Lately I've been wondering how exactly the proposed 20% speed loss would work when a clan mech's side torso is destroyed; I actually tweeted Russ about this just earlier but he simply said "this change doesn't exist yet," and I don't really blame him for saying only that so I want to have a more in-depth discussion here because I find it really interesting.
As far as I can tell there are 2 main ways of going about implementing a 20% speed loss, and 1 method has more consequences (if I understand correctly) than the other.
1. Simply putting an 80% cap on the mech's speed, sort of similar to how losing a leg works where you don't lose agility but you can only move so fast because having only 1 leg hampers your mech quite a bit. An example of this would be a hypothetical clan mech with 100 KPH top speed, it loses its side torso, and now it can only go 80 KPH but the mech speedometer makes it clear that you could be going faster under normal circumstances much like how a legged light mech could be going much faster than 40 KPH.
2. Reducing the mech's top speed, which as far as I understand is directly tied to things like torso twisting, turn speed, acceleration & deceleration, etc. An example of this would be a hypothetical clan mech with 100 KPH top speed, it loses its side torso, and now 80 KPH is its max speed period with no green portion on the speedometer telling you that you could be going faster.
Assuming I am correct about these 2 solutions (which I'm pretty sure I am) I think #2 should be the solution that's used to penalize clan mech side torso loss because destroying a part of the engine is different than being speed capped by a lost leg, and it should work differently from a mechanic standpoint due to that; it's also an issue of a speed cap possibly not being good enough. This means a more drastic effect than some people might have expected or are expecting, but it seems pretty fair and not overly punishing for losing 20% of your engine, and additionally this would clearly be enough of a penalty so as to not increase the heatsink penalty even more or anything like that.
I do understand that currently nothing like solution #2 happens in-game since everything else that affects a mech's speed simply slows it down (obstacles, hill climbing, etc.) or the speed is hard capped due to losing a leg. This makes it a little bit harder to campaign for such a change since PGI would need to put more work into it than otherwise, and there may be technical limitations that seem easy to get around but are actually not for whatever reason, but I still think reducing the mech's top speed is the proper solution when all things are considered.
I am somewhat expecting a tsunami of tears because of this proposal.
Edited by Pjwned, 18 March 2015 - 01:53 PM.