By Volume, I mean their entire displacement, which factors in their height, width, and depth.
PGI has been EXTREMELY reluctant to address this through model re-scaling. Their Art Department went so far as to say that they size mechs based on what feels right and not by any measurements.
They specifically lay out that the Catapult is larger because it isn't as "dense". (See Ask the Devs #42 if you can find it, PGI stripped it off of their servers)
Most all of the players have realized by now that in a FPS, Size is an important balancing factor.
PGI seems to have realized this, but have dug in their heels and are instead using Quirks to account for imbalanced model sizes / hitboxes.
My Suggestion:
Use Quirks to give Free Armor AND Structure so that EVERY mech has the Armor and Structure appropriate to their in game size.
These mechs will STILL need weapon quirks to balance their lower weapons payload relative to their size.
AND the mechs will still need weapon quirks to balance them for CW Faction Warfare 12v12
Hypothetical Example:
Shadow Hawk 55 tons max 370 armor 191 structure, size of a 80 ton Victor 494 armor 253 structure
Quirks:
Structure: LL/RL +8, RA/LA +8, LT/RT +8, CT +14
Armor: LL/RL +16, RA/LA +16, LT/RT +16, CT +28
I know it sounds ridiculous, but if the mech has the size of 80 tons, it should have the armor and structure of 80 tons.
Edited by Adamski, 26 March 2015 - 06:30 PM.