Mcgral18, on 31 March 2015 - 05:33 PM, said:
Something like the PeaceDove would lose 6 regardless of ST
WHK-PRIME
Base heat cap of
18*1.4+20+30
=75.2 20% bonus brings that to 90.24
Removal of the ST brings it down the 6 external, and 20% from the CT
(20+(1.4*3)*.8)+6*1.4+50
=24.2+8.4+30
=62.6 20% bonus brings it to 75.12 (depending how PGI Maths, how the buffed heatsinks react when mastered. I'm assuming after the fact)
62.6/75.2
=83.2 A 16.8% nerf
Or, maybe,
75.12/90.24
=83.2 which is the same ~17% nerf.
Myth Lynx next.
Meh, give it's LT a 20% Heat dissipation buff.....its loaded with like 7 DHS....
And ERPPC in general really should be changed to
PPC: 10/10, 3.5s CD, 1150ms, quirks to let it be around 1250
ISERPPC: 10/13, 4s CD, 1200ms, quirks to let it be around 1250-1300
CERPPC: 15/15, 5s CD, 1150ms, quirks to let it be around 1300 on certain CERPPC mechs that main them, HBR, WHK, ADR and SMR-Primes.
Cuz before, I could see a 15/15 CERPPC being a bit OP, but then, as Escef said, I didnt play the game. But I have been doing so more often, and have spent like 20 or so games playing just my WHK-P and I can safely say, a 10/15 1050 CERPPC is a ***** joke. A 15/15 CERPPC would not be OP, it would be a good weapon worthy of being used. And in case of DUal Gauss/PPC loadouts, the thing is, a Gauss Rifle has 1 heat, allowing it to fire endlessly, plus it has hit scan speeds.
A CERPPC, even at 1300ms speed would require leading, and it deals 15 heat, even on a WHK its only 7 shots then slow firing single after that, or pull back and cool off, so its like 8 single shots, thenmuch slower to cool off. SO, while it is an unlimited ammo GR, its not nearly as OP as one would think. Put it on an ADR, its what? 2 shots? 3 shots max before needing to cool down? HBR its like maybe 5 shots.
Thing about PPC/GRs, GRs are always limited by ammo and heavy tonnage, but the thing about a PPC, what it saves in ammo restrictions and straight weight, it has to make up for in added heat sinks to allow it to fire with any sort of decent RoF...so in the end, they are the same weight and playstyle in their own way. I personally never liked them to much for their weaknesses. But in MWO, they should be viable builds, its not balanced to have certain builds be totally worthless cuz PGI has deemed the meta to be brawling laser vomit. Even the Poptart, it should have its place, but not be so powerful its the overwhelming majority of tactics, just like laser vomit....
If someone wants a 4x CERPPC WHK, it should be just as viable in its own right as a Poptarting Highlander with a GR and PPC....In all seriousness, the more I play this game, the more I am fine with all playstyles in their own right. Ofc, they should be balanced around each other, not one is so good that the rest just go the wayside...but the light rush in CW, I cant condone that, it destroys the flavor of the game. Sure, its viable and it works and it can be countered, but its just cheesy.......
Edited by LordKnightFandragon, 31 March 2015 - 05:59 PM.