Posted 31 March 2015 - 03:34 PM
I play the Awsome, a lot, way too much. Its my most played mech, period. I do notice that it has some issues with hit boxes, but I don't have the problems with it that I do with an atlas or even a crab. Its probably because all of the mechs have weapon hardpoints in 4 parts of the mech, two with 5 possible mount locations and one with all of the upper torso having a weapon point in it.
My point is, its easy to hit certain hit boxes on an Awsome, their armor is ok, you can front load it most of the time because of the roll it usually plays-energy and missile vomit. But, you will never have a fully disarmed Awsome. You won't get the best weapon convergence, but you won't loose a huge amount of firepower if one side is blown off. Take an AWS-8T, 1 missile in each torso, two energy in each arm and one in the head. Load up SRM-6 with artemis and 5 medium pulse lasers, and you retain equal firepower no matter what torso goes first.
The second thing about an AWS, there are some pretty crazy things you can do with an awsome and its quirks-The 8T has the quirks of a light mech, in an assault mech's chassis. 30% cooldown on all energy? That's 42% with any module, for any energy weapon of your choice. Throw in 15% heat and 15% beam duration, and 15% missile cooldown and 15% missile heat. I think its pretty good for the amount of damage you can throw out in a shorter period of time then most mechs.
I hear a lot about stalkers with lasers in CW, when the firing rate of most awsomes, even with their low hardpoints and general quirks are better then that of a stalker. Its not a bad mech, you just can't cookie cutter design it. It is really a mech that YOU have to build to fit your style of play. And that's what I think the problem is, people don't know how to build a proper build or play it correctly.
For example, you may think a AWS-PB with just 2 LPLs and an SRM6 is bad, but the quirks bring the cooldown of the LPL to about the level of a 10% cooldown quirked ac10(2.32 sec), its duration is shortened to lower then the duration of a small pulse laser(SPL .5 sec, PB quirked LPL .46 sec), with a range buff that brings it in line with an ac10 at a lower heat then a normal LPL. So, if you think about it, you are running a very low heat(you won't overheat), fast mech running an srm6 and 2 instant gratification ac10s with infinite ammo.
Just gotta know how to play that, run fast, shoot quick but don't over extend. With that rate of fire and the additional 15% missile cooldown buff, you can go one on one with all mechs its weight or below, and act as a striker to any mechs larger because they can't keep up.