Jump to content

Dusted Off The Catapults


30 replies to this topic

#1 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 22 March 2015 - 09:21 PM

Very nice! Took my C1 out for a spin with LRM15 cool down and advanced radar decay modules. I also have a TAG with a PPC and 2 medium lasers. 1st match out with it a got 700+ damage and 4 kills. A couple more matches after I had decent matches with around 500 damage each so I consider it a viable mech again. The LRM15 quirks are great.

Next I took out the K2. I have 2 Ultra 5's with 2 large lasers and 2 medium lasers. I put a UAC5 cool down mod and laser range mod's. I had a few great rounds with as well scoring abouve 500 damage on a few rounds. and then got completely smashed in another.

I haven't taken the C4 out yet but I will give it a shot tomorrow. All and all I like the weapons quirks they have and my builds on those mechs suit the quirks. Nice job PGI. I had fun with a mech I hadn't touched in almost a year. mission accomplished guys! Thanks!

Edited by DjPush, 22 March 2015 - 09:23 PM.


#2 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 22 March 2015 - 09:32 PM

I ran jester for the whole heavy component of last weeks challenge, still fun.

I always liked that guy.

#3 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 22 March 2015 - 09:53 PM

I have always loved my catapults, even pre Quirkening.

If only they'd fix the non existent STs so they actually took damage.

Cos this every match is kinda annoying lol
Posted Image

#4 Lynx7725

    Member

  • PipPipPipPipPipPipPipPip
  • 1,710 posts

Posted 22 March 2015 - 10:51 PM

View PostReitrix, on 22 March 2015 - 09:53 PM, said:

If only they'd fix the non existent STs so they actually took damage.

Cos this every match is kinda annoying lol
Posted Image

Well look on the bright side. You still have your ears. Dead, but with ears on.

#5 Elkfire

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 483 posts

Posted 22 March 2015 - 10:52 PM

I've been tempted to take my C1 out for a spin lately. Haven't done it yet.

#6 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 22 March 2015 - 10:56 PM

View PostReitrix, on 22 March 2015 - 09:53 PM, said:

I have always loved my catapults, even pre Quirkening.

If only they'd fix the non existent STs so they actually took damage.

Cos this every match is kinda annoying lol
Posted Image

see it this way, you can take a ton armor or more from the sides with no penalty :D

but to be true, I get side cored pretty regularly and I do this with other cats I see, too. It is not that hard to hit a side, even from the front.

#7 Adamski

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,071 posts
  • LocationCanada

Posted 22 March 2015 - 11:00 PM

View Post627, on 22 March 2015 - 10:56 PM, said:

see it this way, you can take a ton armor or more from the sides with no penalty :D

but to be true, I get side cored pretty regularly and I do this with other cats I see, too. It is not that hard to hit a side, even from the front.


The Cat model is so big you can aim and hit whatever section you want from any range or direction you want. Most people don't bother with the side torso's because there's always a chance they are running a Standard Engine and the CT is so easy to focus on anyway.

#8 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 22 March 2015 - 11:04 PM

My C1 was doing pretty well during Pot O' Gold (just before the new quirks).

3 ERLLs, and either an ALRM15 (1.5tons) or 2x ASRM6s. Worked pretty well, went to the latter after I got tired of light mechs shooting me in the back while I was trying to ERLL snipe.

Managed to lose armor on both STs and the CT, as well as losing at least 1 ear pretty much every match.

Edited by One Medic Army, 22 March 2015 - 11:04 PM.


#9 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 22 March 2015 - 11:07 PM

I still play my C1 regularly (and curse every single time I see the 20 tube C4 boxes on my twin LRM15 C1) and rack up excellent scores on most matches. The new quirks with the RoF increase have taken my years of C1 driving (even when it didn't work very well) and allowed me to pull of some respectable damage and match scores most games. I'm pretty happy with it as a 'mech. But I still wish they'd turn their AECM to GECM.

The K2 I still can't manage to fight well with. It needs more PPC and/or ERPPC quirks.

#10 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 22 March 2015 - 11:14 PM

View PostAdamski, on 22 March 2015 - 11:00 PM, said:


The Cat model is so big you can aim and hit whatever section you want from any range or direction you want. Most people don't bother with the side torso's because there's always a chance they are running a Standard Engine and the CT is so easy to focus on anyway.


I can tell you to 90% if there's an XL in it or not, just by the loadout and movement. Sure you can always go CT, with those high alpha times, it is just another shot. But sometimes you'll hit the still enormous cockpit, so there your damage goes...

However, even without using the quirks, I love my cats, especially the founders C1. I have 2xPPCs, 2xML and 2xASRM6 and this thing is one of my steady money makers and man what an awesome ride. Still my favorite mech.

View PostMalleus011, on 22 March 2015 - 11:07 PM, said:

The K2 I still can't manage to fight well with. It needs more PPC and/or ERPPC quirks.


When in doubt, build a gaussapult. Works everytime.

