To All Clan Player's Who Defend
#1
Posted 18 March 2015 - 08:05 PM
We have the tools to not let this Inner Sphere strategy be successful. We have 360 meter clan Streak 6's and Beagle Active Probe only cost's 1 ton. Sensor range module only costs one module slot.
The Clan Assault Mechs can carry Streak 6's, Bap, and enough direct fire weapons to kill heavy or assault mechs. If these are used, a clan pilot will not need to eject for a specialized streak boat or direct fire mech when the inner sphere show their strategy.
For example, a Warhawk can do this: http://mwo.smurfy-ne...af607970da79bfe
Remember to counter ECM effectively there must be the same number of beagle active probes countering the same number of ECM. Always bring Beagle Active probes on defense it will help out the team even when a mech doesn't have lock on missiles because targeting and scouting data is useful for focus firing on a target.
Good luck on defending the clan worlds.
#2
Posted 18 March 2015 - 08:17 PM
#3
Posted 19 March 2015 - 01:45 AM
#4
Posted 19 March 2015 - 01:58 AM
#5
Posted 19 March 2015 - 06:22 AM
I think it would catch them off guard to jump the gate and counter-attack the rush.
#6
Posted 19 March 2015 - 12:33 PM
3x Streak 6
1x Streak 4
CAP
tons of ammo.
Bring it out for the light rush, then keep more tonnage for the brawling. Note, you usually only need about 4 streak mechs on a light defense while the rest take regular mechs and go for the legs.
The streaks hold back and act as cleanup for anything that breaks for the gen near Omega. You can get away with sacrificing the other two gens most of the time.
Edited by reddevil, 19 March 2015 - 12:35 PM.
#7
Posted 19 March 2015 - 05:06 PM
four maps? Please, you guys should be pressuring PGI to devote more resources to map-making.
#8
Posted 20 March 2015 - 10:34 PM
#9
Posted 21 March 2015 - 10:08 AM
Gremlich Johns, on 19 March 2015 - 05:06 PM, said:
four maps? Please, you guys should be pressuring PGI to devote more resources to map-making.
We've gotten 2 new maps over the span of 3 months for CW. Considering a year or two ago it took an average of 6-10 months for a single skirmish map to be released, I think I'll stay perfectly content with their current production time.
#11
Posted 27 March 2015 - 09:35 AM
#12
Posted 28 March 2015 - 07:39 AM
Ghost Badger, on 27 March 2015 - 09:35 AM, said:
I have no idea why people think streaks were useful when 10 of the 12 lights have a double AMS.
Apart from that, having a cAP is a good start for EVERYONE. People need to understand that in CW they should have at least either one TAG or a cAP or even a NARC. I hate to drop alone in CW and I am the only one with a cAP ..
#14
Posted 28 March 2015 - 08:48 AM
#15
Posted 28 March 2015 - 02:15 PM
#16
Posted 28 March 2015 - 11:37 PM
Grimwill, on 28 March 2015 - 02:15 PM, said:
Seen it, done it, readjusted accordingly, killed them and moved on.
NEXT!
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