I'm not saying clans never used them, but are there examples where the warrior caste (the mech pilots) used them in the field at their own discretion?
I'm advocating balance by making strikes less common and more expensive to use. They are too powerful right now because of the reaction they create, not the damage, in both players who know they've been striked and players who don't. In the vast majority of cases, a strike causes the player to move, lose focus, waste some time and be removed from the fight briefly. This seems to be an instinctive reaction in people and that's bad news for a newb.
Strikes have virtually unlimited range and a practiced player can wreak havoc without exposing themselves to equivalent retribution. It takes no effort to launch a stike, there's no charge mechanic or complicated aiming. In a few seconds, a flying Jenner can hover over hills, drop a strike with impunity and evade. It looks silly and ugly to witness. Make that Jenner choose a small sacrifice in free tonnage for that sort of ability.
Strikes add ambience to a fight with pretty explosions, but if that's a serious draw then why not enhance animations for critical hits and ammo explosion instead. Crits were huge in previous games, causing the same stress that strikes can cause now.
Sorry, I don’t see the best players/teams using strikes extensively, so I don’t agree that making them more restrictive would have a major impact on us. It’s not going to be a major disadvantage for clans, FLPPD, focused fire and using cover is king.
What happens when PGI wants to introduce new weapons, like the binary laser or long tom, give them to the clans too? Or just never implement them so we can have the guise of balance? Sounds boring, and guess what, the precedent of asymmetrical balance has already been set. Making strikes more difficult to equip is just a clean up and a tightening of the reins on balance.
Do it PGI! Remove strikes from the game, refund some MC, give out some free digital stuff or whatever, and then reintroduce them as specialty weapons for the IS. Feel free to start introducing other new weapons to enrich our experience and weaken our wallets. You'll be doing yourself a favor by introducing this sort of flexibility now and it will make your jobs easier trying to introduce new weapons into the game.
Edited by Assmodeus, 02 April 2015 - 10:13 AM.