAG?
Someone else claimed that this was just a visual bug and you still deal damage with the weapon in another feedback thread a few weeks ago about something similar to this issue (that one was about AC5s rapidly hitting their target and every other shot not registering).
My tests with TAG in live fire conditions seems to want to prove otherwise. Here is what happened:
- It was a CW match.
- I was TAGing a stationary target that was under ECM.
- They had Radar Deprivation installed (I could tell).
- While my TAG was still on target, my TAG (and lock) kept flickering from hit to miss. So I kept gaining and losing locks.
My question here is, if everything is fine with hitreg and it's just a visual bug not showing the damage, why did my TAG keep losing it's hit reg and making me lose my lock? This leads me to believe that it is more than just a visual bug.
That was also me in the other thread. I can't explain the Tag lock, as the bugs I pointed out only really apply to pin point weapons. DoT weapons like lasers keep triggering the hit markers and so will generally cause the animation to replay as soon as it's complete.
Your TAG bug is either something to do with hit reg freaking out, or something to do with the TAG +ECM counter logic. I thought I'd just post my findings again as people often confuse those symptoms for actual hit-reg errors.
#18
Posted 15 March 2015 - 02:55 PM
Troutmonkey, on 14 March 2015 - 08:40 PM, said:
That was also me in the other thread.
Thought it might have you, but wasn't certain. Just to be clear, I meant no disrespect to you, just encase...
The thing is, with all the problems with hit reg and/or the visual bug you speak of, it makes it very difficult to tell if you are or are not causing the proper damage as you should. The issue I mentioned with TAG I feel indicates some evidence to a hit reg issue with all weapons. This issue seems to depend upon your ping, your target's ping, and sometimes even the randomness of the match you happen to be in. (I've had matches where I couldn't hit anything, even though I see myself hitting on my screen at least decently enough. Other matches, everything works fine for me.)
No matter if it's a visual bug, or a hit reg bug, this should be looked into. I'd love to hear PGI confirm it at least, either way it went.
#19
Posted 15 March 2015 - 03:11 PM
Tesunie, on 15 March 2015 - 02:55 PM, said:
Yeah that's pretty much my point. There definitely hit reg issues that need to be addressed, but until PGI fixes these visual bugs (which would be trivial to do, really) then they are going to get a lot of false positives and people complaining about hit reg in cases where it isn't actually broken.
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