#11 Madcap72

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 752 posts
  • LocationSeattle

Posted 23 March 2015 - 12:01 AM

5x LRM5 A1 with ALL the goodies, had this round tonight before the game decided it was going to crash every load screen. :wacko:



Posted Image

Edited by Madcap72, 23 March 2015 - 12:01 AM.


#12 Rando Slim

    Member

  • PipPipPipPipPipPip
  • The Cub
  • The Cub
  • 459 posts

Posted 23 March 2015 - 01:53 AM

Yea but if they ever fixed the side torsos you couldn't run any decent weaponry on it and it would completely suck since it would no longer be xl safe. Every k2 build Ive ever seen would be instantly invalid. because you would be so slow its pointless not to just move up to something heavier. No point in a SLOW standard engine catapult, too lightly armored to survive todays game environment since its hitboxes are so easy to hit and it would no longer have enough firepower to trade well.

Edited by Rando Slim, 23 March 2015 - 01:56 AM.


#13 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 23 March 2015 - 04:02 AM

View PostMadcap72, on 23 March 2015 - 12:01 AM, said:

5x LRM5 A1 with ALL the goodies, had this round tonight before the game decided it was going to crash every load screen. :wacko:



Posted Image


Just curious, what is the common LRM5 troll build? Why not 6 LRM5s, NARC?

Something like this? CPLT-A1

Still have the A1 fitted as splatcat, never bothered with LRMs on this.

Edited by 627, 23 March 2015 - 04:03 AM.


#14 Vandul

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,342 posts
  • LocationYork, New

Posted 23 March 2015 - 05:01 AM

View Post627, on 23 March 2015 - 04:02 AM, said:


Just curious, what is the common LRM5 troll build? Why not 6 LRM5s, NARC?

Something like this? CPLT-A1

Still have the A1 fitted as splatcat, never bothered with LRMs on this.

I run 5xALRM5, and 1xALRM10 (thrown in to keep them honest). BAP, Target Decay, LRM5 cooldown, LRM5 range modules.

Does pretty good. Draws a lot of anger though, especially from clan boyeeeez.

#15 Fuggles

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 518 posts

Posted 23 March 2015 - 05:05 AM

I took out my C4 the other night and actually did fairly well every match. 2alrm20s 2mlas beagle, 2jjs and an xl280, rest ammo.

Let me tell you it sends a lot of missiles downrange. What it needs however is a lrm20 missle spread quirk. They basically gimp it by giving it lrm20 quirks so that really limmits you loadout wise, can't really fill the hardpoints and only two energy in the ct, you really hurt yourself taking tag. Lrm 20s also aren't that efficient because of their spread. To me the C1 is a much better choice.

Edited by Fuggles, 23 March 2015 - 05:06 AM.


#16 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 23 March 2015 - 05:28 AM

2x lrm20a is what I used to run on my a1c long before quirks ever existed...

Id hardly call it gimmped.

#17 Steve Pryde

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,471 posts
  • LocationGermany

Posted 23 March 2015 - 06:33 AM

View PostElkfire, on 22 March 2015 - 10:52 PM, said:

I've been tempted to take my C1 out for a spin lately. Haven't done it yet.

I will do that if PGI return back to old "ears". ^^

#18 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 23 March 2015 - 06:52 AM

View PostSteve Pryde, on 23 March 2015 - 06:33 AM, said:

I will do that if PGI return back to old "ears". ^^

the C1 is actually the one who suffers the fewest, the only change were the big boxes. Not that I like that, but it is at least more or less acceptable.

If you look at the other two... that just made me sad :(

#19 Madcap72

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 752 posts
  • LocationSeattle

Posted 23 March 2015 - 11:49 AM

View Post627, on 23 March 2015 - 04:02 AM, said:


Just curious, what is the common LRM5 troll build? Why not 6 LRM5s, NARC?

Something like this? CPLT-A1

Still have the A1 fitted as splatcat, never bothered with LRMs on this.

So, I jump back and forth between 6x and 5x LRM5's. 6x gives a little better alpha, but 5x can chainfire just as fast, and it frees up a few tons for ammo.

I personally don't use NARC, as the weight for the launcher and ammo is just more LRM ammo I could use to up my damage output. I used to use advanced zoom a lot and snipe people with LRMS at longer range, but now that I have all the modules, it's easier to fire and maneuver with locks.

Chainfiring the lrm5's is why the build works so much better that other LRM setups. The launchers keep the missiles physically closer together so you get more concentrated hits, the chain firing keeps heat from being an issue, the psychological aspect of a endless stream of missiles shaking the screen SUCKS, and it's a lot more efficient say if you shoot, and a target runs behind cover, you're only dumping a handful of missiles instead of a huge 30-40 missiles salvo.


Posted Image

#20 Madcap72

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 752 posts
  • LocationSeattle

Posted 23 March 2015 - 11:56 AM

The other issue with carrying a NARC on a catapult, is range.

If you can NARC a target, you're probably in range to hit it with SRM's or streaks, and if they start closing you might not be able to get away if they close under 180m (min LRM range).

That's why I try to stay about 4-500M away, and use the ability for the Cat to shoot over it's shoulder, that way I can keep between 3-400M, slam targets, but be ready to scoot, or start circling.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users